이 사이트는 자바스크립트를 사용합니다.
브라우저에서 자바스크립트를 활성화 해주십시오.
라이브
PTR
11.0.2
PTR
11.0.0
베타
내부 전쟁 베타 내 8월 7일 직업 밸런스 조정 사항
내부 전쟁
10 일 전
에
Anshlun
에 의해 작성됨
블리자드가 내부 전쟁 베타에 고통 흑마법사, 황폐 기원사 및 신성 성기사 변경점 같은 직업 밸런스 조정 사항을 적용했습니다!
직업 도구
혈기
특성
냉기
특성
부정
특성
PvP 특성 (1)
Shadowy tendrils constrict an enemy's throat, silencing them for 54 sec.
Duration changed from 5 sec to 4 sec
전문화 (1)
Effect #1 Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 57.44%
Affected Spells:
(Pvp Multiplier: 2.371)
Deathbringer (5)
Blood:
After Reaper's Mark explodes, your next Marrowrend costs no Rune and summons 2 scythes to strike your enemies.
The first scythe strikes your target for (275.4% of Attack power) Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for (183.6%146.88% of Attack power) Shadowfrost damage\. Deals reduced damage beyond 8 targets.
Frost:
After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies.
The first scythe strikes your target for (430.312% of Attack power) Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for (183.6%146.88% of Attack power) Shadowfrost damage\. Deals reduced damage beyond 8 targets.
When you suffer a damaging effect equal to 25% of your maximum health, you instantly cast Death Pact at 50% effectiveness. May only occur every 2 min.
When a Reaper's Mark explodes, the cooldowns of this effect and Death Pact are reduced by 5 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 25
(Pvp Multiplier: 10.6)
Viciously slice into the soul of your enemy, dealing (320% of Attack power) Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing (24.57% of Attack power) damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies, or explodes below 35% health when there are no enemies to travel to. This explosion cannot occur again on a target for 3 min.
Effect #4 School Damage
Value: 0 (AP mod: 3.2)
(Pvp Multiplier: 10.6)
Blood:
When Reaper's Mark explodes, it deals 20%10% of the damage dealt damage to nearby enemies.
Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec.
Frost:
When Reaper's Mark explodes, it deals 30%20% of the damage dealt damage to nearby enemies.
Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2010
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3020
Blood:
Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing (86.25%69% of Attack power) Shadowfrost damage both ways to all enemies caught in its path.
Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.
특성 (2)
Magic damage taken is reduced by 8% and the duration of harmful Magic effects against you are reduced by 35%.
Effect #2 Effect #1 Apply Aura: Mod % Damage Taken:
Value: -8
(Pvp Multiplier: 10.5)
Effect #2 Apply Aura: Mod Debuffs Duration %: Modifies Buff Duration
Value: -35
(Pvp Multiplier: 10.29)
Stamina increased by 20%.
\
Effect #1 Apply Aura: Mod Stat - %: Modifies Threat
Value: 20
(Pvp Multiplier: 10.5)
직업 도구
조화
특성
야성
특성
수호
특성
회복
특성
PvP 특성 (1)
Increases the range of Cyclone, Typhoon, and Entangling Roots by 5 yds.
Effect #2 REMOVED Effect #2 Apply Aura: Modifies Radius
Value: 25%
Affected Spells:
NEW Effect #2 Apply Aura: Modifies Radius
Value: 5
Affected Spells:
직업 도구
황폐
특성
보존
특성
증강
특성
특성 (1)
Devastation
Mass Disintegrate marks your primary target for destruction for the next 10 sec.6 sec.
You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing \1.33.8 * (1 + Versatility) * 1] Volcanic damage split amongst all nearby enemies.
Preservation, Augmentation
Mass Eruption marks your primary target for destruction for the next 10 sec.6 sec.
You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing \1.33.8 * (1 + Versatility) * 1] Volcanic damage split amongst all nearby enemies.
Scalecommander (2)
Empower spells cause your next Disintegrate to strike up to 3 targets. When striking less than 3 targets, Disintegrate damage is increased by 25%15% for each missing target.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2515 (SP mod: 2)
Empower spells cause your next Eruption to strike up to 3 targets. When striking less than 3 targets, Eruption damage is increased by 25%15% for each missing target.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2515 (SP mod: 2)
Flameshaper (1)
Renewing Blaze also applies to your target or 1 nearby injured ally at 100%50% value.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10050
직업 도구
야수
특성
사격
특성
생존
특성
특성 (1)
When your pets critically strike, they cause their target to bleed for 5%8% of the damage dealt over 6 sec.
Survival
Butchery increases the damage of your next Butchery by 25%.
Beast Mastery
Multi-Shot increases the damage of your next Multi-Shot by 25%.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 4025%
Affected Spells:
직업 도구
비전
특성
화염
특성
냉기
특성
특성 (1)
Shields you with an arcane force, absorbing \ damage and reducing magic damage taken by 15% for 1 min.
The duration of harmful Magic effects against you is reduced by 25%.
Effect #1 Effect #6 Apply Aura: Dummy:
Value: 20
(Pvp Multiplier: 10.75)
특성 (1)
Shields you in flame, absorbing \ damage\ for 1 min.
Melee attacks against you cause the attacker to take (14.375% of Spell power) Fire damage.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
(Pvp Multiplier: 10.75)
PvP 특성 (2)
Blazing Barrier's damage is increased by 500%800%.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 500800%
Affected Spells:
Empower Flamestrike, dealing up to 200%100% more damage based on enemies' distance to the center of Flamestrike.
Effect #2 Dummy
Value: 200100
특성 (2)
Shields you with ice, absorbing \ damage\ for 1 min.
Melee attacks against you reduce the attacker's movement speed by 50%.
Effect #1 Effect #2 Apply Aura: Dummy:
Value: 24
(Pvp Multiplier: 10.75)
Channel an icy beam at the enemy for 5 sec, dealing (215%234% of Spell power) Frost damage every 1 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%.
Generates 2 charges of Fingers of Frost over its duration.
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 2.152.34)
Frostfire (1)
Launches a bolt of frostfire at the enemy, causing (110% of Spell power) Frostfire damage, slowing movement speed by 50%, and causing an additional (40% of Spell power) Frostfire damage over 8 sec.
Frostfire Bolt generates stacks for both Fire Mastery and Frost Mastery.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.1)
(Pvp Multiplier: 11.75)
직업 도구
양조
특성
운무
특성
풍운
특성
특성 (1)
You and the target charge each other, meeting halfway then rooting all targets within 6 yards for 4 sec.
Cooldown changed from 45 sec cooldown to 1 min cooldown
직업 도구
신성
특성
보호
특성
징벌
특성
전문화 (1)
Holy Paladin core passive
Effect #2 NEW Effect #14 Apply Aura: Modifies Effect #1's Value (Label)
Value: -50%
Affected Spells:
NEW Effect #14 Apply Aura: Modifies Effect #1's Value (Label)
Value: -50%
Affected Spells:
특성 (1)
\ is replaced with Radiant Glory.
Radiant Glory
Wake of Ashes activates \.
Each Holy Power spent has a chance to activate \.
Procs flags changes: REMOVED Deal Melee Ability, REMOVED Deal Harmful Ability, REMOVED Deal Helpful Spell, REMOVED Deal Harmful Spell
Templar (1)
Retribution:
Wake of Ashes surrounds you with a Holy barrier for 15%10% of your maximum health.
Hammer of Light heals you for 15%5% of your maximum health, increased by 2%1% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.
Effect #3 Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1510
Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 155
Effect #6 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 21
직업 도구
수양
특성
신성
특성
암흑
특성
PvP 특성 (1)
Discipline, Holy:
Assault an enemy's mind, dealing \ Shadow damage and briefly reversing their perception of reality.
For 7 sec, the next \400750 / 100) * (1 + Versatility) * 100 / 100] damage they deal will heal their target, and the next \400750 / 100) * (1 + Versatility) * 100 / 100] healing they deal will damage their target.
Shadow:
Assault an enemy's mind, dealing \ Shadow damage and briefly reversing their perception of reality.
For 7 sec, the next \400750 / 100) * (1 + Versatility) * 100 / 100] damage they deal will heal their target, and the next \400750 / 100) * (1 + Versatility) * 100 / 100] healing they deal will damage their target.
Generates 10 Insanity.
Effect #2 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 400750
Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 400750
전문화 (2)
An efficient spell that heals an ally for (723.855%868.626% of Spell power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 7.238558.68626)
Holy Priest core passive
Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 1133%
Affected Spells:
Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 3461%
Affected Spells:
Effect #29 Apply Aura: Modifies Damage/Healing Done
Value: 15-4%
Affected Spells:
Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 1133%
Affected Spells:
Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 3461%
Affected Spells:
Effect #29 Apply Aura: Modifies Damage/Healing Done
Value: 15-4%
Affected Spells:
전문화 (2)
A touch of darkness that causes 49 Shadow damage over 21 sec, and heals you for 1830%30% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
Generates 4 Insanity.
