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라이브
PTR
11.0.2
PTR
11.0.0
베타
내부 전쟁 베타 빌드 55959 직업 및 주문 변경점
내부 전쟁
16 일 전
에
Archimtiros
에 의해 작성됨
다양한
직업 밸런스 조정 사항
등을 포함한 내부 전쟁 베타 빌드 55959의 직업 및 주문 변경점을 만나보세요.
직업 도구
혈기
특성
냉기
특성
부정
특성
전문화 (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 4054%
Affected Spells:
(and 77 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 4054%
Affected Spells:
(and 77 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 4054%
Affected Spells:
(and 77 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 4054%
Affected Spells:
(and 77 more.)
Effect #12 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 27.6540
Effect #13 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 27.6540
특성 (1)
Consume yourup to 5 Bone Shield charges to create a whirl of bone and gore that batters all nearby enemies, dealing (28.25% of Attack power) Shadow damage every 1 sec, and healing you for 2% of your maximum health every time it deals damage (up to 10%). Deals reduced damage beyond 8 targets.
Lasts 12 sec per Bone Shield charge spent and rapidly regenerates a Bone Shield every 1 sec.
Duration changed from 1 sec to 2 sec
특성 (4)
Continuously deal \116.73%130.738% of Attack power) * \\ -- 2H, DW / Attack power] Frost damage every 1 sec to enemies in a cone in front of you, until your Runic Power is exhausted. Deals reduced damage to secondary targets.
Generates 2 Rune at the start and end.
Chill your \97.58%105.386% of Attack power)] Frost damage.]\68.624%74.114% of Attack power) + (68.624%74.114% of Attack power)] Frost damage.]
A brutal attack \122.213%132% of Attack power) * 1] Physical damage.]\82.563%89.168% of Attack power) + (82.563%89.168% of Attack power)) * 1] Physical damage.]
When Frost Strike consumes 5 Razorice stacks, it deals 65%60% of the damage dealt to nearby enemies. Deals reduced damage beyond 8 targets.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Critical Strike Damage
Value: 6560
특성 (1)
Raises an Abomination for 30 sec which wanders and attacks enemies, applying Festering Wound when it melees targets, and affecting all those nearby with Virulent Plague.
Cost changed from None to -10 Runic Power
Deathbringer (2)
Frost:
After Reaper's Mark explodes, your next Obliterate costs no Rune and summons 2 scythes to strike your enemies.
The first scythe strikes your target for (286.875%430.312% of Attack power) Shadowfrost damage and has a 20% chance to apply Reaper's Mark, the second scythe strikes all enemies around your target for (183.6% of Attack power) Shadowfrost damage\. Deals reduced damage beyond 8 targets.
Frost:
Viciously slice into the soul of your enemy, dealing (150%320% of Attack power) Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing (18.2%24.57% of Attack power) damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies, or explodes below 35% health when there are no enemies to travel to. This explosion cannot occur again on a target for 3 min.
Blood:
Viciously slice into the soul of your enemy, dealing (80%150% of Attack power) Shadowfrost damage and applying Reaper's Mark.
Each time you deal Shadow or Frost damage, add a stack of Reaper's Mark. After 12 sec or reaching 40 stacks, the mark explodes, dealing (10.92% of Attack power) damage per stack.
Reaper's Mark travels to an unmarked enemy nearby if the target dies, or explodes below 35% health when there are no enemies to travel to. This explosion cannot occur again on a target for 3 min.
Effect #2 Effect #1 School Damage
Value: 0 (AP mod: 0.81.5)
Effect #4 School Damage
Value: 0 (AP mod: 1.53.2)
Rider of the Apocalypse (1)
Spending Runes has a chance to call forth the aid of a Horsemen for 10 sec.
Mograine
Casts Death and Decay at his location that follows his position.
Whitemane
Casts Undeath on your target dealing (11.4422% of Attack power) Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed.
Trollbane
Casts Chains of Ice on your target slowing their movement speed by 40% and increasing the damage they take from you by 5% for 8 sec.
Nazgrim
While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%.3%.
직업 도구
파멸
특성
복수
특성
특성 (2)
Immolation Aura has 1 additional charge and 25%30% chance to refund a charge when used.
You can have multiple Immolation Auras active at a time.
Effect #1 Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2530
Blasts all enemies in front of you,\ for up to {?a320415\18.29%36.6% of Attack power) * 10 * 2]}]\18.29%36.6% of Attack power) * 10]}] Chaos damage over 2 sec. Deals reduced damage beyond 5 targets.\
전문화 (1)
Effect #6 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 015%
Affected Spells:
(and 26 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 015%
Affected Spells:
(and 26 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 015%
Affected Spells:
(and 26 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 015%
Affected Spells:
(and 26 more.)
Effect #11 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 015
Effect #12 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 015
Aldrachi Reaver (4)
Vengeance:
Consuming 3020 Soul Fragments or casting The Hunt converts your next Throw Glaive into Reaver's Glaive.
Reaver's Glaive:
Throw a glaive enhanced with the essence of consumed souls at your target, dealing (300% of Attack power) Physical damage and ricocheting to 2 additional enemies.
Begins a well-practiced pattern of glaivework, enhancing your next and Soul Cleave.
The enhanced ability you cast first deals 10% increased damage, and the second deals 20% increased damage.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3020
Havoc:
Chaos Strike deals 15% increased damage.10% increased damage.
Vengeance:
Soul Cleave deals 15% increased damage.10% increased damage.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1510%
Affected Spells:
Consuming a Soul Fragment also healsEach Soul Fragment you consume shields you for an additional 15% over time.of the amount healed.
Vengeance:
When enhanced by Reaver's Glaive, applies Reaver's Mark, which causes the target to take 12%7% increased damage for 20 sec.
If cast after Soul Cleave, Reaver's Mark is increased to 24%.14%.
Havoc:
When enhanced by Reaver's Glaive, Chaos Strike applies Reaver's Mark, which causes the target to take 12%7% increased damage for 20 sec.
If cast after Blade Dance, Reaver's Mark is increased to 24%.14%.
Fel-Scarred (3)
Havoc:
Your blades burn with Fel energy, causing your Chaos Strike, Throw Glaive, and auto-attacks to deal an additional 15%60% damage as Fire over 6 sec.
Vengeance:
Your blades burn with Fel energy, causing your Soul Cleave, Throw Glaive, and auto-attacks to deal an additional 15%60% damage as Fire over 6 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1560
Havoc:
Metamorphosis now also causes Demon's Bite to generate 15 additional Fury.
While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing (180%170% of Attack power) Fire damage to nearby enemies.
Vengeance:
Metamorphosis now also greatly empowers Soul Cleave and Spirit Bomb.
While demon form is active, the first cast of each empowered ability induces a Demonsurge, causing you to explode with Fel energy, dealing (180%170% of Attack power) Fire damage to nearby enemies.
Demonsurge deals 35%50% increased damage when it strikes a single target.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3550
직업 도구
조화
특성
야성
특성
수호
특성
회복
특성
전문화 (2)
Effect #8 NEW Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 6%
Affected Spells:
NEW Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 6%
Affected Spells:
NEW Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 6%
Affected Spells:
NEW Effect #15 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 6%
Affected Spells:
NEW Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 6%
Affected Spells:
NEW Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 6%
Affected Spells:
NEW Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 6%
Affected Spells:
NEW Effect #15 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 6%
Affected Spells:
Hurl a ball of energy at the target, dealing (70%74.2% of Spell power) Nature damage.\
Effect #1 School Damage
Value: 0 (SP mod: 0.70.742)
특성 (10)
Increases maximum Astral Power by 20. Entering Eclipse grants 2025 Astral Power.
Balance, Guardian
Calls down a beam of pure celestial energy that follows the enemy, dealing up to \18.2%19.3% of Spell power)] Astral damage over 8 sec within its area. Damage reduced on secondary targets.
Generates 40 Astral Power over its duration.
Deals (244%258.6% of Spell power) Astral damage to the target and empowers New Moon to become Half Moon.
Generates 10 Astral Power.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.442.586)
Celestial Alignment blasts all enemies in a targeted area for \200%212% of Spell power) * 1.0816] Astral damage and applies Stellar Flare to them.
Reduces the cooldown of \ by 60 sec.
Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals \85.2%95.4% of Spell power) * 1.0816] Astral damage to the target.
Rank 1: Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals ((85.2%95.4% of Spell power) * 1.0816) Astral damage to the target.
Rank 2: Starsurge has a chance to summon the Spirit of Goldrinn, which immediately deals ((85.2%95.4% of Spell power) * 1.0816) Astral damage to the target.
Effect #3 School Damage
Value: 0 (SP mod: 0.8520.954)
Moonfire and Sunfire damage over time has a chance to call down a falling star, dealing (30%31.8% of Spell power) Astral damage and generating 2 Astral Power.
Calls down waves of falling stars upon enemies within 40 yds, dealing \14%14.84% of Spell power)] Astral damage over 8 sec. Multiple uses of this ability may overlap.\
Burns the target for (17.8%18.9% of Spell power) Astral damage, and then an additional (150%159.6% of Spell power) damage over 24 sec. If dispelled, causes (222.6% of Spell power) damage to the dispeller and blasts them upwards.
Generates 12 Astral Power.
Effect #1 School Damage
Value: 0 (SP mod: 0.1780.189)
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.1250.133)
Consuming Umbral Embrace increases the damage of your Moonfire, Sunfire, Stellar Flare, Shooting Stars, and Starfall by 30%35% for 6 sec.
Grow a magical mushroom at the target enemy's location. After 1 sec, the mushroom detonates, dealing (200%254.4% of Spell power) Nature damage and then an additional (113%143.5% of Spell power) Nature damage over 10 sec. Affected targets are slowed by 50%.
Generates up to 1620 Astral Power based on targets hit.
전문화 (1)
Effect #5 Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 510%
Affected Spells:
Effect #15 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1015%
Affected Spells:
Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 510%
Affected Spells:
Effect #15 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1015%
Affected Spells:
NEW Effect #17 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 30
특성 (3)
Incarnation: Avatar of Ashamane
During Incarnation: Avatar of Ashamane and for 3040 sec after it ends, your Rip and Rake each cause affected enemies to take 3% increased damage from your abilities.
Convoke the Spirits
Convoke the Spirits' cooldown is reduced by 50% and its duration and number of spells cast is reduced by 25%. Convoke the Spirits has an increased chance to use an exceptional spell or ability.
An improved Cat Form that grants all of your known Berserk effects and lasts 20 sec. You may shapeshift in and out of this improved Cat Form for its duration. During Incarnation:
Energy cost of all Cat Form abilities is reduced by 20%25%, and Prowl can be used once while in combat.\
Effect #1 Effect #3 Apply Aura: Modifies Power Cost
Value: -20-25% (SP mod: 0.25)
Affected Spells:
(and 7 more.)
Tiger's Fury increases your Haste by 8%10% and Energy recovery rate by 20%25% for 6 sec.
전문화 (1)
Effect #13 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5890%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5890%
Affected Spells:
Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 02%
Affected Spells:
Effect #20 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 02%
Affected Spells:
Effect #22 Apply Aura: Modifies Effect #1's Value (Label)
Value: -10-12
Affected Spells:
Effect #23 Apply Aura: Modifies Effect #2's Value (Label)
Value: -10-12
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 5890%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5890%
Affected Spells:
Effect #10 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 6092
Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 02%
Affected Spells:
Effect #20 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 02%
Affected Spells:
Effect #22 Apply Aura: Modifies Effect #1's Value (Label)
Value: -10-12
Affected Spells:
Effect #23 Apply Aura: Modifies Effect #2's Value (Label)
Value: -10-12
Affected Spells:
특성 (3)
Every 200300 Rage you spend causes a burst of restorative energy, healing allies within 12 yds for (600% of Attack power).
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 200300
When you take non-periodic damage, you have a chance equal to your critical strike to cause your next Regrowth to heal for an additional 200%130%, and to be instant, free, and castable in all forms for 30 sec.
This effect cannot occur more than once every 20 sec.
Moonfire deals 10%8% increased damage and also hits another nearby enemy within 15 yds of the target.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 108%
Affected Spells:
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 108%
Affected Spells:
전문화 (2)
Your healing is increased by 4.0% for each of your Restoration heal over time effects on the target.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.5)
(Pvp Multiplier: 10.8)
Restoration Druid core passive
Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: -31-41%
Affected Spells:
Effect #8 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -31-41%
Affected Spells:
Effect #9 Apply Aura: Modifies Effect #2's Value
Value: -40
Affected Spells:
Effect #10 Apply Aura: Modifies Time Between Ticks
Value: 330%
Affected Spells:
Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 9079%
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #24 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 7650%
Affected Spells:
Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: 7347%
Affected Spells:
Effect #26 Apply Aura: Modifies Damage/Healing Done
Value: 7448%
Affected Spells:
Effect #27 Apply Aura: Modifies Damage/Healing Done
Value: 245%
Affected Spells:
Effect #28 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 4422%
Affected Spells:
Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: -31-41%
Affected Spells:
Effect #8 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -31-41%
Affected Spells:
Effect #9 Apply Aura: Modifies Effect #2's Value
Value: -40
Affected Spells:
Effect #10 Apply Aura: Modifies Time Between Ticks
Value: 330%
Affected Spells:
Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 9079%
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #24 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 7650%
Affected Spells:
Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: 7347%
Affected Spells:
Effect #26 Apply Aura: Modifies Damage/Healing Done
Value: 7448%
Affected Spells:
Effect #27 Apply Aura: Modifies Damage/Healing Done
Value: 245%
Affected Spells:
Effect #28 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 4422%
Affected Spells:
특성 (8)
Wild Growth momentarily shifts your mind into the Emerald Dream, instantly healing all allies affected by your Rejuvenation or Regrowth for (47.25%70.875% of Spell power).
Extends the duration of all of your heal over time effects on friendly targets within 60 yards by 6 sec, and increases the rate of your heal over time effects by 25% for 68 sec.
Duration changed from 6 sec to 8 sec
Shapeshift into the Tree of Life, increasing healing done by 15%10%, increasing armor by 120%, and granting protection from Polymorph effects. Functionality of Rejuvenation, Wild Growth, Regrowth, Entangling Roots, and Wrath is enhanced.
Lasts 30 sec. You may shapeshift in and out of this form for its duration.
Heals a friendly target for (223%446% of Spell power). Receives 300% bonus from Mastery: Harmony.
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 2.234.46)
Wild Growth has a 40%60% chance to cause your next Rejuvenation or Regrowth to apply to 2 additional allies within 20 yards of the target.
ProcChance changed from 40 to 60
Rejuvenation healing is increased by up to 10%, and Tranquility healing is increased by up to 20%, healing for more on low-health targets.
Rank 1: Rejuvenation healing is increased by up to 10%15%, and Tranquility healing is increased by up to 15%, healing for more on low-health targets.
Rank 2: Rejuvenation healing is increased by up to 20%30%, and Tranquility healing is increased by up to 30%, healing for more on low-health targets.
When Lifebloom blooms, up to 3 targets within your Efflorescence are healed for (97.2%77.76% of Spell power).
Nourish
Regrowth decreases the cast time of your next Nourish by 33% and causes it to receive an additional 33% bonus from Mastery: Harmony. Stacks up to 3 times.
Grove Guardians
Treants from Grove Guardians also cast Wild Growth immediately when summoned, healing 5 allies within 40 yds for (47.6%38.08% of Spell power) over 7 sec.
Druid of the Claw (9)
Feral:
Ferocious Bite damage increased by 8%10% and Primal Wrath's direct damage increased by 50%.60%.
Guardian:
Maul and Raze damage increased by 10%.20%.
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 810%
Affected Spells:
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 5060%
Affected Spells:
Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 1020%
Affected Spells:
Effect #4 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 810%
Affected Spells:
Guardian:
Ravage also inflicts a Bleed that causes (30.3%38% of Attack power) damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 10%.
Dreadful Wound is not affected by Circle of Life and Death.
Feral:
Ravage also inflicts a Bleed that causes (60%70% of Attack power) damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 4%.
Dreadful Wound is not affected by Circle of Life and Death. If a Dreadful Wound benefiting from Tiger's Fury is re-applied, the new Dreadful Wound deals damage as if Tiger's Fury was active.
Frenzied Regeneration can be cast in Cat Form for 40 Energy.
Bear Form reduces magic damage you take by 4%.
Shred and \ damage increased by 3%6%. Mangle damage increased by 10%.15%.
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 36%
Affected Spells:
Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 1015%
Affected Spells:
Guardian:
Ravage increases your Agility by 5%8% and the armor granted by Ironfur by 20% for 8 sec.
Your first Mangle after entering combat makes your next Maul become Ravage.
Feral:
Ravage increases your Agility by 5%8% and the armor granted by Ironfur by 20% for 8 sec.
Your first Tiger's Fury after entering combat makes your next Ferocious Bite become Ravage.
Feral:
Your auto-attacks have a chance to make your next Ferocious Bite become Ravage.
$?a137010\158.4%214% of Attack power) Physical damage to your target and (80% of Attack power) to all other enemies in front of you.]$?a137011\188.8%255% of Attack power) * 1 / 5] damage, \ in an arc
2 points: \188.8%255% of Attack power) * 2 / 5] damage, \ in an arc
3 points: \188.8%255% of Attack power) * 3 / 5] damage, \ in an arc
4 points: \188.8%255% of Attack power) * 4 / 5] damage, \ in an arc
5 points: \188.8%255% of Attack power) * 5 / 5] damage, \ in an arc]
Guardian:
Your auto-attacks have a chance to make your next Maul become Ravage.
$?a137010\158.4%214% of Attack power) Physical damage to your target and (80% of Attack power) to all other enemies in front of you.]$?a137011\188.8%255% of Attack power) * 1 / 5] damage, \ in an arc
2 points: \188.8%255% of Attack power) * 2 / 5] damage, \ in an arc
3 points: \188.8%255% of Attack power) * 3 / 5] damage, \ in an arc
4 points: \188.8%255% of Attack power) * 4 / 5] damage, \ in an arc
5 points: \188.8%255% of Attack power) * 5 / 5] damage, \ in an arc]
Ravage increases your auto-attack speed by 20%35% for 6 sec.
Feral:
Shred, Swipe, and Mangle's critical strike chance and critical strike damage are increased by 6%.10%.
Guardian:
Shred, Swipe, and Mangle's critical strike chance and critical strike damage are increased by 6%.10%.
Mangle heals you for 1% of maximum health.
Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 610
Affected Spells:
Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 610%
Affected Spells:
Feral:
The cooldown of Feral Frenzy is reduced by 5 sec.10 sec.
Guardian:
The cooldown of Pulverize is reduced by 5 sec.10 sec.
Effect #1 Apply Aura: Modifies Cooldown
Value: -5000-10000
Affected Spells:
Guardian:
Mangle grants Feline Potential. When you have 6 stacks, the next time you transform into Cat Form, gain 5 combo points and your next Ferocious Bite or Rip deals 100%225% increased damage for its full duration.
Feral:
Shred and Swipe grant Ursine Potential. When you have 8 stacks, the next time you transform into Bear Form, your next Mangle deals 200%300% increased damage or your next Swipe deals 50%75% increased damage. Either generates 15 extra Rage.
Elune's Chosen (3)
$?a137010\265%281% of Spell power) Astral damage.]
\265%281% of Spell power) Astral damage.
Full Moon
Full Moon calls down 2 Minor Moon that deals (244.86% of Spell power) Astral damage and generate 3 Astral Power.]
Guardian:
Moonfire deals 10% additional damage.8% additional damage.
Balance:
Moonfire damage has a chance to call down a Fury of Elune to follow your target for 3 sec.
Fury of Elune
Calls down a beam of pure celestial energy, dealing \18.2%19.3% of Spell power)] Astral damage over 3 sec within its area.
Generates 15 Astral Power over its duration.
Guardian:
Moonfire damage has a chance to call down a Fury of Elune to follow your target for 3 sec.
Fury of Elune
Calls down a beam of pure celestial energy, dealing \18.2%19.3% of Spell power)] Astral damage over 3 sec within its area.
Generates 18 Rage over its duration.
Keeper of the Grove (5)
Balance:
Your Force of Nature treants generate 710 Astral Power every 2 sec.
Restoration:
Casting Swiftmend increases your Haste by 10%12% for 6 sec.
Balance:
Entering Eclipse increases your Haste by 10%12% for 6 sec.
Balance:
Force of Nature grants 3 charges of Dream Burst, causing your next Wrath or Starfire to explode on the target, dealing \240%318% of Attack power) * 1.04] Nature damage to nearby enemies. Damage reduced above 5 targets.
Balance
Your Force of Nature treants have 50% increased health.
Restoration
Your Grove Guardians' Nourish and Swiftmend spells also apply a Minor Cenarion Ward that heals the target for (160% of Spell power) over 8 sec the next time they take damage.
Effect #1 Effect #1 Apply Aura: Mod Pet Stat %: Modifies Buff Duration
Value: 50100
Balance:
Each of your Force of Nature treants increases damage your spells deal by 6% while active.8% while active.