특성 (1)
Afflicts the target with a disease that instantly causes (208.457% of Spell power) Shadow damage plus an additional 4 Shadow damage over 6 sec. Heals you for 1830%30% of damage dealt.
If this effect is reapplied, any remaining damage will be added to the new Devouring Plague.
Archon (1)
Your Power Infusion effect grants you an additional 10% haste.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10
(Pvp Multiplier: 10.5)
Oracle (1)
Discipline
Your Flash Heal and Power Word: Shield are 30% more effective when cast on yourself.
Holy
Your Flash Heal, Heal, and Holy Word: Serenity are 30% more effective when cast on yourself.
Effect #1 Effect #1 Apply Aura: Mod All Healing Done % by Caster: Modifies Damage/Healing Done
Value: 30
Affected Spells:
(Pvp Multiplier: 10.5)
직업 도구
암살
특성
무법
특성
잠행
특성
Deathstalker (1)
Your damaging abilities against enemies above 20% health have a very high chance to apply Fatal Intent. When an enemy falls below 20% health, Fatal Intent inflicts \ Plague damage per stack.
특성 (1)
Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will interrupt the effect.
Must be in front of your target.
Awards 1 combo point.
Cooldown changed from 20 sec cooldown to 25 sec cooldown
직업 도구
정기
특성
고양
특성
복원
특성
전문화 (1)
Elemental Shaman baseline passive
Effect #8 Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 8098%
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 0-17%
Affected Spells:
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 2498%
Affected Spells:
Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 425%
Affected Spells:
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 8098%
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 0-17%
Affected Spells:
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 2498%
Affected Spells:
Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 425%
Affected Spells:
특성 (4)
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.38840.4272 * 6 / 1 * (1 + Versatility) * 1 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Causes the earth within 8 yards of your target to tremble and break, dealing \0.38840.4272 * 6 / 1 * (1 + Versatility) * 1 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at your target.
Summons a totem at the target location that erupts dealing (141.57%99.099% of Spell power) Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing \77.8635%54.5044% of Spell power) * (1)] Fire damage to all enemies within 8 yards.
Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec:
Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target.
Lightning Bolt: Your next cast will cause 2 additional Elemental Overloads.
Chain Lightning: Your next cast will chain to 1 additional target.
Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec.4.0 sec.
Frost Shock: Freezes the target in place for 6 sec.
Effect #1 Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 60004000
PvP 특성 (2)
When you successfully Purge a beneficial effect, the enemy suffers (60%120% of Spell power) Nature damage over 3 sec.
Increases the damage of Lightning Bolt and Chain Lightning by 30% and the damage of Lava Burst by 45%.30%.
Lava Surge has an additional 100% chance to trigger and instead reduces the cast time of your next Lightning Bolt or Chain Lightning by 25%, stacking up to 2 times.
Effect #1 Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 4530%
Affected Spells:
전문화 (1)
Effect #4 NEW Effect #28 Apply Aura: Modifies Effect #1's Value (Label)
Value: -60%
Affected Spells:
NEW Effect #29 Apply Aura: Modifies Effect #1's Value (Label)
Value: 150%
Affected Spells:
NEW Effect #28 Apply Aura: Modifies Effect #1's Value (Label)
Value: -60%
Affected Spells:
NEW Effect #29 Apply Aura: Modifies Effect #1's Value (Label)
Value: 150%
Affected Spells:
특성 (1)
When refreshing Earth Shield, your target is healed for (85%148.75% of Spell power) for each stack of Earth Shield they are missing.
When refreshing Water Shield, you are refunded 5000 mana for each stack of Water Shield missing.
Stormbringer (1)
Elemental:
Lightning Bolt and Chain Lightning have a chance to strike your target for (50%200% of Spell power) Nature damage. Every 3 times this occurs, your next Lightning Bolt is replaced by Tempest.
Enhancement:
Stormstrike, Lightning Bolt, and Chain Lightning have a chance to strike your target for (50%200% of Spell power) Nature damage. Every 3 times this occurs, your next Lightning Bolt is replaced by Tempest.
Farseer (1)
Elemental:
When an Ancestor is called, they reduce the cooldown of Fire Elemental and Storm Elemental by 10 sec.5 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -10000-5000
Totemic (3)
Enhancement:
While Ascendance is active, Surging Totem is 150% more effective.60% more effective.
Enhancement
Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for (46% of Spell power) Fire damage.
Restoration
Your Healing Stream Totems now also heals a second ally at 50% effectiveness.
Cloudburst Totem stores 25% additional healing.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
(Pvp Multiplier: 10.6)
NEW Effect #9 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 30%
Affected Spells:
특성 (1)
Interrupting a spell with Wind Shear decreases your damage taken from that spell school by 15% for 18 sec. Stacks up to 2 times.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -15
(Pvp Multiplier: 10.67)
령 능력 (1)
Elemental:
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.38840.4272 * 6 / 1 * (1 + Versatility) * 1 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Restoration:
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.38840.4272 * 6 / 1 * (1 + Versatility) * 1 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Enhancement:
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.38840.4272 * 6 / 1 * (1 + Versatility) * 1 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
직업 도구
고통
특성
악마
특성
파괴
특성
전문화 (3)
Effect #4 Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 308%
Affected Spells:
Effect #6 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -30-16%
Affected Spells:
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 308%
Affected Spells:
Effect #6 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -30-16%
Affected Spells:
Inflicts increasing agony on the target, causing up to \ Shadow damage over 18 sec. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level.
Agony damage sometimes generates 1 Soul Shard.
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.0170247)
(Pvp Multiplier: 1.251)
Your damaging periodic effects from your spells erupt on all targets, causing (38.2663%45.9196% of Spell power) Shadowflame damage per effect.
특성 (4)
Replaces Shadow Bolt.
Drains the target's soul, causing (232.032% of Spell power) Shadow damage over 5 sec.
Damage is increased by 100% against enemies below 20% health.
Generates 1 Soul Shard if the target dies during this effect.
Effect #2 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.464064)
(Pvp Multiplier: 1.31.69)
Effect #2 Dummy
Value: 100
(Pvp Multiplier: 10.5)
A ghostly soul haunts the target, dealing (274.519% of Spell power) Shadow damage and increasing your damage dealt to the target by 10% for 18 sec.
If the target dies, Haunt's cooldown is reset.
Effect #1 School Damage
Value: 0 (SP mod: 2.74519)
(Pvp Multiplier: 12.5)
Wither away all life force of your current target and up to 4 additional targets nearby, causing your primary target to suffer \121%193.6% of Spell power) * (2)] Shadow damage and secondary targets to suffer (121%193.6% of Spell power) Shadow damage over 8 sec.
For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana.
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.30250.484)
Afflicts one target with (355.11% of Spell power) Shadow damage over 16 sec.
If dispelled, deals \23232758 / 100] damage to the dispeller and silences them for 4 sec.\
Effect #1 Dummy
Value: 23232758
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.443888)
(Pvp Multiplier: 1.41.5)
PvP 특성 (4)
Summons a demonic Observer to keep a watchful eye over the area for 20 sec.
Anytime an enemy within 30 yards casts a harmful magical spell, the Observer will deal up to 8%4% of the target's maximum health in Shadow damage.
Unstable Affliction can now be applied to up to 3 targets, but its damage is reduced by 50%60%.
Effect #1 Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -50-60%
Affected Spells:
Shadow Bolt damage increases the duration of your Unstable Affliction, Corruption, Agony, and Siphon Life on the target by 3.0 sec.2.0 sec.
Drain Life, Drain Soul, and Oblivion damage increases the duration of your Unstable Affliction, Corruption, Agony, and Siphon Life on the target by 1.0 sec.
Effect #2 Apply Aura: Dummy: Modifies Effect #2's Value
Value: 30002000
Copies your damage over time effects and Haunt from the target, preserving their duration.
Your next use of Soul Swap within 10 sec will exhale a copy damage of the effects onto a new target.
StartRecoveryTime changed from 1500 ms to 750 ms
전문화 (2)
Unleashes a devastating blast of chaos, dealing a critical strike for \228.169%262.394% of Spell power)] Chaos damage. Damage is further increased by your critical strike chance.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.281692.62394)
REMOVED Effect #5 Apply Aura: Modifies Buff Duration (Label)
Value: -6000
Affected Spells:
NEW Effect #9 Apply Aura: Modifies Effect #2's Value (Label)
Value: -10
Affected Spells:
REMOVED Effect #5 Apply Aura: Modifies Buff Duration (Label)
Value: -6000
Affected Spells:
NEW Effect #9 Apply Aura: Modifies Effect #2's Value (Label)
Value: -10
Affected Spells:
특성 (3)
Consuming Ritual of Ruin summons an Overfiend for 8 sec.