Restoration:
Each of your Grove Guardians increases your healing done by 6% while active.5% while active.
주문 (2)
Strikes all nearby enemies, dealing (26.3% of Attack power) Bleed damage and an additional (63.25%66.5% of Attack power) Bleed damage over 15 sec.
Awards 1 combo point.
Hurl a ball of energy at the target, dealing (57.75%61.22% of Spell power) Nature damage.\
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.57750.6122)
특성 (5)
Heals the target for (98.6% of Spell power) over 12 sec.\\50%40% and Mana cost reduced by 30%.]
Call down a burst of energy, causing (80%84.8% of Spell power) Arcane damage to the target, and \80%84.8% of Spell power) * 33 / 100] Arcane damage to all other enemies within 10 yards. Deals reduced damage beyond 8 targets.
Generates 8 Astral Power.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.80.848)
Call down a burst of energy, causing (87.5%93% of Spell power) Arcane damage to the target, and \87.5%93% of Spell power) * 35 / 100] Arcane damage to all other enemies within 5 yards. Deals reduced damage beyond 8 targets.
Effect #1 School Damage
Value: 0 (SP mod: 0.8750.93)
Launch a surge of stellar energies at the target, dealing (177%187.6% of Spell power) Astral damage.
Effect #1 School Damage
Value: 0 (SP mod: 1.771.876)
Launch a surge of stellar energies at the target, dealing (177%187.6% of Spell power) Astral damage.
Effect #1 School Damage
Value: 0 (SP mod: 1.771.876)
직업 도구
황폐
특성
보존
특성
증강
특성
특성 (1)
Obsidian Scales reduces damage taken by an additional 5%10%.
Effect #1 Effect #1 Apply Aura: Modifies Effect #1's Value
Value: -5-10
Affected Spells:
전문화 (1)
Ebon Might and Breath of Eons are 10%0% more effective when not in a raid.
Effect #2 Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 100%
Affected Spells:
Effect #2 Apply Aura: Modifies Effect #5's Value
Value: 100%
Affected Spells:
특성 (1)
Increase your 4 nearest allies' primary stat by 6.5%5.0% of your own, and cause you to deal 20% more damage, for 10 sec.
May only affect 4 allies at once, and prefers to imbue damage dealers.
Eruption, \, and your empower spells extend the duration of these effects.
직업 도구
야수
특성
사격
특성
생존
특성
전문화 (1)
Effect #4 NEW Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: -15%
Affected Spells:
NEW Effect #9 Apply Aura: Modifies Effect #1's Value (Label)
Value: -2
Affected Spells:
NEW Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: -15%
Affected Spells:
NEW Effect #9 Apply Aura: Modifies Effect #1's Value (Label)
Value: -2
Affected Spells:
특성 (3)
Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle.
Hati
Increases the damage of all your pets by 8%.
Fenryr
Pounces your primary target, inflicting a heavy bleed that deals (320% of Attack power) damage over 8 sec and grants you 10% Haste.8% Haste.
When your pets critically strike, they cause their target to bleed for 15%5% of the damage dealt over 6 sec.
When you cast Barbed Shot, your pet stomps the ground, dealing \66.9%60.9% of Attack power)) * (1 + Versatility) * 1 * 0.6 * 2] Physical damage to all nearby enemies.
전문화 (1)
Effect #10 Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: 105%
Affected Spells:
NEW Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
NEW Effect #13 Apply Aura: Modifies Effect #1's Value (Label)
Value: 15
Affected Spells:
NEW Effect #14 Apply Aura: Modifies Effect #1's Value (Label)
Value: 2
Affected Spells:
Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: 105%
Affected Spells:
REMOVED Effect #12 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #13 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
NEW Effect #13 Apply Aura: Modifies Effect #1's Value (Label)
Value: 15
Affected Spells:
NEW Effect #14 Apply Aura: Modifies Effect #1's Value (Label)
Value: 2
Affected Spells:
특성 (6)
Your Flanking Strike now strikes 2 additional nearby targets at 100% effectiveness, and exposes a weakness in your enemy's defenses, causing your Kill Command to hit 2 additional nearby enemies for 10 sec.
Effect #1 Effect #2 Apply Aura: (Label)
Value: 58
Affected Spells:
(Radius: 040)
You and your pet leap to the target and strike it as one, dealing a total of \285%282% of Attack power))] Physical damage.
Tip of the Spear grants an additional 15% damage bonus to Flanking Strike and Flanking Strike generates 2 stacks of Tip of the Spear.
A brutal attack that deals (202%212.1% of Attack power) Physical damage and grants you Mongoose Fury.
Mongoose Fury
Increases the damage of Mongoose Bite by 15% \for 14 sec, stacking up to 5 times.
Effect #1 School Damage
Value: 0 (AP mod: 2.022.121)
A vicious slash dealing (248%260% of Attack power) Physical damage.
Effect #1 School Damage
Value: 0 (AP mod: 2.482.6)
Hurl a bomb at the target, exploding for (74.1%55.5% of Attack power) Fire damage in a cone and coating enemies in wildfire, scorching them for (148.2%108% of Attack power) Fire damage over 6 sec. Deals reduced damage beyond 8 targets.
Deals 40%80% increased damage to your primary target.
Effect #3 Dummy
Value: 4080
Mongoose Bite and Raptor Strike have a 10% chance to reset Kill Command's cooldown.
Kill Command reduces the cooldown of Wildfire Bomb by 0.5 sec.
Procs flags changes: Deal Melee Ability, NEW Deal Ranged Ability, Deal Helpful Ability, Deal Harmful Spell
Dark Ranger (1)
Marksmanship:
Fire a Black Arrow into your target, dealing (360%720% of Attack power) Shadow damage over 18 sec.
Each time Black Arrow deals damage, you have a 10% chance to generate a charge of Aimed Shot and reduce its cast time by 50%.
Beast Mastery:
Fire a Black Arrow into your target, dealing (360%720% of Attack power) Shadow damage over 18 sec.
Each time Black Arrow deals damage, you have a 10% chance to generate a charge of Barbed Shot.
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.40.8)
주문 (1)
Rain a volley of arrows down over 6 sec, dealing up to \ Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active.
NEW Added: Ignore Line of Sight
직업 도구
비전
특성
화염
특성
냉기
특성
전문화 (3)
Launches bolts of arcane energy at the enemy target, causing (42%38.6% of Spell power) Arcane damage.
For each Arcane Charge, deals 90% additional damage \
Consumes all Arcane Charges.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.420.386)
Blasts the target with energy, dealing (82.72%77.8% of Spell power) Arcane damage.
Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%.
Generates 1 Arcane Charge.
Effect #1 School Damage
Value: 0 (SP mod: 0.82720.778)
Increases your Mana regeneration rate and maximum Mana by 9.6%.
Arcane Charges increase the damage of Arcane Blast by an additional 4.8%7.2% and Arcane Barrage by 2.4%.4.8%.
Increases all other Arcane damage by 8.0%
Effect #2 Apply Aura: Modifies Effect #1's Value
Value: 0 (SP mod: 0.60.9)
Affected Spells:
Effect #3 Apply Aura: Modifies Effect #2's Value
Value: 0 (SP mod: 0.30.6)
Affected Spells:
특성 (6)
Your chance of gaining Lit Fuse when consuming Hot Streak is increased by 5%.3%.
Living Bomb damage increased by 25%.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 53
When you're not under the effect of Combustion, your critical strike chance is increased by 2.5%.
While you're under the effect of Combustion, your critical strike damage is increased by 2.5%.
Rank 1: When you're not under the effect of Combustion, your critical strike chance is increased by 2.5%.
While you're under the effect of Combustion, your critical strike damage is increased by 2.5%.
Rank 2: When you're not under the effect of Combustion, your critical strike chance is increased by 2.5%.5.0%.
While you're under the effect of Combustion, your critical strike damage is increased by 2.5%.5.0%.
Casting Scorch on targets below 30% health increase the target's damage taken from you by 6%7% for 12 sec. This effect stacks up to 2 times.
Consuming Hot Streak has a 8%4% chance to grant you Lit Fuse.
Lit Fuse:
Your next Fire Blast turns up to 1 nearby target into a Living Bomb that explodes after 2 sec, dealing (60%15% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yds.
Up to 3 enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 84
The target becomes a Living Bomb, taking 4 Fire damage over 2 sec, and then exploding to deal an additional (60%15% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yds.
Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
Scorches an enemy for (24.4%30% of Spell power) Fire damage.
Scorch is a guaranteed critical strike and increases your movement speed by 30% for 3 sec when cast on a target below 30% health.
Castable while moving.
Effect #1 School Damage
Value: 0 (SP mod: 0.2440.3)
전문화 (1)
Effect #3 NEW Effect #11 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 175%
Affected Spells:
REMOVED Effect #17 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #11 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 175%
Affected Spells:
특성 (3)
While Icy Veins is active, damaging an enemy with Frostbolt increases spell damage by 2%1%. Stacks up to 1215 times.
Unleash a flurry of ice, striking the target 3 times for a total of \47.6%59.5% of Spell power) * 3] Frost damage. Each hit reduces the target's movement speed by 70% for 1 sec and applies Winter's Chill to the target.
Winter's Chill causes the target to take damage from your spells as if it were frozen.
Channel an icy beam at the enemy for 5 sec, dealing (195.4%215% of Spell power) Frost damage every 1 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%.
Generates 2 charges of Fingers of Frost over its duration.
Effect #1 Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 1.9542.15)
Spellslinger (4)
Frost:
While a target is under the effects of Blizzard, 20%30% of the direct damage dealt by a Frost Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets.
Effect #1 Effect #4 Dummy
Value: 2030
Your Mirror Image summons one extra clone.
Mirror Image now reduces all damage taken by an additional 5%.
NEW Effect #3 Apply Aura: Modifies Effect #2's Value (Label)
Value: 1
Affected Spells:
Arcane:
Direct damage from Arcane Splinters has a small chance to launch an Arcane Orb at 100%50% effectiveness and increase all damage dealt by Arcane Orb by 10% for 10 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 10050
Frost:
Whenever an Embedded Frost Splinter is removed, it explodes, dealing (5%10% of Spell power) Frost damage to nearby enemies. Deals reduced damage beyond 5 targets.
Sunfury (1)
Fire:
Scorch's critical strike threshold is increased to 35%.
Scorch
Scorches an enemy for (24.4%30% of Spell power) Fire damage.
Scorch is a guaranteed critical strike and increases your movement speed by 30% for 3 sec when cast on a target below 30% health.
Castable while moving.
직업 도구
양조
특성
운무
특성
풍운
특성
전문화 (3)
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 015%
Affected Spells:
(and 30 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 015%
Affected Spells:
(and 31 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 5072
Effect #20 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 5072
Your Armor is increased by 50%45% and Stamina increased by 45%.