Summon Overfiend
Generates 1 Soul Shard Fragment every 0.51 sec and casts Chaos Bolt at 80% effectiveness at its summoner's target.
Enemies affected by your Rain of Fire take 5%3% increased damage from your Fire spells.
Effect #1 Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 53
Affected Spells:
Summons an Infernal from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Infernal will serve you for 30 sec, dealing \ damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.1 sec.
Diabolist (3)
Howl of Terror cooldown is reduced by 15 sec and range is increased by 5 yds.
Effect #1 Effect #2 Apply Aura: Modifies Radius
Value: 5
Affected Spells:
(Pvp Multiplier: 10.4)
Destruction:
Summoning a Pit Lord causes your next Chaos Bolt to become Ruination.
Ruination
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (1879.93%1127.96% of Spell power) Chaos damage on impact to all enemies within 8 yds of the target and summoning 1 Diabolic Imp.
Damage is further increased by your critical strike chance and is reduced beyond 8 targets.
Demonology:
Summoning a Pit Lord causes your next Hand of Gul'dan to become Ruination.
Ruination
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (1879.93%1127.96% of Spell power) Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
Damage is reduced beyond 8 targets.
Destruction
Demonic Art increases the damage of your next Chaos Bolt, Rain of Fire, or Shadowburn by 100% and reduces its cast time by 50%.
Demonology
Demonic Art increases the damage of your next Hand of Gul'dan by 100% and reduces its cast time by 50%.
Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 100
Affected Spells:
(Pvp Multiplier: 10.2)
Effect #2 Apply Aura: Modifies Effect #2's Value (Label)
Value: -50
Affected Spells:
(Pvp Multiplier: 10.4)
Soul Harvester (4)
Affliction
Your demonic soul deals 100% increased damage to targets affected by your Unstable Affliction.
Demonology
Your demonic soul deals 100% increased damage to the main target of Hand of Gul'dan.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100
(Pvp Multiplier: 10.5)
Fel Domination cooldown is reduced by 90 sec.
Effect #1 Apply Aura: Modifies Cooldown
Value: -90000
Affected Spells:
(Pvp Multiplier: 10.333334)
Dark Pact now shields you for an additional 50% of the sacrificed health.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 50
(Pvp Multiplier: 10.6)
Affliction
Shadow Bolt and Drain Soul damage increased by 20%. Nightfall increases the damage of Shadow Bolt and Drain Soul by an additional 50%.
Demonology
Shadow Bolt damage increased by 20%. Power Siphon increases the damage of Demonbolt by an additional 20%.
Effect #1 Apply Aura: Modifies Effect #2's Value (Label)
Value: 50
Affected Spells:
(Pvp Multiplier: 10.2)
주문 (1)
Sends a shadowy bolt at the enemy, causing (70.2% of Spell power) Shadow damage.\
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.702)
(Pvp Multiplier: 1.92.47)
특성 (1)
Places a phantom singularity above the target, which consumes the life of all enemies within 15 yards, dealing \ damage over 16 sec, healing you for 25% of the damage done.
Effect #1 Effect #1 Apply Aura: Periodically Leech Health: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.27225)
(Pvp Multiplier: 11.4)
Dealing damage has a chance to grant you a stack of Deepening Darkness. The Darkness erupts at 5 stacks, dealing (1 * 1054) Shadow damage split among all nearby enemies. Damage increases per target, up to 5. Afterwards, the shadows weigh you down and lower your movement speed by 15% for 5 sec.
This is a Nerubian embellishment.
Category changed from Uncategorized to Item Effect Spell
Dealing damage has a chance to grant you a stack of Deepening Darkness. The Darkness erupts at 5 stacks, dealing (1 * 1054) Shadow damage split among all nearby enemies. Damage increases per target, up to 5. Afterwards, the shadows weigh you down and lower your movement speed by 15% for 5 sec.
This is a Nerubian embellishment.
Category changed from Uncategorized to Item Effect Spell
Dealing damage has a chance to grant you a stack of Deepening Darkness. The Darkness erupts at 5 stacks, dealing (1 * 1054) Shadow damage split among all nearby enemies. Damage increases per target, up to 5. Afterwards, the shadows weigh you down and lower your movement speed by 15% for 5 sec.
This is a Nerubian embellishment.
Category changed from Uncategorized to Item Effect Spell
Taking damage has a chance to imbue you with Sanctified Swiftness, granting 026 Speed stacking up to 10 times.
After receiving 10 stacks, your next ability will release the stored energy dealing (1 * 0282980) Holy damage split between all enemies within 10 yards.
Used by Item
축성된 걸음
Taking damage has a chance to imbue you with Sanctified Swiftness, granting 026 Speed stacking up to 10 times.
After receiving 10 stacks, your next ability will release the stored energy dealing (1 * 0282980) Holy damage split between all enemies within 10 yards.
Taking damage has a chance to imbue you with Sanctified Swiftness, granting 026 Speed stacking up to 10 times.
After receiving 10 stacks, your next ability will release the stored energy dealing (1 * 0282980) Holy damage split between all enemies within 10 yards.
\3.0 sec.2.0 sec.
Drain Life, Drain Soul, and Oblivion damage increases the duration of your Unstable Affliction, Corruption, Agony, and Siphon Life on the target by 1.0 sec.]\\
New reagent required:
울리는 심연 주괴
x2.
Allows an herbalist to master gathering herbs from around the Dragon IslesKhaz Algar. Herbs are used in Alchemy and Inscription.
Reagent removed:
초록빛 포자
.
New reagent required:
지맥 잔류물
x5.
Reagent removed:
초록빛 포자
.
New reagent required:
지맥 잔류물
x5.
Reagent removed:
초록빛 포자
.
New reagent required:
지맥 잔류물
x5.
Reagent removed:
초록빛 포자
.
New reagent required:
지맥 잔류물
x5.
Reagent removed:
초록빛 포자
.
New reagent required:
지맥 잔류물
x5.
Reagent removed:
초록빛 포자
.
New reagent required:
지맥 잔류물
x5.
Reagent removed:
초록빛 포자
.
New reagent required:
지맥 잔류물
x5.
Reagent removed:
초록빛 포자
.
New reagent required:
몸부림치는 표본
x2.
Reagent removed:
초록빛 포자
.
New reagent required:
지맥 잔류물
x2.
Reagent removed:
초록빛 포자
.
New reagent required:
몸부림치는 표본
x2.
Reagent removed:
초록빛 포자
.
New reagent required:
지맥 잔류물
x2.
Reagent removed:
초록빛 포자
.
New reagent required:
수정 가루
x2.
Reagent removed:
초록빛 포자
.
New reagent required:
수정 가루
x2.
Reagent removed:
초록빛 포자
.
New reagent required:
지맥 잔류물
x2.
Call down a lightning strike on an enemy, dealing (30%135% of Spell power) Nature damage, and leaving the Storm Elemental charged with energy for 15 sec.20 sec.
While charged, the Storm Elemental's damage is increased by 300%.30%.
Effect #2 Effect #1 School Damage
Value: 0 (SP mod: 0.31.35)
Effect #2 Apply Aura: Mod Damage Done %:
Value: 30030
Cast Time changed from 3 sec cast to 2 sec cast
Cooldown changed from 10 sec cooldown to 20 sec cooldown
Duration changed from 15 sec to 20 sec
Burns an enemy, then inflicts additional Fire damage every 3 sec for 21 sec.
Channel the energy of the storms at your target, causing (10%50% of Spell power) Nature damage to all enemies within 8 yards every 1 sec. Deals reduced damage beyond 5 targets.
The damage of this ability increases by 5% every time it deals damage.
Conjures a gust of wind that deals (15%75% of Spell power) Nature damage to an enemy.
Effect #1 School Damage
Value: 0 (SP mod: 0.150.75)
Avanoxx feasts on any Starved Crawlers that reach her, increasing her damage done by 50% for 12 sec1 min1 min. This effect stacks.
Avanoxx feasts on any Starved Crawlers that reach her, increasing her damage done by 50% for 12 sec1 min1 min. This effect stacks.
Mythic: Cast Time changed from None to Instant
Duration changed from 12 sec to 60 sec
Anub'zekt burrows through a random player, inflicting 8810461762092 Physical damage and knocking back players in his path.
At the end of his path, he erupts from the earth, inflicting 2202616 Physical damage and knocking back players within 13 yards.
Anub'zekt burrows through a random player, inflicting 8810461762092 Physical damage and knocking back players in his path.
At the end of his path, he erupts from the earth, inflicting 2202616 Physical damage and knocking back players within 13 yards.
Anub'zekt burrows through a random player, inflicting 8810461762092 Physical damage and knocking back players in his path.
At the end of his path, he erupts from the earth, inflicting 2202616 Physical damage and knocking back players within 13 yards.
Anub'zekt burrows through a random player, inflicting 8810461762092 Physical damage and knocking back players in his path.
At the end of his path, he erupts from the earth, inflicting 2202616 Physical damage and knocking back players within 13 yards.
Effect #1 Effect #2 School Damage
Value: 1020
Anub'zekt burrows through a random player, inflicting 8810461762092 Physical damage and knocking back players in his path.
At the end of his path, he erupts from the earth, inflicting 2202616 Physical damage and knocking back players within 13 yards.
Ki'katal the Harvester injects a growing poison in all players, inflicting 352418 Nature damage every 1 sec for 8 sec. Upon removal, it erupts forth in waves and inflicts 3964708 Nature damage to players struck.
Cooldown changed from 10 sec cooldown to 7 sec cooldown
Ki'katal the Harvester causes several spiderweb eruptions to occur, inflicting 3524185 Nature damage and stunning players struck for 6 sec.
Cooldown changed from 6 sec cooldown to None
Spits ooze at a random player, inflicting 264314352418 Nature damage every 1 sec for 8 sec.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 34
Cast Time changed from 2.5 sec cast to 1.5 sec cast
Used by NPC:
Engorged Crawler
The caster unleashes a wave of void energy knocking backon all players within 50 yards, inflicting 176209 Shadow damage every 1 sec for 12 sec and knocking them back. This effect stacks.
NEW Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 2
Cast Time changed from 3 sec cast to 4.5 sec cast
Duration changed from 0 ms to 12 sec
ProcChance changed from 0 to 101
Used by NPC:
Sureki Unnaturaler
Vx imbues her daggers with ice and plunges them into her current target, inflicting 2643139 Physical damage and afflicting 10 applications of Freezing Blood. The daggers then burst inflicting 881046 Frost damage to all players.
Range changed from 25 yd range to 100 yd range
Players that come into contact with an orb of black blood are coated in a vile coating, absorbing 934068747254 healing.
Effect #1 Effect #1 Apply Aura: Mod Healing Absorb %:
Value: 2520 Difficulty: Mythic
Envelops the target with twilight, absorbing 33626442521983 incoming healing and inflicts 176209 Shadowflame damage every 2 sec for 16 sec.
Effect #1 Effect #1 Apply Aura: Mod Healing Absorb %:
Value: 9067.5
Used by NPC:
Twilight Warlock
Erudex crushes its target with his void-infused claws, inflicting 35241854405231 Physical damage and 17620922643139 Shadow damage and knocking back the target.
Erudex crushes its target with his void-infused claws, inflicting 35241854405231 Physical damage and 17620922643139 Shadow damage and knocking back the target.
Effect #1 Effect #1 School Damage
Value: 4050
Erudex crushes its target with his void-infused claws, inflicting 35241854405231 Physical damage and 17620922643139 Shadow damage and knocking back the target.
Effect #1 School Damage
Value: 2030
Erudex crushes its target with his void-infused claws, inflicting 35241854405231 Physical damage and 17620922643139 Shadow damage and knocking back the target.
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.38840.4272 * 6 / 1 * (1 + Versatility) * 1 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Used by NPC:
론디 라바드링커
,
기루마 블러드펠트
,
페렉 타이드스위퍼
,
오그로스 블레이즈시어
The caster steps through the mists to deliver a bite, inflicting 13215691762092 Physical damage and then bleeding the target for 616732 Physical damage every 3 sec for 12 sec.
Effect #1 NEW Effect #1 School Damage
Value: 20 Difficulty: Mythic
Used by NPC:
안개장막 추적자
The caster steps through the mists to deliver a bite, inflicting 13215691762092 Physical damage and then bleeding the target for 616732 Physical damage every 3 sec for 12 sec.
Used by NPC:
안개장막 추적자
Sikran pierces his primary target, inflicting 5756310 Shadow damage, 7195388 Physical damage.
In addition, the target takes 500% increased damage from Phase Lunge for 30 sec.
NEW Added: Ignore Line of Sight
Takazj pulls players to her location with dark strands of webs, inflicting 2014709 Nature damage and an additional 287816 Nature damage every 2 sec for 16 sec.
Players hit are bound to another player with Binding Webs.
NEW Added: Ignore Line of Sight
At full energy, conjures a wall of water that surges across the space, inflicting 6612034 Frost damage to all enemies caught in the wave.
Cast Time changed from 5 sec cast to 4 sec cast
Afflicts one target with (355.11% of Spell power) Shadow damage over 16 sec.
If dispelled, deals \23232758 / 100] damage to the dispeller and silences them for 4 sec.\
Brann temporarily enchants a nearby player's weapon for 10 sec, causing their spells and abilities to deal additional damage as fire, provided they remain in combat.
When the enchantment is removed, the effect jumps to a nearby ally.
Range changed from Unlimited range to 40 yd range
Used by NPC:
Brann Bronzebeard
Unleashes a devastating blast of chaos, dealing a critical strike for \228.169%262.394% of Spell power)] Chaos damage. Damage is further increased by your critical strike chance.
Used by NPC:
대마왕
Brann cures an infected player removing all Poison and Disease effects, or purges an enemy target removing 1 beneficial magic effect.
Cooldown changed from 1 min cooldown to 30 sec cooldown
Used by NPC:
Brann Bronzebeard
Unleash a flurry of ice shards, striking the target 3 times for a total of 210 Frost damage.
Each shard reduces the target's movement speed by (59.5% of Spell power)% for 1 sec.
Used by NPC:
키린 토 기원사
Surrounds your target in a protective water bubble for 10 sec.
The shield absorbs the next 0 incoming damage, but the absorb amount decays fully over its duration.
Effect #1 Effect #1 Apply Aura: Absorb Damage:
Value: 0 (SP mod: 96.3)
Used by NPC:
Ancestor
Summons a totem at the target location that erupts dealing (141.57%99.099% of Spell power) Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing \77.8635%54.5044% of Spell power) * 1] Fire damage to all enemies within 8 yards.
Used by NPC:
마그마 토템
Summons a totem at the target location that erupts dealing (141.57%99.099% of Spell power) Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing \77.8635%54.5044% of Spell power) * 1] Fire damage to all enemies within 8 yards.
Effect #1 School Damage
Value: 0 (SP mod: 1.41570.99099)
Used by NPC:
마그마 토템
Hurls shadow magic at a player, inflicting 510 Shadow damage.
Effect #1 School Damage
Value: 510
Used by NPC:
Nightfall Dark Architect
,
Nightfall Shadowmage
,
Nightfall Shadowmage
Sikran's Phase Lunge pierces through his target's defenses, causing them to take 500% increased damage from Phase Lunge for 30 sec.
Category changed from NPC Abilities to Uncategorized
Shunts shadow magic into targets for 5 sec inflicting 54 Shadow damage every 1 sec.
Used by NPC:
Nightfall Ritualist
Shunts shadow magic into targets for 5 sec inflicting 54 Shadow damage every 1 sec.
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 54
Used by NPC:
Nightfall Ritualist
Blitzes a target inflicting 2513 Shadow damage, twice.
Used by NPC:
Nightfall Shadowalker
Spending a Soul Shard on a damaging spell grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec.
When Diabolic Ritual expires you gain Demonic Art, causing your next \ to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies.
Effect #1 School Damage
Value: 0 (AP mod: 21.610510.8053)
(Pvp Multiplier: 10.25)
Used by NPC:
Overlord
,
Overlord
Call upon your Death Charger to break free of movement impairment effects.
For 10 sec, while upon your Death Charger your movement speed is increased by 100%, you cannot be slowed below 100% of normal speed, and you are immune to forced movement effects and knockbacks.
Effect #1 Effect #5 Apply Aura: Increase Run Speed %: Modifies Damage/Healing Done
Value: 100
(Pvp Multiplier: 10.8)
Blood:
After Reaper's Mark explodes, your next Marrowrend costs no Rune and summons 2 scythes to strike your enemies.
The first scythe strikes your target for (275.4% of Attack power) Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for (183.6%146.88% of Attack power) Shadowfrost damage\. Deals reduced damage beyond 8 targets.
Frost, Unholy:
After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies.
The first scythe strikes your target for (430.312% of Attack power) Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for (183.6%146.88% of Attack power) Shadowfrost damage\. Deals reduced damage beyond 8 targets.
Blood:
After Reaper's Mark explodes, your next Marrowrend costs no Rune and summons 2 scythes to strike your enemies.
The first scythe strikes your target for (275.4% of Attack power) Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for (183.6%146.88% of Attack power) Shadowfrost damage\. Deals reduced damage beyond 8 targets.