Effect #1 Apply Aura: Mod Base Resistance - %: Modifies Buff Duration
Value: 5045
You shrug off attacks, delaying a portion of Physical damage based on your Agility, instead taking it over 10 sec. Affects magical attacks at 58% effectiveness.\
Effect #1 Apply Aura: Dummy:
Value: 117113
특성 (1)
Triggering a bonus attack from Press the Advantage or casting Weapons of Order releases a surge of chi at your target's location, dealing Nature damage split evenly between all targets over 8 sec.
Press the Advantage:
Deals \11.15) * abs50 / 100] Nature damage.
Weapons of Order:
Deals \11.15] Nature damage and reduces the cooldown of Weapons of Order by 4 for each affected enemy, to a maximum of 20 sec.
특성 (5)
You consume a healing elixir when you drop below 40% health or generate excess healing elixirs, instantly healing you for 20% of your maximum health.
You generate 1 healing elixir every 30 sec, stacking up to 2 times.
Talent position has changed.
Vivify heals all allies with your Renewing Mist active for (124.286% of Spell power), reduced beyond 5 allies.
Talent position has changed.
Abilities that activate Gust of Mist reduce the cooldown on \ by 0.30.5 sec, and Chi-Ji's Gusts of Mists healing is increased by 60% and Yu'lon's Soothing Breath healing is increased by 300%500%.
Effect #2 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: -300-500
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 300500
Casting Vivify or Enveloping Mist on a target with Renewing Mist has a 10% chance to spread the Renewing Mist to another target.
Your Vivify healing through Renewing Mist is increased by 15%10% and your Enveloping Mist also heals allies with Renewing Mist for 12% of its healing.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1510
While channeling Mana Tea you exhale the breath of Yu'lon, healing up to 5 allies within 15 yards for (3.5%4.55% of Spell power) every 0.5 sec.
전문화 (1)
Effect #10 Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 16-20%
Affected Spells:
NEW
NEW
NEW
NEW
NEW
NEW
REMOVED
REMOVED
REMOVED
REMOVED
REMOVED
REMOVED
REMOVED
REMOVED
Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 1246%
Affected Spells:
Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 125159%
Affected Spells:
Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 4061%
Affected Spells:
NEW Effect #32 Apply Aura: Modifies Damage/Healing Done
Value: 80%
Affected Spells:
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 16-20%
Affected Spells:
Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 1246%
Affected Spells:
Effect #7 Apply Aura: Modifies Damage/Healing Done
Value: 125159%
Affected Spells:
Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 4061%
Affected Spells:
NEW Effect #32 Apply Aura: Modifies Damage/Healing Done
Value: 80%
Affected Spells:
특성 (12)
The cooldown of Rising Sun Kick is reduced by 1.0 sec and the damage of Blackout Kick is increased by 15%12%.
Effect #1 Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 1512%
Affected Spells:
Strike of the Windlord's cooldown is reduced by 10 sec and its damage is increased by 80%100%.
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 80100%
Affected Spells:
(Pvp Multiplier: 10.5)
Spinning Crane Kick damage increased by 20%30% and its radius is increased by 15%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2030%
Affected Spells:
After you cast Strike of the Windlord, the global cooldown of your next 2 Tiger Palms is reduced by 50%.
Your damaging spells and abilities have a chance to grant 1 stack of Darting Hurricane.
Procs per minute changed from 2 (Haste Param: 4 Coeff: 1) to 4 (Haste Param: 4 Coeff: 1)
Blackout Kick critical strike chance increased by 5%10% and critical damage increased by 10%18%.
Effect #1 Apply Aura: Modifies Critical Strike Chance
Value: 510
Affected Spells:
Effect #2 Apply Aura: Modifies Critical Strike Damage
Value: 1018%
Affected Spells:
Blackout Kick increases the damage of your next Tiger Palm by 10%8%, stacking up to 1230 times.
Tiger Palm's chance to activate Blackout Kick! is increased by 15%25% and consuming Teachings of the Monastery grants you 1.0% haste for 5 sec equal to the amount of stacks consumed.
Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 1525%
Affected Spells:
When you Combo Strike, the cooldown of Touch of Death is reduced by 0.35 sec.0.60 sec.
Touch of Death deals an additional 15% damage.
Effect #2 Dummy
Value: 3560
Rising Sun Kick damage increased by 10%15% and critical strike damage increased by 10%.
Rank 1: Rising Sun Kick damage increased by 10% and critical strike damage increased by 12%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1015%
Affected Spells:
Strike of the Windlord applies Mark of the Crane to all enemies struck and summons a whirling tornado around you, causing \ Physical damage over 6 sec to all enemies within 8 yards.
Deals reduced damage beyond 5 targets.
ProcCategoryRecovery changed from 0 ms to 2000 ms
Tiger Palm damage increased by 25%40%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2540%
Affected Spells:
Abilities cast by you or your Storm, Earth, and Fire clones that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.25 sec, and Xuen's damage is increased by 15%30%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1530
Conduit of the Celestials (3)
Windwalker:
The August Celestials empower you, causing you to radiate \ Nature damage onto enemies and \1200%1100% of Spell power) * 5] healing onto up to 5 injured allies within 15 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per enemy struck, up to 30%.
You may move while channeling, but casting other healing or damaging spells cancels this effect.
Mistweaver:
The August Celestials empower you, causing you to radiate \1200%1100% of Spell power) * 5] healing onto up to 5 injured allies and \ Nature damage onto enemies within 20 yds over 4 sec, split evenly among them. Healing and damage increased by 6% per target, up to 30%.
You may move while channeling, but casting other healing or damaging spells cancels this effect.
You switch between alignments after an August Celestial assists you, increasing a corresponding secondary stat by 3%.2%.
Crane Stance:
Haste
Tiger Stance:
Critical Strike
Ox Stance:
Versatility
Serpent Stance:
Mastery
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 32
Mistweaver:
The healing of Enveloping Mist and Vivify is increased by 10%.6%.
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 106%
Affected Spells:
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 106%
Affected Spells:
Master of Harmony (1)
Brewmaster:
Purifying Brew removes 10% additional Stagger and causes you to absorb up to \ 1.7] incoming Stagger.incoming Stagger.
특성 (1)
Magical damage done increased by 5% and healing done increased by 5%.
Rank 1: Magical damage done increased by 2% and healing done increased by 2%.
Rank 2: Magical damage done increased by 4% and healing done increased by 4%.
Effect #1 NEW Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5%
Affected Spells:
(and 21 more.)
직업 도구
신성
특성
보호
특성
징벌
특성
전문화 (3)
Holy Paladin core passive
Effect #6 Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 4466%
Affected Spells:
Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 116224%
Affected Spells:
Effect #32 Apply Aura: Modifies Damage/Healing Done
Value: 025%
Affected Spells:
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 4466%
Affected Spells:
Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 116224%
Affected Spells:
Effect #32 Apply Aura: Modifies Damage/Healing Done
Value: 025%
Affected Spells:
Holy Paladin core passive
NEW Effect #10 Apply Aura: Modifies Effect #1's Value (Label)
Value: -15
Affected Spells:
NEW Effect #11 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
NEW Effect #12 Apply Aura: Modifies Effect #3's Value (Label)
Value: -5
Affected Spells:
NEW Effect #13 Apply Aura: Modifies Effect #1's Value (Label)
Value: -80
Affected Spells:
NEW Effect #10 Apply Aura: Modifies Effect #1's Value (Label)
Value: -15
Affected Spells:
NEW Effect #11 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
NEW Effect #12 Apply Aura: Modifies Effect #3's Value (Label)
Value: -5
Affected Spells:
NEW Effect #13 Apply Aura: Modifies Effect #1's Value (Label)
Value: -80
Affected Spells:
Slams enemies in front of you with your shield, causing (57.46%71.825% of Attack power) Holy damage, and reducing the cooldown of Crusader Strike by 1.5 sec.
Effect #1 School Damage
Value: 0 (AP mod: 0.57460.71825)
특성 (12)
While in combat, your Holy Power spenders generate 1 stack of Awakening.
At 1215 stacks of Awakening, your next Judgment deals 30%40% increased damage, will critically strike, and activates Avenging Wrath for 12 sec.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1215
Bless an ally for 30 sec, causing 20%12% of all healing to be converted into damage onto a nearby enemy and 10%12% of all damage to be converted into healing onto an injured ally within 40 yds.
Blessing of the Seasons: Turns to Autumn after use.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2012
(Pvp Multiplier: 1.52)
Effect #4 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1012
Crusader Strike reduces the cooldown of Holy Shock and Judgment by 1.52.0 sec.
Effect #1 Apply Aura: Dummy: Modifies Critical Strike Chance
Value: -1500-2000
Crusader Strike generates 1 additional Holy Power and deals 25%50% more damage.
Effect #2 Apply Aura: Modifies Damage/Healing Done
Value: 2550%
Affected Spells:
Word of Glory and Light of Dawn have a chance equal to your haste to reduce the cost of your next Holy Light, Crusader Strike, or Judgment by 4000.
Talent position has changed.
Unleashes a wave of Holy energy, healing up to 5 injured allies within a 15 yd frontal cone for (110%126.5% of Spell power).
Your Flash of Light heals for an additional 15%50% when cast on a target affected by your Beacon of Light.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1550
(Pvp Multiplier: 10.3)
15%30% of Holy Shock's overhealing is converted into an absorb shield. The shield amount cannot exceed 10% of your max health.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1530
Holy Light, Flash of Light, and Judgment have a chance to grant you Power of the Silver Hand, increasing the healing of your next Holy Shock by 10%20% of all damage and effective healing you do within the next 10 sec, up to a maximum of (Total health * 50 / 100).
Talent position has changed.
Judgment has a 30%50% chance to cast Consecration at the target's location.
The limit on Consecration does not apply to this effect.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3050
Talent position has changed.
When an ally with your Beacon of Light is damaged below 30%50% health, they absorb the next \ damage.
You cannot shield the same person this way twice within 1 min.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 3050
(Pvp Multiplier: 10.6)
Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for (30%39% of Spell power).
Allies healed also receive 10%12% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec.
PvP 특성 (1)
Casts down the enemy with a bolt of Holy Light, causing (317.9%381.48% of Spell power) Holy damage and preventing the target from causing critical effects for the next 8 sec.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 3.1793.8148)
전문화 (2)
Effect #4 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1026%
Affected Spells:
(and 69 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1026%
Affected Spells:
(and 69 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 1026%
Affected Spells:
(and 69 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1026%
Affected Spells:
(and 69 more.)