Frost, Unholy:
After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies.
The first scythe strikes your target for (430.312% of Attack power) Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for (183.6%146.88% of Attack power) Shadowfrost damage\. Deals reduced damage beyond 8 targets.
Effect #1 School Damage
Value: 0 (AP mod: 2.754)
(Pvp Multiplier: 10.7)
Effect #2 School Damage
Value: 0 (AP mod: 4.30312)
(Pvp Multiplier: 10.7)
Blood:
After Reaper's Mark explodes, your next Marrowrend costs no Rune and summons 2 scythes to strike your enemies.
The first scythe strikes your target for (275.4% of Attack power) Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for (183.6%146.88% of Attack power) Shadowfrost damage\. Deals reduced damage beyond 8 targets.
Frost, Unholy:
After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies.
The first scythe strikes your target for (430.312% of Attack power) Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for (183.6%146.88% of Attack power) Shadowfrost damage\. Deals reduced damage beyond 8 targets.
Effect #1 School Damage
Value: 0 (AP mod: 1.8361.4688)
(Pvp Multiplier: 10.7)
Effect #2 School Damage
Value: 0 (AP mod: 1.8361.4688)
(Pvp Multiplier: 10.7)
Blood:
After Reaper's Mark explodes, your next Marrowrend costs no Rune and summons 2 scythes to strike your enemies.
The first scythe strikes your target for (275.4% of Attack power) Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for (183.6%146.88% of Attack power) Shadowfrost damage\. Deals reduced damage beyond 8 targets.
Frost, Unholy:
After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies.
The first scythe strikes your target for (430.312% of Attack power) Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for (183.6%146.88% of Attack power) Shadowfrost damage\. Deals reduced damage beyond 8 targets.
Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to 0 magic damage and reduces the duration of harmful Magic effects against them by 50%.
Effect #2 Apply Aura: Mod Debuffs Duration %: Modifies Damage/Healing Done
Value: -50
(Pvp Multiplier: 10.6)
Blood
Viciously slice into the soul of your enemy, dealing (150% of Attack power) Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing (10.92% of Attack power) damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies, or explodes below 35% health when there are no enemies to travel to. This explosion cannot occur again on a target for 3 min.
Frost
Viciously slice into the soul of your enemy, dealing (320% of Attack power) Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing (24.57% of Attack power) damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies, or explodes below 35% health when there are no enemies to travel to. This explosion cannot occur again on a target for 3 min.
Effect #1 School Damage
Value: 0 (AP mod: 0.1092)
(Pvp Multiplier: 10.6)
Effect #2 School Damage
Value: 0 (AP mod: 0.2457)
(Pvp Multiplier: 10.6)
Blood:
When Reaper's Mark explodes, it deals 20%10% of the damage dealt damage to nearby enemies.
Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec.
Frost, Unholy:
When Reaper's Mark explodes, it deals 30%20% of the damage dealt damage to nearby enemies.
Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec.
Each Rune spent reduces the magic damage you take by 2% and each Rune generated reduces the physical damage you take by 2% for 5 sec, up to 5 times.
Effect #1 Apply Aura: Mod % Damage Taken: Modifies Buff Duration
Value: -2
(Pvp Multiplier: 10.5)
Each Rune spent reduces the magic damage you take by 2% and each Rune generated reduces the physical damage you take by 2% for 5 sec, up to 5 times.
Effect #1 Apply Aura: Mod % Damage Taken:
Value: -2
(Pvp Multiplier: 10.5)
Blood:
When Reaper's Mark explodes, it deals 20%10% of the damage dealt damage to nearby enemies.
Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec.
Frost, Unholy:
When Reaper's Mark explodes, it deals 30%20% of the damage dealt damage to nearby enemies.
Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec.
\ shatters Trollbane's Chains of Ice when hit, dealing (140.4% of Attack power) Shadowfrost damage to nearby enemies, and slowing them by 40% for 4 sec. Deals reduced damage beyond 8 targets.
Mechanic changed from Snared to None
Blood:
Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing (86.25%69% of Attack power) Shadowfrost damage both ways to all enemies caught in its path.
Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.
Blood:
Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing (86.25%69% of Attack power) Shadowfrost damage both ways to all enemies caught in its path.
Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.
Effect #1 School Damage
Value: 0 (AP mod: 0.86250.69)
Blood:
Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing (86.25%69% of Attack power) Shadowfrost damage both ways to all enemies caught in its path.
Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.
Blood:
Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing (86.25%69% of Attack power) Shadowfrost damage both ways to all enemies caught in its path.
Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.
Blood:
Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing (86.25%69% of Attack power) Shadowfrost damage both ways to all enemies caught in its path.
Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.
Blood:
Reaper's Mark sends forth bursts of Shadowfrost energy and back, dealing (86.25%69% of Attack power) Shadowfrost damage both ways to all enemies caught in its path.
Wave of Souls critical strikes cause enemies to take 5% increased Shadowfrost damage for 15 sec, stacking up to 2 times, and it is always a critical strike on its way back.
Vengeance
Consuming a Soul Fragment causes your next to deal (20% of Attack power) additional damage.
Havoc
Consuming a Soul Fragment causes your next Chaos Strike to deal (20% of Attack power) additional damage.
Felblade consumes up to 5 nearby Soul Fragments.
ProcCategoryRecovery changed from 0 ms to 100 ms
After consuming both enhancements, gain Thrill of the Fight, increasing your attack speed by 15% for 20 sec and your damage and healing by 20% for 10 sec.
Effect #3 NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 20%
Affected Spells:
(and 73 more.)
NEW Effect #3 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 20%
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 20%
Affected Spells:
Devastation:
Mass Disintegrate marks your primary target for destruction for the next 10 sec.6 sec.
You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing \1.33.8 * (1 + Versatility) * 1] Volcanic damage split amongst all nearby enemies.
Preservation, Augmentation:
Mass Eruption marks your primary target for destruction for the next 10 sec.6 sec.
You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing \1.33.8 * (1 + Versatility) * 1] Volcanic damage split amongst all nearby enemies.
Duration changed from 10 sec to 6 sec
ProcChance changed from 20 to 30
Devastation:
Mass Disintegrate marks your primary target for destruction for the next 10 sec.6 sec.
You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing \1.33.8 * (1 + Versatility) * 1] Volcanic damage split amongst all nearby enemies.
Preservation, Augmentation:
Mass Eruption marks your primary target for destruction for the next 10 sec.6 sec.
You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing \1.33.8 * (1 + Versatility) * 1] Volcanic damage split amongst all nearby enemies.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.33.8)
Devastation:
Mass Disintegrate marks your primary target for destruction for the next 10 sec.6 sec.
You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing \1.33.8 * (1 + Versatility) * 1] Volcanic damage split amongst all nearby enemies.
Preservation, Augmentation:
Mass Eruption marks your primary target for destruction for the next 10 sec.6 sec.
You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing \1.33.8 * (1 + Versatility) * 1] Volcanic damage split amongst all nearby enemies.
Devastation:
Mass Disintegrate marks your primary target for destruction for the next 10 sec.6 sec.
You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing \1.33.8 * (1 + Versatility) * 1] Volcanic damage split amongst all nearby enemies.
Preservation, Augmentation:
Mass Eruption marks your primary target for destruction for the next 10 sec.6 sec.
You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing \1.33.8 * (1 + Versatility) * 1] Volcanic damage split amongst all nearby enemies.
Devastation:
Mass Disintegrate marks your primary target for destruction for the next 10 sec.6 sec.
You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing \1.33.8 * (1 + Versatility) * 1] Volcanic damage split amongst all nearby enemies.
Preservation, Augmentation:
Mass Eruption marks your primary target for destruction for the next 10 sec.6 sec.
You and your allies have a chance to trigger a Bombardment when attacking marked targets, dealing \1.33.8 * (1 + Versatility) * 1] Volcanic damage split amongst all nearby enemies.
Renewing Blaze also applies to your target or 1 nearby injured ally at 100%50% value.
Empower spells cause your next Disintegrate to strike up to 3 targets. When striking less than 3 targets, Disintegrate damage is increased by 25%15% for each missing target.
Empower spells cause your next Eruption to strike up to 3 targets. When striking less than 3 targets, Eruption damage is increased by 25%15% for each missing target.
When your pets critically strike, they cause their target to bleed for 5%8% of the damage dealt over 6 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 58
When your pets critically strike, they cause their target to bleed for 5%8% of the damage dealt over 6 sec.
Shields you in flame, absorbing \ damage\ for 1 min.
Melee attacks against you cause the attacker to take (14.375% of Spell power) Fire damage.
Effect #2 Effect #1 Apply Aura: Absorb Damage:
Value: 0
(Pvp Multiplier: 0.751)
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 20
(Pvp Multiplier: 10.75)
Shields you with ice, absorbing \ damage\ for 1 min.
Melee attacks against you reduce the attacker's movement speed by 50%.
Effect #2 Apply Aura: Dummy:
Value: 24
(Pvp Multiplier: 10.75)
Shields you with an arcane force, absorbing \ damage and reducing magic damage taken by 15% for 1 min.
The duration of harmful Magic effects against you is reduced by 25%.
Effect #6 Apply Aura: Dummy:
Value: 20
(Pvp Multiplier: 10.75)
Channel an icy beam at the enemy for 5 sec, dealing (215%234% of Spell power) Frost damage every 1 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%.
Generates 2 charges of Fingers of Frost over its duration.
Channel an icy beam at the enemy for 5 sec, dealing (215%234% of Spell power) Frost damage every 1 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%.
Generates 2 charges of Fingers of Frost over its duration.
You and the target charge each other, meeting halfway then stunning all targets within 6 yards.
ProcChance changed from 0 to 101
Split into 3 elemental spirits for 15 sec, each spirit dealing 40% of normal damage and healing.
You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies.
While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target.
Effect #17 Effect #1 Apply Aura: Increase Run Speed % - Stacks: Modifies Damage/Healing Done
Value: 3050
NEW Effect #3 Apply Aura: Immunity - Mechanic: Modifies Radius
Value: 0
NEW Effect #4 Apply Aura: Immunity - Mechanic: Modifies Threat
Value: 0
NEW Effect #5 Apply Aura: Immunity - Mechanic: Modifies Effect #1's Value
Value: 0
NEW Effect #6 Apply Aura: Immunity - Mechanic: Modifies Buff Duration
Value: 0
NEW Effect #7 Apply Aura: Immunity - Mechanic: Modifies Damage Taken
Value: 0
NEW Effect #8 Apply Aura: Immunity - Mechanic: Modifies Range
Value: 0
NEW Effect #9 Apply Aura: Immunity - Mechanic:
Value: 0
NEW Effect #10 Apply Aura: Immunity - Mechanic: Modifies Spell Power
Value: 0
NEW Effect #11 Apply Aura: Immunity - Mechanic: Modifies Power Cost
Value: 0
NEW Effect #12 Apply Aura: Immunity - Mechanic: Modifies Proc Frequency
Value: 0
NEW Effect #13 Apply Aura: Immunity - Mechanic: Modifies Jump Targets
Value: 0
NEW Effect #14 Apply Aura: Immunity - Mechanic: Modifies Critical Strike Chance
Value: 0
NEW Effect #15 Apply Aura: Immunity - Mechanic:
Value: 0
NEW Effect #16 Apply Aura: Immunity - Mechanic: Modifies Pushback Reduction
Value: 0
NEW Effect #17 Apply Aura: Immunity - Mechanic: Modifies Cast Time
Value: 0
NEW Effect #18 Apply Aura: Immunity - Mechanic: Modifies Effect #2's Value
Value: 0
Holy, Retribution:
Wake of Ashes surrounds you with a Holy barrier for 15%10% of your maximum health.
Hammer of Light heals you for 15%5% of your maximum health, increased by 2%1% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.
Holy, Retribution:
Wake of Ashes surrounds you with a Holy barrier for 15%10% of your maximum health.
Hammer of Light heals you for 15%5% of your maximum health, increased by 2%1% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.
Holy, Retribution:
Wake of Ashes surrounds you with a Holy barrier for 15%10% of your maximum health.
Hammer of Light heals you for 15%5% of your maximum health, increased by 2%1% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.
Holy, Retribution:
Wake of Ashes surrounds you with a Holy barrier for 15%10% of your maximum health.
Hammer of Light heals you for 15%5% of your maximum health, increased by 2%1% for each additional target hit. Any overhealing done with this effect gets converted into a Holy barrier instead.
Leap of Faith also pulls the spirit of the 3 furthest allies within 40 yards and shields you and the affected allies for \.
Effect #1 Effect #1 Apply Aura: Absorb Damage:
Value: 0 (SP mod: 7.59.375)
Discipline, Holy:
Assault an enemy's mind, dealing \ Shadow damage and briefly reversing their perception of reality.
For 7 sec, the next \400750 / 100) * (1 + Versatility) * 100 / 100] damage they deal will heal their target, and the next \400750 / 100) * (1 + Versatility) * 100 / 100] healing they deal will damage their target.
Shadow:
Assault an enemy's mind, dealing \ Shadow damage and briefly reversing their perception of reality.
For 7 sec, the next \400750 / 100) * (1 + Versatility) * 100 / 100] damage they deal will heal their target, and the next \400750 / 100) * (1 + Versatility) * 100 / 100] healing they deal will damage their target.
Generates 10 Insanity.
Discipline, Holy:
Assault an enemy's mind, dealing \ Shadow damage and briefly reversing their perception of reality.
For 7 sec, the next \400750 / 100) * (1 + Versatility) * 100 / 100] damage they deal will heal their target, and the next \400750 / 100) * (1 + Versatility) * 100 / 100] healing they deal will damage their target.
Shadow:
Assault an enemy's mind, dealing \ Shadow damage and briefly reversing their perception of reality.
For 7 sec, the next \400750 / 100) * (1 + Versatility) * 100 / 100] damage they deal will heal their target, and the next \400750 / 100) * (1 + Versatility) * 100 / 100] healing they deal will damage their target.
Generates 10 Insanity.
Discipline, Holy:
Assault an enemy's mind, dealing \ Shadow damage and briefly reversing their perception of reality.
For 7 sec, the next \400750 / 100) * (1 + Versatility) * 100 / 100] damage they deal will heal their target, and the next \400750 / 100) * (1 + Versatility) * 100 / 100] healing they deal will damage their target.
Shadow:
Assault an enemy's mind, dealing \ Shadow damage and briefly reversing their perception of reality.
For 7 sec, the next \400750 / 100) * (1 + Versatility) * 100 / 100] damage they deal will heal their target, and the next \400750 / 100) * (1 + Versatility) * 100 / 100] healing they deal will damage their target.
Generates 10 Insanity.
Discipline, Holy:
Assault an enemy's mind, dealing \ Shadow damage and briefly reversing their perception of reality.
For 7 sec, the next \400750 / 100) * (1 + Versatility) * 100 / 100] damage they deal will heal their target, and the next \400750 / 100) * (1 + Versatility) * 100 / 100] healing they deal will damage their target.
Shadow:
Assault an enemy's mind, dealing \ Shadow damage and briefly reversing their perception of reality.
For 7 sec, the next \400750 / 100) * (1 + Versatility) * 100 / 100] damage they deal will heal their target, and the next \400750 / 100) * (1 + Versatility) * 100 / 100] healing they deal will damage their target.
Generates 10 Insanity.
Elemental, Restoration:
Lightning Bolt and Chain Lightning have a chance to strike your target for (50%200% of Spell power) Nature damage. Every 3 times this occurs, your next Lightning Bolt is replaced by Tempest.
Enhancement:
Stormstrike, Lightning Bolt, and Chain Lightning have a chance to strike your target for (50%200% of Spell power) Nature damage. Every 3 times this occurs, your next Lightning Bolt is replaced by Tempest.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.52)
Elemental, Restoration:
Lightning Bolt and Chain Lightning have a chance to strike your target for (50%200% of Spell power) Nature damage. Every 3 times this occurs, your next Lightning Bolt is replaced by Tempest.
Enhancement:
Stormstrike, Lightning Bolt, and Chain Lightning have a chance to strike your target for (50%200% of Spell power) Nature damage. Every 3 times this occurs, your next Lightning Bolt is replaced by Tempest.
Elemental:
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.38840.4272 * 6 / 1 * (1 + Versatility) * 1 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Restoration:
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.38840.4272 * 6 / 1 * (1 + Versatility) * 1 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Enhancement:
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.38840.4272 * 6 / 1 * (1 + Versatility) * 1 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.45690.4661 * 6 / 1 * (1 + Versatility) * 1 * 1 * 0.25 * 0.5] Physical damage over 6 sec.
Elemental:
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.38840.4272 * 6 / 1 * (1 + Versatility) * 1 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Restoration:
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.38840.4272 * 6 / 1 * (1 + Versatility) * 1 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Enhancement:
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.38840.4272 * 6 / 1 * (1 + Versatility) * 1 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.45690.4661 * 6 / 1 * (1 + Versatility) * 1 * 1 * 0.25 * 0.5] Physical damage over 6 sec.
When you successfully Purge a beneficial effect, the enemy suffers (60%120% of Spell power) Nature damage over 3 sec.