When you cast Word of Glory on yourself, it is increased by up to 250%300% based on your missing health.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 250300
특성 (2)
Avenger's Shield also shields you for 8 sec, absorbing 50%60% as much damage as it dealt, up to 50% of your maximum health.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 5060
Lay on Hands' cooldown is reduced by 1.0 sec per Holy Power spent.
Maximum rank has changed from 2 to 1
전문화 (3)
Effect #2 Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 116159%
Affected Spells:
Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: 116159%
Affected Spells:
Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 80116%
Affected Spells:
Effect #11 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 80116%
Affected Spells:
NEW Effect #13 Apply Aura: Modifies Effect #3's Value
Value: 10
Affected Spells:
Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 80116%
Affected Spells:
Effect #11 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 80116%
Affected Spells:
NEW Effect #13 Apply Aura: Modifies Effect #3's Value
Value: 10
Affected Spells:
Unleashes a powerful weapon strike that deals (163.02%146.718% of Attack power) \ damage to an enemy target.
특성 (11)
\ with a blade of light, dealing (166.387%133.11% of Attack power) Holy damage\93.6309%117.039% of Attack power) Holy damage to nearby enemies / .]
Generates 1 Holy Power.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.663871.3311)
Blade of Justice now hits nearby enemies for (93.6309%117.039% of Attack power) Holy damage.
Deals reduced damage beyond 5 targets.
Crusader Strike and Judgment hit an additional 4 targets but deal 50%25% reduced damage to secondary targets.
Effect #3 Dummy
Value: 5025
Crusader Strike replaces your auto-attacks and deals (53.5%48.15% of Attack power) \ damage, but now only generates 1 Holy Power every 2 attacks.
Inherits Crusader Strike benefits but cannot benefit from Windfury.
Unleashes a whirl of divine energy, dealing \93.1273%116.409% of Attack power) * 1.05] Radiant / (93.1273%116.409% of Attack power) Holy] damage to all nearby enemies.
Deals reduced damage beyond 5 targets.
Effect #1 School Damage
Value: 0 (AP mod: 0.9312731.16409)
Your Blade of Justice causes the target to burn for (76.5%68.85% of Attack power) \ damage over 9 sec.
Unleashes a powerful weapon strike that deals (179.322%161.39% of Attack power) \ damage to an enemy target,
Final Verdict has a 15% chance to reset the cooldown of Hammer of Wrath and make it usable on any target, regardless of their health.
Effect #1 School Damage
Value: 0 (AP mod: 1.793221.6139)
When your health is brought below 25%, you instantly cast a free Word of Glory at 60% effectiveness on yourself.
Cannot occur more than once every 60 sec.
NEW Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 60
Focuses Holy energy to deliver a powerful weapon strike that deals (151.612%136.451% of Attack power) \ damage, and restores 3% of your maximum health.
Damage is increased by 25% when used against a stunned target.
Effect #1 School Damage
Value: 0 (AP mod: 1.516121.36451)
\ is replaced with Radiant Glory.
Radiant Glory
Wake of Ashes activates \.
Each Holy Power spent has a chance to activate \.
ProcCategoryRecovery changed from 500 ms to 0 ms
Crusader Strike becomes a 2 part combo.
Templar Strike slashes an enemy for (135.548%121.993% of Attack power) \ damage and gets replaced by Templar Slash for 5 sec.
Templar Slash strikes an enemy for (250.011%225.01% of Attack power) \ damage, and burns the enemy for 50% of the damage dealt over 4 sec.
Lightsmith (1)
Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power abilities.
Herald of the Sun (3)
While a Dawnlight is active, your Holy Power spenders deal 6%5% additional damage or healing.
Dawnlight leaves an Eternal Flame for 106 sec on allies or a Greater Judgment on enemies when it expires or is extended.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 100006000
During Avenging Wrath, you become linked to your Dawnlights, causing (18%21.6% of Spell power) Radiant damage to enemies or (18% of Spell power) healing to allies that pass through the beams, reduced beyond 5 targets.
Activating Avenging Wrath applies up to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%.20%.
Effect #5 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2520
Templar (1)
When Empyrean Hammer critically strikes, 80%100% of its damage is dealt to nearby enemies.
Enemies hit by this effect deal 5% reduced damage to you for 8 sec.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 80100
주문 (4)
Retribution
Judges the target, dealing (61.0542% of Spell power) Holy damage.
Holy, Protection
Judges the target, dealing (61.0542% of Spell power) Holy damage.
Effect #1 Effect #3 School Damage
Value: 0 (SP mod: 0.3052710.457907)
Holy:
Slams enemies in front of you with your shield, causing (42.5% of Attack power) Holy damage, and increasing your Armor by (150160 * $INT / 100) for 4.5 sec.
Protection, Retribution:
Slams enemies in front of you with your shield, causing (42.5% of Attack power) Holy damage, and increasing your Armor by (150160 * Strength / 100) for 4.5 sec.
Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for (30%39% of Spell power).
Allies healed also receive 10%12% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec.
Effect #1 Heal
Value: 0 (SP mod: 0.30.39)
Effect #2 Apply Aura: Mod All Healing Done % by Caster: Modifies Damage/Healing Done
Value: 1012
Affected Spells:
Calls down the Light to heal a friendly target for (346.5% of Spell power).\250%300% based on your missing health]
특성 (4)
Call upon the Light to become an avatar of retribution, \\\20%,]\50%,]\ of Wrath: allowing Hammer of Wrath to be used on any target]\increasing your damage and healing by 0% for 20 sec.\
Retribution
Judgment empowers your next Single target Holy Power ability to automatically activate Divine Storm with 25% increased effectiveness.
This effect can only occur every 20 sec.
Holy
Judgment empowers your next Word of Glory to automatically activate Light of Dawn with 25% increased effectiveness.
This effect can only occur every 20 sec.
Talent position has changed.
Hurls a divine hammer that strikes an enemy for \130.2%110.67% of Attack power) * 1] \ damage. Only usable on enemies that have less than 20% health \.
Generates 1 Holy Power.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.3021.1067)
Holy:
Call upon the Light and become an avatar of retribution for sec, reducing Holy Shock's cooldown by 20%.50%.
Combines with Avenging Wrath.
Effect #2 Apply Aura: Dummy: Modifies Effect #5's Value
Value: -20-50
Anima Powers (1)
The first time you Judge a target, it has a 50% chance to be deemed Unworthy, permanently reducing its damage and health by 20%
Effect #2 REMOVED Effect #2 Apply Aura: Mod Increase Maximum Health - %: Modifies Damage/Healing Done
Value: -20
NEW Effect #2 Apply Aura: Mod Increase Maximum Health - %: Modifies Buff Duration
Value: -20
Covenant Abilities (1)
Bless an ally for 30 sec, causing 20%12% of all healing to be converted into damage onto a nearby enemy and 10%12% of all damage to be converted into healing onto an injured ally within 40 yds.
Blessing of the Seasons: Turns to Autumn after use.
직업 도구
수양
특성
신성
특성
암흑
특성
전문화 (1)
Discipline Priest core passive
Effect #16 REMOVED Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 18.118%
Affected Spells:
Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 18.118%
Affected Spells:
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: -5.5-5%
Affected Spells:
(and 45 more.)
REMOVED Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: -38.81%
Affected Spells:
Effect #19 Apply Aura: Modifies Spell Power
Value: 3373%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Spell Power
Value: 0%
Affected Spells:
Effect #8 Apply Aura: Modifies Damage/Healing Done
Value: -25%
Affected Spells:
(Pvp Multiplier: 01)
REMOVED Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
Effect #13 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 18.118%
Affected Spells:
Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 18.118%
Affected Spells:
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: -5.5-5%
Affected Spells:
(and 45 more.)
REMOVED Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: -38.81%
Affected Spells:
Effect #19 Apply Aura: Modifies Spell Power
Value: 3373%
Affected Spells:
NEW Effect #3 Apply Aura: Modifies Spell Power
Value: 0%
Affected Spells:
NEW Effect #14 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
특성 (5)
Atonement heals for 10% more when activated by Shadow spells.
Rank 1: Atonement heals for 10%5% more when activated by Shadow spells.
Rank 2: Atonement heals for 20%10% more when activated by Shadow spells.
Reduces the cooldown of Power Word: Radiance by 53 sec.
Effect #1 Effect #1 Apply Aura: Mod Cooldown Ms:
Value: -5000-3000
When you heal with Penance, everyone with your Atonement is healed for (9.36%18.72% of Spell power).Rank 1: When you heal with Penance, everyone with your Atonement is healed for (9.36% of Spell power).
Rank 2: When you heal with Penance, everyone with your Atonement is healed for (9.36% of Spell power).
Effect #2 Heal
Value: 0 (SP mod: 0.09360.1872)
REMOVED Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
NEW Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Maximum rank has changed from 2 to 1
Each Penance bolt you fire reduces the cooldown of Ultimate Penitence by 1 sec.
Rank 1: Each Penance bolt you fire reduces the cooldown of Ultimate Penitence by 1 sec.
Rank 2: Each Penance bolt you fire reduces the cooldown of Ultimate Penitence by 2 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 12
Maximum rank has changed from 2 to 1
A burst of light heals the target and 4 injured allies within 30 yards for (450.4% of Spell power), and applies Atonement for 60% of its normal duration.
Cooldown changed from 20 sec recharge to 18 sec recharge
전문화 (3)
An efficient spell that heals an ally for (588.5%723.855% of Spell power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 5.8857.23855)
Consumes the enemy in Holy flames that cause (189.75%297.907% of Spell power) Holy damage and an additional (73.0541%114.695% of Spell power) Holy damage over 7 sec.
Effect #1 School Damage
Value: 0 (SP mod: 1.89752.97907)
(Pvp Multiplier: 0.81)
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.1043630.16385)
Holy Priest core passive
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 200%
Affected Spells:
(and 27 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 200%
Affected Spells:
(and 27 more.)
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 430%
Affected Spells:
(and 45 more.)
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 430%
Affected Spells:
(and 45 more.)
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 157%
Affected Spells:
Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: 69165%
Affected Spells:
REMOVED Effect #8 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 69%
Affected Spells:
REMOVED Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: -15%
Affected Spells:
Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 15165%
Affected Spells:
NEW
REMOVED
REMOVED
(Pvp Multiplier: 01)
Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -56%
Affected Spells:
Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: -1011%
Affected Spells:
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: -150%
Affected Spells:
Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 2834%
Affected Spells:
Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 86192%
Affected Spells:
REMOVED Effect #21 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -9%
Affected Spells:
Effect #23 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -25-8%
Affected Spells:
Effect #24 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -155%
Affected Spells:
Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: 60%
Affected Spells:
(and 27 more.)
(Pvp Multiplier: 10)
Effect #26 Apply Aura: Modifies Damage/Healing Done
Value: -30%
Affected Spells:
(and 27 more.)
REMOVED Effect #27 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 6%
Affected Spells:
(and 27 more.)
REMOVED Effect #28 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -3%
Affected Spells:
(and 27 more.)
NEW Effect #3 Apply Aura: Modifies Spell Power
Value: 0%
Affected Spells:
NEW Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 57%
Affected Spells:
NEW Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 23%
Affected Spells:
NEW Effect #27 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 57%
Affected Spells:
NEW Effect #28 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 57%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 200%
Affected Spells:
(and 27 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 200%
Affected Spells:
(and 27 more.)
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 430%
Affected Spells:
(and 45 more.)
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 430%
Affected Spells:
(and 45 more.)
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 157%
Affected Spells:
Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: 69165%
Affected Spells:
REMOVED Effect #8 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 69%
Affected Spells:
REMOVED Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: -15%
Affected Spells:
Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 15165%
Affected Spells:
(Pvp Multiplier: 01)
Effect #6 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 100
Effect #7 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 100
Effect #14 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -56%
Affected Spells:
Effect #15 Apply Aura: Modifies Damage/Healing Done
Value: -1011%
Affected Spells:
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: -150%
Affected Spells:
Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 2834%
Affected Spells:
Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 86192%
Affected Spells:
REMOVED Effect #21 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -9%
Affected Spells:
Effect #23 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -25-8%
Affected Spells:
Effect #24 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -155%
Affected Spells:
Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: 60%
Affected Spells:
(and 27 more.)
(Pvp Multiplier: 10)
Effect #26 Apply Aura: Modifies Damage/Healing Done
Value: -30%
Affected Spells:
(and 27 more.)
REMOVED Effect #27 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 6%
Affected Spells:
(and 27 more.)
REMOVED Effect #28 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -3%
Affected Spells:
(and 27 more.)
NEW Effect #3 Apply Aura: Modifies Spell Power
Value: 0%
Affected Spells:
NEW Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 57%
Affected Spells:
NEW Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 23%
Affected Spells:
NEW Effect #27 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 57%
Affected Spells:
NEW Effect #28 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 57%
Affected Spells:
특성 (14)
Heals the target and 4 injured allies within 30 yards of the target for (99.75%159.9% of Spell power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 0.99751.599)
When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets within 40 yards for (39.9%49.077% of Spell power).
Heals all party or raid members within 40 yards for \228%280.44% of Spell power)] over 8 sec. Each heal increases all targets' healing taken by 4% for 15 sec, stacking.
Healing reduced beyond 5 targets.
The effectiveness of your next Holy Word: Serenity, Sanctify, or Chastise is increased by 30% and grants a corresponding Divine Favor for 15 sec.
Chastise: Increases your damage by 20% and refunds 15 sec from the cooldown of Holy Word: Chastise.
Sanctify: Blesses the target area, healing up to 5 allies for \29.6875%36.5156% of Spell power) * (15)] over 15 sec.
Serenity: Flash Heal, Heal, and Renew heal for 30% more and cost 20% less mana.
Divine Hymn heals for 15% more. Stacks of Divine Hymn increase healing taken by an additional 2% per stack.Rank 1: Divine Hymn heals for 8% more. Stacks of Divine Hymn increase healing taken by an additional 1% per stack.
Your Renew healing increases the healing done by your next Circle of Healing by 5%3%, stacking up to 20 times.
Chastises the target for (245.7%385.749% of Spell power) Holy damage and \ them for \.\
Effect #1 School Damage
Value: 0 (SP mod: 2.4573.85749)
Heals all allies within 40 yards for (104.5%128.535% of Spell power), and applies Renew and 2 stacks of Prayer of Mending to each of them.
Cooldown reduced by 15 sec when you cast Holy Word: Serenity or Holy Word: Sanctify.
Effect #1 Heal
Value: 0 (SP mod: 1.0451.28535)
Releases miraculous light at a target location, healing up to 5 allies within 10 yds for (291%357.93% of Spell power).
Cooldown reduced by 6 sec when you cast Prayer of Healing and by 2 sec when you cast Renew.
Effect #1 Heal
Value: 0 (SP mod: 2.913.5793)
(Pvp Multiplier: 1.11)
Perform a miracle, healing an ally for (1038%1276.74% of Spell power).\
Effect #1 Heal
Value: 0 (SP mod: 10.3812.7674)
Flash Heal reduces the cast time of your next Heal within 20 sec by 30% and increases its healing done by 15%.25%.
Stacks up to 2 times.
Creates a Holy Lightwell. Every 1 sec the Lightwell will attempt to heal a nearby party or raid member within 40 yards that is lower than 50% health for (150%184.5% of Spell power) and apply a Renew to them for 6 sec. Lightwell lasts for 2 min or until it heals 15 times.
Cooldown reduced by 3 sec when you cast Holy Word: Serenity or Holy Word: Sanctify.
A powerful prayer that heals the target and the 4 nearest allies within 40 yards for (83.125%132.918% of Spell power).
Effect #2 Heal
Value: 0 (SP mod: 0.831251.32918)
When you cast Heal or Flash Heal, 18% of the healing is replicated to the previous target you healed with Heal or Flash Heal.
Rank 1: When you cast Heal or Flash Heal, 13% of the healing is replicated to the previous target you healed with Heal or Flash Heal.
Rank 2: When you cast Heal or Flash Heal, 25% of the healing is replicated to the previous target you healed with Heal or Flash Heal.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1825
Maximum rank has changed from 2 to 1
전문화 (2)
Effect #45 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 86%
Affected Spells:
(and 45 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 86%
Affected Spells:
(and 45 more.)
REMOVED Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 5098%
Affected Spells:
REMOVED Effect #7 Apply Aura: Modifies Power Cost
Value: 42%
Affected Spells:
REMOVED Effect #8 Apply Aura: Modifies Power Cost
Value: 0%
Affected Spells:
Effect #6 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2198%
Affected Spells:
REMOVED Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 21%
Affected Spells:
REMOVED Effect #17 Apply Aura: Modifies Damage Taken
Value: 0
Affected Spells:
REMOVED Effect #18 Apply Aura: Modifies Damage Taken
Value: 0
Affected Spells:
Effect #19 Apply Aura: Modifies Spell Power
Value: 250%
Affected Spells:
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: -42-37%
Affected Spells:
Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 3749%
Affected Spells:
Effect #11 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -409%
Affected Spells:
NEW
NEW
REMOVED
REMOVED
Effect #30 Apply Aura: Modifies Damage/Healing Done
Value: -20%
Affected Spells:
(and 45 more.)
Effect #31 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -20%
Affected Spells:
(and 45 more.)
NEW Effect #12 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 9%
Affected Spells:
NEW Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 9%
Affected Spells:
NEW Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 9%
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -35%
Affected Spells:
NEW Effect #29 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 9%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 86%
Affected Spells:
(and 45 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 86%
Affected Spells:
(and 45 more.)
REMOVED Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 5098%
Affected Spells:
REMOVED Effect #6 Apply Aura: Mod Mana Pool %: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #7 Apply Aura: Modifies Power Cost
Value: 42%
Affected Spells:
REMOVED Effect #8 Apply Aura: Modifies Power Cost
Value: 0%
Affected Spells:
Effect #6 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2198%
Affected Spells:
REMOVED Effect #12 Apply Aura: Modifies Damage/Healing Done
Value: 21%
Affected Spells:
REMOVED Effect #17 Apply Aura: Modifies Damage Taken
Value: 0
Affected Spells:
REMOVED Effect #18 Apply Aura: Modifies Damage Taken
Value: 0
Affected Spells:
Effect #19 Apply Aura: Modifies Spell Power
Value: 250%
Affected Spells:
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: -42-37%
Affected Spells:
Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 3749%
Affected Spells:
Effect #11 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -409%
Affected Spells:
Effect #30 Apply Aura: Modifies Damage/Healing Done
Value: -20%
Affected Spells:
(and 45 more.)
Effect #31 Apply Aura: Modifies Periodic Damage/Healing Done
Value: -20%
Affected Spells:
(and 45 more.)
NEW Effect #8 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #10 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #12 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 9%
Affected Spells:
NEW Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 9%
Affected Spells:
NEW Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 9%
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -35%
Affected Spells:
NEW Effect #29 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 9%
Affected Spells:
A touch of darkness that causes 49 Shadow damage over 21 sec, and heals you for 30%1830% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
Generates 4 Insanity.
Effect #4 School Damage
Value: 0 (SP mod: 2.028953.04343)
Effect #2 Apply Aura: Periodically Leech Health: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.2221560.333234)
특성 (14)
Increases your non-periodic Shadow damage by 25%20% for 20 sec.
Generates 30 Insanity.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2520%
Affected Spells:
(and 8 more.)
Afflicts the target with a disease that instantly causes (191.245%208.457% of Spell power) Shadow damage plus an additional 4 Shadow damage over 6 sec. Heals you for 30%1830% of damage dealt.
If this effect is reapplied, any remaining damage will be added to the new Devouring Plague.
Effect #2 Apply Aura: Periodically Leech Health: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.90830.990047)
(Pvp Multiplier: 0.891)
Mind Flay, Mind Spike, and Void Torrent have a chance to spawn a Void Tendril that channels Mind Flay or Void Lasher that channels Mind Sear at your target.
Mind Flay
Assaults the target's mind with Shadow energy, causing (295.313%321.89% of Spell power) Shadow damage over 15 sec and slowing their movement speed by 30%.
Generates 1510 Insanity over the duration.
Mind Sear
Corrosive shadow energy radiates from the target, dealing \10.5%17.1675% of Spell power) * 1510] Shadow damage over 15 sec to all enemies within 10 yards of the target. Damage reduced beyond 5 targets.
Generates 1510 Insanity over the duration.
Your periodic Shadow Word: Pain and Vampiric Touch damage has a 30% chance to apply Echoing Void, max 4 targets.
Each time Echoing Void is applied, it has a chance to collapse, consuming a stack every 1 sec to deal (11%11.99% of Spell power) Shadow damage to all nearby enemies. Damage reduced beyond 5 targets.
If an enemy dies with Echoing Void, all stacks collapse immediately.
After conjuring Shadowy Apparitions, gain a stack of Idol of Yogg-Saron. At 25 stacks, you summon a Thing from Beyond that casts Void Spike at nearby enemies for 20 sec.
Void Spike
Hurls a bolt of dark magic, dealing (86.1432%93.8961% of Spell power) Shadow damage and \86.1432%93.8961% of Spell power) * 21 / 100] Shadow damage to all enemies within 10 yards of the target. Damage reduced beyond 5 targets.