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.20.4)
Harnesses the raw power of the elements, dealing (226.512% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
Effect #1 School Damage
Value: 0 (SP mod: 2.26512)
(Pvp Multiplier: 10.5)
REMOVED Effect #1 Apply Aura: Mod Damage Done %: Modifies Dispel Resist Chance
Value: 0
NEW Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
(and 2 more.)
NEW Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 0%
Affected Spells:
(and 2 more.)
Hurls molten lava at the target, critically dealing \ Fire damage.
Effect #1 School Damage
Value: 0 (SP mod: 1.144)
(Pvp Multiplier: 10.5)
Inflicts Nature damage to an enemy.
Effect #1 School Damage
Value: 0 (SP mod: 0.51.5)
Summons a totem at the target location that erupts dealing (141.57%99.099% of Spell power) Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing \77.8635%54.5044% of Spell power) * 1] Fire damage to all enemies within 8 yards.
Effect #1 School Damage
Value: 0 (SP mod: 0.7786350.545044)
Summons a totem at the target location that erupts dealing (141.57%99.099% of Spell power) Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing \77.8635%54.5044% of Spell power) * 1] Fire damage to all enemies within 8 yards.
When refreshing Earth Shield, your target is healed for (85%148.75% of Spell power) for each stack of Earth Shield they are missing.
When refreshing Water Shield, you are refunded 5000 mana for each stack of Water Shield missing.
Effect #1 Heal
Value: 0 (SP mod: 0.851.4875)
When refreshing Earth Shield, your target is healed for (85%148.75% of Spell power) for each stack of Earth Shield they are missing.
When refreshing Water Shield, you are refunded 5000 mana for each stack of Water Shield missing.
Elemental:
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.38840.4272 * 6 / 1 * (1 + Versatility) * 1 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Restoration:
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.38840.4272 * 6 / 1 * (1 + Versatility) * 1 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Enhancement:
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.38840.4272 * 6 / 1 * (1 + Versatility) * 1 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec:
Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target.
Lightning Bolt: Your next cast will cause 2 additional Elemental Overloads.
Chain Lightning: Your next cast will chain to 1 additional target.
Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec.4.0 sec.
Frost Shock: Freezes the target in place for 6 sec.
Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec:
Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target.
Lightning Bolt: Your next cast will cause 2 additional Elemental Overloads.
Chain Lightning: Your next cast will chain to 1 additional target.
Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec.4.0 sec.
Frost Shock: Freezes the target in place for 6 sec.
Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec:
Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target.
Lightning Bolt: Your next cast will cause 2 additional Elemental Overloads.
Chain Lightning: Your next cast will chain to 1 additional target.
Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec.4.0 sec.
Frost Shock: Freezes the target in place for 6 sec.
Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec:
Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target.
Lightning Bolt: Your next cast will cause 2 additional Elemental Overloads.
Chain Lightning: Your next cast will chain to 1 additional target.
Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec.4.0 sec.
Frost Shock: Freezes the target in place for 6 sec.
Earth Shock, Elemental Blast, and Earthquake enhance your next spell cast within 15 sec:
Flame Shock: The next cast also applies Flame Shock to 1 additional target within 8 yards of the target.
Lightning Bolt: Your next cast will cause 2 additional Elemental Overloads.
Chain Lightning: Your next cast will chain to 1 additional target.
Lava Burst: Reduces the cooldown of your Fire and Storm Elemental by 6.0 sec.4.0 sec.
Frost Shock: Freezes the target in place for 6 sec.
Elemental:
Increases the healing done by Healing Stream Totem by 20.8%.25%.
Channel the energy of the storms at your target, causing (10%50% of Spell power) Nature damage to all enemies within 8 yards every 1 sec. Deals reduced damage beyond 5 targets.
The damage of this ability increases by 5% every time it deals damage.
Effect #1 School Damage
Value: 0 (SP mod: 0.10.5)
Increases the damage of Lightning Bolt and Chain Lightning by 30% and the damage of Lava Burst by 45%.30%.
Lava Surge has an additional 100% chance to trigger and instead reduces the cast time of your next Lightning Bolt or Chain Lightning by 25%, stacking up to 2 times.
Conjures a gust of wind that deals (15%75% of Spell power) Nature damage to an enemy.
When Chaos Bolt or Rain of Fire consumes a charge of Ritual of Ruin, you summon a Blasphemy for 8 sec.
Blasphemy
Summons a Blasphemy from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Blasphemy will serve you for 8 sec, dealing \ damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.1 sec.
Summons a Blasphemy from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Blasphemy will serve you for 8 sec, dealing \ damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.1 sec.
Summons a Blasphemy from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Blasphemy will serve you for 8 sec, dealing \ damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.1 sec.
Generates 1 Soul Shard Fragment every 0.51 sec.
Generates 1 Soul Shard Fragment every 0.51 sec.
Spending a Soul Shard on a damaging spell grants Diabolic Ritual for 20 sec. While Diabolic Ritual is active, each Soul Shard spent on a damaging spell reduces its duration by 1 sec.
When Diabolic Ritual expires you gain Demonic Art, causing your next \ to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.6040890.362453)
Your next Soul Shard spent summons a Mother of Chaos that unleashes a devastating attack.
REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Your next Soul Shard spent summons an Overlord that unleashes a devastating attack.
REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Your next Soul Shard spent summons a Pit Lord that unleashes a devastating attack.
REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Generates 1 Soul Shard Fragment every 0.51 sec.
Summons a demonic Observer to keep a watchful eye over the area for 20 sec.
Anytime an enemy within 30 yards casts a harmful magical spell, the Observer will deal up to 8%4% of the target's maximum health in Shadow damage.
Unleashes a powerful beam of fel magic that sears the enemy target's soul, dealing (356.31%213.786% of Spell power) Chaos damage.
Effect #1 School Damage
Value: 0 (SP mod: 3.56312.13786)
(Pvp Multiplier: 10.75)
Draws fire toward the enemy, dealing (200.313%150.235% of Spell power) Fire damage.
Generates 2 Soul Shard Fragments and an additional 1 on critical strikes.
Effect #2 School Damage
Value: 0 (SP mod: 2.003131.50235)
Draws fire toward the enemy, dealing (200.313%150.235% of Spell power) Fire damage.
Generates 2 Soul Shard Fragments and an additional 1 on critical strikes.
Your damaging periodic effects from your spells erupt on all targets, causing (38.2663%45.9196% of Spell power) Shadowflame damage per effect.
Effect #1 School Damage
Value: 0 (SP mod: 0.3826630.459196)
Your damaging periodic effects from your spells erupt on all targets, causing (38.2663%45.9196% of Spell power) Shadowflame damage per effect.
Your damaging periodic effects from your spells erupt on all targets, causing (38.2663%45.9196% of Spell power) Shadowflame damage per effect.
Enemies affected by your Rain of Fire take 5%3% increased damage from your Fire spells.
Destruction:
Summoning a Pit Lord causes your next Chaos Bolt to become Ruination.
Ruination
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (1879.93%1127.96% of Spell power) Chaos damage on impact to all enemies within 8 yds of the target and summoning 1 Diabolic Imp.
Damage is further increased by your critical strike chance and is reduced beyond 8 targets.
Affliction:
Summoning a Pit Lord causes your next Chaos Bolt to become Ruination.
Ruination
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (1879.93%1127.96% of Spell power) Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
Damage is reduced beyond 8 targets.
Demonology:
Summoning a Pit Lord causes your next Hand of Gul'dan to become Ruination.
Ruination
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (1879.93%1127.96% of Spell power) Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
Damage is reduced beyond 8 targets.
Destruction:
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (1879.93%1127.96% of Spell power) Chaos damage on impact to all enemies within 8 yds of the target and summoning 1 Diabolic Imp.
Damage is further increased by your critical strike chance and is reduced beyond 8 targets.
Affliction, Demonology:
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (1879.93%1127.96% of Spell power) Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
Damage is reduced beyond 8 targets.
StartRecoveryTime changed from 0 ms to 1500 ms
Destruction:
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (1879.93%1127.96% of Spell power) Chaos damage on impact to all enemies within 8 yds of the target and summoning 1 Diabolic Imp.
Damage is further increased by your critical strike chance and is reduced beyond 8 targets.
Affliction, Demonology:
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (1879.93%1127.96% of Spell power) Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
Damage is reduced beyond 8 targets.
Effect #1 School Damage
Value: 0 (SP mod: 18.799311.2796)
(Pvp Multiplier: 10.5)
Shadow Bolt and Drain Soul have a chance to trigger a Shadow Bolt Volley, dealing \ Shadow damage to 5 enemies within 10 yards of your current target.
Effect #1 School Damage
Value: 0 (SP mod: 1.2474)
(Pvp Multiplier: 11.3)
Wither away all life force of your current target and up to 4 additional targets nearby, causing your primary target to suffer \121%193.6% of Spell power) * 2] Shadow damage and secondary targets to suffer (121%193.6% of Spell power) Shadow damage over 8 sec.