Mind Spike increases the critical strike chance of Mind Blast by 20%30%, stacking up to 4 times.3 times.
Lasts 10 sec.
Effect #1 Apply Aura: Modifies Effect #1's Value (Label)
Value: 2030
Affected Spells:
Blasts the target for (80.8652%88.1431% of Spell power) Shadowfrost damage.
Generates 4 Insanity.
Effect #1 School Damage
Value: 0 (SP mod: 0.8086520.881431)
(Pvp Multiplier: 1.161)
Aim a bolt of slow-moving Shadow energy at the destination, dealing (63.1125%68.7926% of Spell power) Shadow damage to all enemies within 8 yds.
Generates 6 Insanity.
This spell is cast at a selected location.
Hurl a bolt of slow-moving Shadow energy at your target, dealing (63.1125%68.7926% of Spell power) Shadow damage to all enemies within 8 yds.
Generates 6 Insanity.
This spell is cast at your target.
Mind Blast, Devouring Plague, and Void Bolt conjure Shadowy Apparitions that float towards all targets afflicted by your Vampiric Touch for (24.684%26.9056% of Spell power) Shadow damage.
Critical strikes increase the damage by 100%.
Every 2 casts of Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Can accumulate up to 2 charges.
Mind Flay: Insanity
Assaults the target's mind with Shadow energy, causing (457.848%499.056% of Spell power) Shadow damage over 21.5 sec and slowing their movement speed by 70%.
Generates 12 Insanity over the duration.
Mind Spike: Insanity
Blasts the target for (276.557%301.447% of Spell power) Shadowfrost damage.
Generates 8 Insanity.12 Insanity.
After casting Vampiric Touch on a target, your next Vampiric Touch within 8 sec is instant cast and deals (202.895%304.343% of Spell power) Shadow damage immediately.
This effect cannot occur more than once every 15 sec.
Releases an explosive blast of pure void energy, activating Voidform and causing \71.06%77.4554% of Spell power) * 2] Shadow damage to all enemies within 10 yds of your target.
During Voidform, this ability is replaced by Void Bolt.
Casting Devouring Plague increases the duration of Voidform by 2.5 sec.
Channel a torrent of void energy into the target, dealing (629.019%685.632% of Spell power) Shadow damage over 3 sec.
Generates 24 Insanity over the duration.
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 2.096732.28544)
PvP 특성 (1)
After casting Void Eruption or Dark Ascension, send a slow-moving bolt of Shadow energy at a random location every 0.5 sec for 3 sec, dealing (70%76.3% of Spell power) Shadow damage to all targets within 8 yds, and causing them to flee in Horror for 2 sec.
Voidweaver (3)
Shadow:
Void Torrent can be used while moving. While Entropic VoidRift is active, you move 20% faster.
Discipline:
While Entropic VoidRift is active, you move 20% faster.
Shadow:
Entropic Rift upgrades Mind Blast into Void Blast while it is active.
Void Blast:
Sends a blast of cosmic void energy at the enemy, causing (170%140% of Spell power) Shadow damage.\
Discipline:
While Entropic Rift is active, your Atonement healing is increased by 10%.20%.
Effect #1 Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1020
Archon (2)
Shadow:
Increases the damage done by Mind Flay: Insanity and Mind Spike: Insanity by 25%.60%.
Increases the healing done by Flash Heals affected by Surge of Light by 30%.
Effect #2 Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 2560%
Affected Spells:
(Pvp Multiplier: 10.5)
Effect #3 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 2560%
Affected Spells:
(Pvp Multiplier: 10.5)
Shadow:
Your damage dealt is increased by 10%12% while Dark Ascension is active and by 15%20% while Voidform is active.
Effect #1 Apply Aura: Modifies Effect #1's Value
Value: 1520
Affected Spells:
Effect #2 Apply Aura: Modifies Effect #2's Value
Value: 1520
Affected Spells:
Effect #5 Apply Aura: Modifies Effect #2's Value
Value: 1012
Affected Spells:
Effect #6 Apply Aura: Modifies Effect #5's Value
Value: 1012
Affected Spells:
Oracle (1)
Holy:
Increases the healing done by Prayer of Mending by 25%.
All damage dealt by Smite, Holy Fire and Holy Nova increased by 15%.25%.
Discipline:
Power Word: Shield absorbs 25% additional damage.
All damage dealt by Penance, Smite and Holy Nova increased by 25%.40%.
Effect #3 Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 2540%
Affected Spells:
Effect #4 Apply Aura: Modifies Damage/Healing Done
Value: 1525%
Affected Spells:
Effect #5 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 1525%
Affected Spells:
주문 (1)
For the duration of Voidform, your Void Eruption ability is replaced by Void Bolt:
Void Bolt
40 yd rangeInstant6 sec cooldownRequires Priest
Requires level 23Sends a bolt of pure void energy at the enemy, causing (292.723%319.068% of Spell power) Shadow damage.
Requires Voidform.
Generates 10 Insanity.
특성 (5)
Holy:
When your Shadow Word: Pain expires or is refreshed with less than 5 sec remaining, a nearby ally within 40 yards is healed for (150%240% of Spell power).
Shadow:
When your Shadow Word: Pain expires or is refreshed with less than 5 sec remaining, a nearby ally within 40 yards is healed for \150%240% of Spell power) * 15 / 100].
Discipline:
When your Shadow Word: Pain or Purge the Wicked expires or is refreshed with less than 5 sec remaining, a nearby ally within 40 yards is healed for (150%240% of Spell power).
Holy, Shadow:
Each time Shadow Word: Pain deals damage, the healing of your next Flash Heal is increased by 1%3%, up to a maximum of \\%.\\%.
Discipline:
Each time Shadow Word: Pain or Purge the Wicked deals damage, the healing of your next Flash Heal is increased by 1%3%, up to a maximum of \\%.\\%.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 13
Holy:
You take 1%2% less damage from enemies affected by your Shadow Word: Pain or Holy Fire.
Discipline:
You take 1%2% less damage from enemies affected by your Shadow Word: Pain or Purge the Wicked.
Shadow:
You take 1%2% less damage from enemies affected by your Shadow Word: Pain.
Effect #1 Apply Aura: Modifies Effect #4's Value
Value: -1-2
Affected Spells:
Effect #2 Apply Aura: Modifies Effect #2's Value
Value: -1-2
Affected Spells:
Maximum rank has changed from 2 to 1
Your healing spells and Smite have a 4% chance to make your next Flash Heal instant and cost no mana. Stacks to 2.
Rank 1: Your healing spells and Smite have a 4% chance to make your next Flash Heal instant and cost no mana. Stacks to 2.
Rank 2: Your healing spells and Smite have a 8% chance to make your next Flash Heal instant and cost no mana. Stacks to 2.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 48
Maximum rank has changed from 2 to 1
Swap health percentages with your ally. Increases the lower health percentage of the two to 25% if below that amount.
Speed changed from 30 to 40
령 능력 (2)
Casting \19): Holy Fire / 12): Holy Fire /
Discipline, Shadow
Mind Blast] will no longer remove the Dazzled effect.
Casting \19): Holy Fire / 12): Holy Fire /
Discipline, Shadow
Mind Blast] on a target that is feared triggers Pandemonium, fearing all enemies near your target for 10 sec.
직업 도구
암살
특성
무법
특성
잠행
특성
전문화 (8)
Effect #7 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 150%
Affected Spells:
(and 95 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 150%
Affected Spells:
(and 95 more.)
Effect #25 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2030%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 150%
Affected Spells:
(and 95 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 150%
Affected Spells:
(and 95 more.)
Effect #22 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 020
Effect #25 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 2030%
Affected Spells:
Finishing move that drives your poisoned blades in deep, dealing instant Nature damage and increasing your poison application chance by 30%. Damage and duration increased per combo point.
1 point : \27.5%40% of Attack power) * 1] damage, 1 sec
2 points: \27.5%40% of Attack power) * 2] damage, 2 sec
3 points: \27.5%40% of Attack power) * 3] damage, 3 sec
4 points: \27.5%40% of Attack power) * 4] damage, 4 sec
5 points: \27.5%40% of Attack power) * 5] damage, 5 sec \27.5%40% of Attack power) * 6] damage, 6 sec]
Effect #1 School Damage
Value: 0 (AP mod: 0.2750.4)
Sprays knives at all enemies within 10 yards, dealing (58.3%77% of Attack power) Physical damage and applying your active poisons at their normal rate. Deals reduced damage beyond 5 targets.
Awards 1 combo points.
Effect #1 School Damage
Value: 0 (AP mod: 0.5830.77)
Garrote the enemy, causing (235.719%311.4% of Attack power) Bleed damage over 18 sec.
Awards 1 combo point.
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.261910.346)
Increases the damage done by your poisons \by 14.0%.
NEW Effect #4 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 0% (SP mod: 1.7)
Affected Spells:
Attack with both weapons, dealing a total of \56.0291%74% of Attack power) + (56.0291%74% of Attack power) * 0.5] Physical damage.
Awards 2 combo point.
Throws a poison-coated knife, dealing (17.6%23.232% of Attack power) damage and applying your active Lethal and Non-Lethal Poisons.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.1760.23232)
Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
1 point : \52.4832%63.5046% of Attack power) * 2] over 8 sec
2 points: \52.4832%63.5046% of Attack power) * 3] over 12 sec
3 points: \52.4832%63.5046% of Attack power) * 4] over 16 sec
4 points: \52.4832%63.5046% of Attack power) * 5] over 20 sec
5 points: \52.4832%63.5046% of Attack power) * 6] over 24 sec
\52.4832%63.5046% of Attack power) * 7] over 28 sec]
\52.4832%63.5046% of Attack power) * 8] over 32 sec]
Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.2624160.317523)
특성 (9)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, dealing (6.16%8.14% of Attack power) Nature damage and applying Amplifying Poison for 12 sec. Envenom can consume 10 stacks of Amplifying Poison to deal 35% increased damage. Max 20 stacks.
Finishing move that slashes all enemies within 10 yards, causing victims to bleed. Lasts longer per combo point.
Deals extra damage when multiple enemies are afflicted, increasing by 20% per target, up to 100%.
Deals reduced damage beyond 5 targets.
1 point : \39.6%62.1086% of Attack power) * 4] over 6 sec
2 points: \39.6%62.1086% of Attack power) * 5] over 8 sec
3 points: \39.6%62.1086% of Attack power) * 6] over 10 sec
4 points: \39.6%62.1086% of Attack power) * 7] over 12 sec
5 points: \39.6%62.1086% of Attack power) * 8] over 14 sec \39.6%62.1086% of Attack power) * 9] over 16 sec]
Effect #1 Effect #1 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.1980.310543)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy for \8.6152%11.374% of Attack power) * 12 / 2] Nature damage over 12 sec. Subsequent poison applications will instantly deal (6.16%8.14% of Attack power) Nature damage.