For the next 8 sec, casting Drain Life will cause you to also Drain Life from any enemy affected by your Soul Rot, and Drain Life will not consume any mana.
Copies your damage over time effects and Haunt from the target, preserving their duration.
Your next use of Soul Swap within 10 sec will exhale a copy damage of the effects onto a new target.
StartRecoveryTime changed from 1500 ms to 750 ms
Consumes a Soul Shard, unlocking the hidden power of your spells.
Demonic Circle: Teleport: Increases your movement speed by 50% and makes you immune to snares and roots for 6 sec.
Demonic Gateway: Can be cast instantly.
Drain Life: Gain an absorb shield equal to the amount of healing done for 30 sec. This shield cannot exceed 30% of your maximum health.
Health Funnel: Restores 140% more health and reduces the damage taken by your pet by 30% for 10 sec.
Healthstone: Increases the healing of your Healthstone by 30% and increases your maximum health by 20% for 12 sec.
Effect #1 Apply Aura: Mod Increase Maximum Health - %: Modifies Damage/Healing Done
Value: 20
(Pvp Multiplier: 10.75)
Summons a Blasphemy from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Blasphemy will serve you for 8 sec, dealing \ damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.1 sec.
Summons a Blasphemy from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Blasphemy will serve you for 8 sec, dealing \ damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.1 sec.
Summons an Infernal from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Infernal will serve you for 30 sec, dealing \ damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.1 sec.
Summons an Infernal from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Infernal will serve you for 30 sec, dealing \ damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.1 sec.
Summons an Infernal from the Twisting Nether, impacting for (60% of Spell power) Fire damage and stunning all enemies in the area for 2 sec.
The Infernal will serve you for 30 sec, dealing \ damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 sec.1 sec.
Generates 1 Soul Shard Fragment every 0.51 sec and casts Chaos Bolt at 80% effectiveness at its summoner's target.
Consuming Ritual of Ruin summons an Overfiend for 8 sec.
Summon Overfiend
Generates 1 Soul Shard Fragment every 0.51 sec and casts Chaos Bolt at 80% effectiveness at its summoner's target.
Afflicts up to 3 targets with (355.11% of Spell power) Shadow damage over 16 sec.
If dispelled, deals (25092758 * Spell power / 100) damage to the dispeller and silences them for 4 sec.
Generates 1 Soul Shard if the target dies while afflicted.
Effect #1 Dummy
Value: 2508.842758
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.443888)
(Pvp Multiplier: 1.157021.5)
Your next \ after Bladestorm ends deals 50% additional damage.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
(Pvp Multiplier: 10.6)
Arms
Colossal Might increases damage dealt by your next Demolish by 10%, stacking up to 5 times.
Mortal Strike and Execute grant a stack of Colossal Might and Cleave grants a stack of Colossal Might when it strikes 3 or more targets.
Protection
Colossal Might increases damage dealt by your next Demolish by 10%, stacking up to 5 times.
Shield Slam and Execute grant a stack of Colossal Might and Revenge grants a stack of Colossal Might when it strikes 3 or more targets.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 10%
Affected Spells:
(Pvp Multiplier: 10.5)
Your attacks against your primary target have a high chance to overwhelm their defenses and trigger a Slayer's Strike, dealing (200% of Attack power) damage and applying Marked for Execution, increasing the damage they take from your next Execute by 15%. Stacks 3 times.
Effect #1 Apply Aura: Mod All Damage Done % by Caster: Modifies Damage/Healing Done
Value: 15
Affected Spells:
(Pvp Multiplier: 10.33334)
Fires out webs in front of the caster, grabbing enemies and pulling them in. Targets pulled are then crushed, suffering 50 Nature damage.
Fires out webs in front of the caster, grabbing enemies and pulling them in. Targets pulled are then crushed, suffering 50 Nature damage.
Damaging a target has a low chance to call upon the power of the Blessed Weapon Grip, granting you 10 stacks that increase your highest secondary stat by 185. These stacks fade over 30 sec.
Heals the caster for 25% of their maximum health.
NEW
Effect #1 Resurrect With Flat Health/Mana
Inflicts Nature damage to up to 65 enemies.
Effect #1 School Damage
Value: 0.000111951 (SP mod: 0.51.5)
Inflicts Physical damage in a cone in front of the caster.
Brann cures an infected player removing all Poison and Disease effects, or purges an enemy target removing 1 beneficial magic effect.
Speed changed from 0 to 30
Xur'khun drains the corrosive spittle of a nearby Cuastic Skyrazor.
Duration changed from 604800 sec to 6 sec
Speed changed from 15 to 30
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.38840.4272 * 6 / 1 * (1 + Versatility) * 1 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Spits a glob of acid at a target, inflicting Nature damage every 1 sec and reducing their movement speed by 40% for 20 sec.
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 116.5
Your damaging abilities against enemies above 20% health have a very high chance to apply Fatal Intent. When an enemy falls below 20% health, Fatal Intent inflicts \ Plague damage per stack.
Your damaging abilities against enemies above 20% health have a very high chance to apply Fatal Intent. When an enemy falls below 20% health, Fatal Intent inflicts \ Plague damage per stack.
Your damaging abilities against enemies above 20% health have a very high chance to apply Fatal Intent. When an enemy falls below 20% health, Fatal Intent inflicts \ Plague damage per stack.
Releases a mighty roar, inflicting Shadow damage and causing enemies within 15 yards to flee in fear for 4 sec.
Releases cosmic energy, inflicting Shadow damage and causing enemies struck to flee in fear for until canceled.
Summons a demonic Observer to keep a watchful eye over the area for 20 sec.
Anytime an enemy within 30 yards casts a harmful magical spell, the Observer will deal up to 8%4% of the target's maximum health in Shadow damage.
Effect #2 Dummy
Value: 84
The caster steps through the mists to deliver a bite, inflicting 13215691762092 Physical damage and then bleeding the target for 616732 Physical damage every 3 sec for 12 sec.
The caster viciously strikes players in front of them, inflicting 40 Physical damage and reducing healing received by 33% for 12 sec. This effect stacks.
NEW Added: Only On Player
NEW Added: Not On Player Controlled NPC
Hurls shadow magic at a player, inflicting 510 Shadow damage.
NEW
Effect #1 Change Party Members
NEW
Effect #1 Open Object
Rescue victims of the Kobyss.
NEW Added: Ignore Line of Sight
When Reaper's Mark explodes, it deals \20 /
Frost
30]%10 /
Frost
20]% of the damage dealt damage to nearby enemies.
Enemies hit by this effect deal 5% reduced physical damage to you for 10 sec.
Brann throws his rope to free players from stuns, bonds, and snares, and grants immunity to all such effects for 4 sec.
Blitzes a target inflicting 2513 Shadow damage, twice.
Blitzes a target inflicting 2513 Shadow damage, twice.
Effect #1 School Damage
Value: 2513
Tears open rifts, impaling enemies and inflicting Nature damage to those struck.
Xal'atath tears open rifts that devour the essence of players, inflicting Shadow damage equal to 2%1% of their max health every 1 sec for 15 sec. After 15 sec the void rift releases its energy, healing enemies for 2% of their max health every 2 sec for 10 sec. This effect stacks.
Void rift collapses after it is dispelled or target player receives 53 healing. Remnant void energy empowers players in combat, granting them 4% Critical Chance and 2% max health for 20 sec. This effect stacks.
Effect #3 Apply Aura: Mod Periodic Damage %: Modifies Damage/Healing Done
Value: 21
NEW
Effect #1 Knock Back
Value: 200
Increases the damage of Lightning Bolt and Chain Lightning by 30% and the damage of Lava Burst by 45%.30%.
Lava Surge has an additional 100% chance to trigger and instead reduces the cast time of your next Lightning Bolt or Chain Lightning by 25%, stacking up to 2 times.
Blasts all enemies with webbing, inflicting Nature damage and stunning them for 4 sec.
NEW Added: Not On Player Controlled NPC
NEW
Effect #1 Apply Aura: Mod Increase Maximum Health - %
The caster shoots out a tangling web at a player, inflicting 5 Nature damage every 1 sec and pulling the player towards them for 6 sec.
NEW Added: Only On Player
NEW Added: Not On Player Controlled NPC
Xal'atath tears open rifts that devour the essence of players, inflicting Shadow damage equal to 2%1% of their max health every 1 sec for 15 sec. After 15 sec the void rift releases its energy, healing enemies for 2% of their max health every 2 sec for 10 sec. This effect stacks.
Void rift collapses after it is dispelled or target player receives 53 healing. Remnant void energy empowers players in combat, granting them 4% Critical Chance and 2% max health for 20 sec. This effect stacks.
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