Kidney Shot also deals up to \16.5%21.78% of Attack power)] / \16.5%21.78% of Attack power)]] Bleed damage over 6 sec, based on combo points spent.
Kidney Shot and Rupture also apply Internal Bleeding, dealing up to \16.5%21.78% of Attack power)] Bleed damage over 6 sec, based on combo points spent.
Release a lethal poison from your weapons and inject it into your target, dealing (130.9%172.81% of Attack power) Nature damage instantly and an additional (154%203% of Attack power) Nature damage over 14 sec.
Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%, up to 1000%.
Awards 1 combo points.
Effect #2 School Damage
Value: 0 (AP mod: 1.3091.7281)
Effect #4 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (AP mod: 0.220.29)
Envenom has a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals \29.04%38.3328% of Attack power) * 4] Nature damage over 2 sec to all enemies within it.
Rank 1: Envenom has a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ((29.04%38.3328% of Attack power) * 4) Nature damage over 2 sec to all enemies within it.
Rank 2: Envenom has a 4% chance per combo point spent to smash a vial of poison at the target's location, creating a pool of acidic death that deals ((29.04%38.3328% of Attack power) * 4) Nature damage over 2 sec to all enemies within it.
Prepare a Serrated Bone Spike every 30 sec, stacking up to 3. Rupture spends a stack to embed a bone spike in its target.
Serrated Bone Spike:
Deals (132%174.24% of Attack power) Physical damage and (13.2%17.424% of Attack power) Bleed damage every 3 sec until the target dies or leaves combat.
Refunds a stack when the target dies.
Awards 1 combo point plus 1 additional per active bone spike.
You regain 78 Energy each time your Garrote or Rupture deal Bleed damage to a poisoned target.
If an enemy dies while afflicted by your Rupture, you regain energy based on its remaining duration.
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 78
PvP 특성 (1)
Casting Envenom with at least 5 combo points on a target afflicted by your Garrote, Rupture, and lethal poison deals (23.76%31.3632% of Attack power) Nature damage, and reduces their movement speed by 90% for 2 sec.
전문화 (7)
Finishing move that deals damage with your pistol, increasing your critical strike chance by 20%.
1 point : \26%37.752% of Attack power) * ((Attack power + Offhand attack power) * 2 / 3) / Attack power) * 1] damage, 3 sec
2 points: \26%37.752% of Attack power) * ((Attack power + Offhand attack power) * 2 / 3) / Attack power) * 2] damage, 6 sec
3 points: \26%37.752% of Attack power) * ((Attack power + Offhand attack power) * 2 / 3) / Attack power) * 3] damage, 9 sec
4 points: \26%37.752% of Attack power) * ((Attack power + Offhand attack power) * 2 / 3) / Attack power) * 4] damage, 12 sec
5 points: \26%37.752% of Attack power) * ((Attack power + Offhand attack power) * 2 / 3) / Attack power) * 5] damage, 15 sec
\26%37.752% of Attack power) * ((Attack power + Offhand attack power) * 2 / 3) / Attack power) * 6] damage, 18 sec]
\26%37.752% of Attack power) * ((Attack power + Offhand attack power) * 2 / 3) / Attack power) * 7] damage, 21 sec]
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.260.37752)
Strikes up to 5 nearby targets for (50%110% of Attack power) Physical damage, and causes your single target attacks to also strike up to 4 additional nearby enemies for 50% of normal damage for 10 sec.
Blade Flurry now instantly strikes up to 8 nearby targets for (50%110% of Attack power) Physical damage.
Finishing move that dispatches the enemy, dealing damage per combo point:
1 point : \31.5%46.2% of Attack power) * 1] damage
2 points: \31.5%46.2% of Attack power) * 2] damage
3 points: \31.5%46.2% of Attack power) * 3] damage
4 points: \31.5%46.2% of Attack power) * 4] damage
5 points: \31.5%46.2% of Attack power) * 5] damage
\31.5%46.2% of Attack power) * 6] damage]
\31.5%46.2% of Attack power) * 7] damage]
Effect #1 School Damage
Value: 0 (AP mod: 0.3150.462)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 200%
Affected Spells:
(and 95 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 200%
Affected Spells:
(and 95 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 200%
Affected Spells:
(and 95 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 200%
Affected Spells:
(and 95 more.)
Effect #18 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 020
Draw a concealed pistol and fire a quick shot at an enemy, dealing \37.6%60% of Attack power) * \\ -- 2H, DW / Attack power] Physical damage and reducing movement speed by 30% for 6 sec.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.3760.6)
Viciously strike an enemy, causing \60%88% of Attack power) * ((max(0, min(Level - 10, 10)) * 8 + 195) / 275)] Physical damage.\
Awards 1 combo point each time it strikes.
Effect #1 School Damage
Value: 0 (AP mod: 0.60.88)
특성 (7)
Between the Eyes has a 5% chance per combo point spent to grant 45 combo points.
Charge to your target with your blades out, dealing \60%88% of Attack power)% * 200 / 100] Physical damage to the target and (60%88% of Attack power)% to all other nearby enemies.
While Blade Flurry is active, damage to non-primary targets is increased by 100%.
Generates 25 Energy over 5 sec.
Increases your Energy regeneration rate by 25%30%.
Effect #1 Effect #1 Apply Aura: Mod Power Regen %: Modifies Effect #1's Value
Value: 2530
Ambush, Sinister Strike, and Dispatch have a 10%15% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 8 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1015
Strikes an enemy, dealing (160%232.32% of Attack power) Physical damage and causing the target to take 15% increased damage from your abilities for 12 sec.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 1.62.3232)
Finishing move that teleports to an enemy within 10 yds, striking with both weapons for Physical damage. Number of strikes increased per combo point.
100% of damage taken during effect is delayed, instead taken over 8 sec.
1 point : \80%125.453% of Attack power) + (80%125.453% of Attack power)) * 2] over 0.40 sec
2 points: \80%125.453% of Attack power) + (80%125.453% of Attack power)) * 3] over 0.80 sec
3 points: \80%125.453% of Attack power) + (80%125.453% of Attack power)) * 4] over 1.20 sec
4 points: \80%125.453% of Attack power) + (80%125.453% of Attack power)) * 5] over 1.60 sec
5 points: \80%125.453% of Attack power) + (80%125.453% of Attack power)) * 6] over 2.00 sec
\80%125.453% of Attack power) + (80%125.453% of Attack power)) * 7] over 2.40 sec]
\80%125.453% of Attack power) + (80%125.453% of Attack power)) * 8] over 2.80 sec]
Roll the Bones has a 10%15% increased chance of granting additional matches.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1015
전문화 (6)
Stab the target, causing \57%69% of Attack power) * ((max(0, min(Level - 10, 10)) * 11 + 260) / 370)] Physical damage. Damage increased by 20% when you are behind your target \.
Awards 1 combo point.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.570.69)
Finishing move that launches explosive Black Powder at all nearby enemies dealing Physical damage. Deals reduced damage beyond 8 targets.\
1 point : \8.78%11.69% of Attack power) * 1] damage
2 points: \8.78%11.69% of Attack power) * 2] damage
3 points: \8.78%11.69% of Attack power) * 3] damage
4 points: \8.78%11.69% of Attack power) * 4] damage
5 points: \8.78%11.69% of Attack power) * 5] damage
\8.78%11.69% of Attack power) * 6] damage]
\8.78%11.69% of Attack power) * 7] damage]
Effect #1 School Damage
Value: 0 (AP mod: 0.08780.1169)
Strike the target, dealing (150%181.5% of Attack power) Physical damage.
While Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage.
Awards 2 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 1.51.815)
Sprays shurikens at all enemies within 10 yards, dealing \34.75%42.0475% of Attack power) * \\ -- 2H, DW / Attack power] Physical damage. Deals reduced damage beyond 8 targets.\
Awards 1 combo points per target hit.
Effect #1 School Damage
Value: 0 (AP mod: 0.34750.420475)
Throws a shuriken at an enemy target for \19.656%23.7838% of Attack power) * \\ -- 2H, DW / Attack power] Physical damage.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.196560.237838)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 200%
Affected Spells:
(and 95 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 200%
Affected Spells:
(and 95 more.)
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 200%
Affected Spells:
(and 95 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 200%
Affected Spells:
(and 95 more.)
NEW Effect #11 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 10
특성 (4)
Lash the target for (50%60% of Attack power) Shadow damage, causing each combo point spent within 12 sec to lash for an additional (10% of Attack power). Dealing damage with Flagellation increases your Mastery by (1 * $mas)%, persisting 12 sec after their torment fades.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.50.6)
Punctures your target with your shadow-infused blade for (65.352%79.0759% of Attack power) Shadow damage, bypassing armor.\
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.653520.790759)
Lashes out at the target, inflicting (270%326.7% of Attack power) Shadow damage and causing your next 3 finishing moves to cost no Energy.
Awards 3 combo points.
Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets.
1 point : \17.64%20% of Attack power) * 1 * 3] total damage
2 points: \17.64%20% of Attack power) * 2 * 3] total damage
3 points: \17.64%20% of Attack power) * 3 * 3] total damage
4 points: \17.64%20% of Attack power) * 4 * 3] total damage
5 points: \17.64%20% of Attack power) * 5 * 3] total damage
\17.64%20% of Attack power) * 6 * 3] total damage]
\17.64%20% of Attack power) * 7 * 3] total damage]
Cooldown is reduced by 1 sec for every combo point you spend.
Deathstalker (7)
Assassination:
Your next Fan of Knives after applying Deathstalker's Mark deals an additional (20%100% of Attack power) Plague damage and generates 1 additional combo point.
Subtlety:
Your next Shuriken Storm after applying Deathstalker's Mark deals an additional (20%100% of Attack power) Plague damage and generates 1 additional combo point.
Assassination:
Ambush from Stealth applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (70%120% of Attack power) Plague damage and increasing the damage of your next Ambush or Mutilate by 25%.40%.
You may only have one target Marked at a time.
Subtlety:
Shadowstrike from Stealth or Shadow Dance applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing (70%120% of Attack power) Plague damage and increasing the damage of your next by 25%.40%.
You may only have one target Marked at a time.
Your damaging abilities against enemies above 20% health have a very high chance to apply Fatal Intent. When an enemy falls below 20% health, Fatal Intent inflicts \\ * (1 + Versatility)] Plague damage per stack.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0 (AP mod: 00.15)
(Coefficient : 80)
Assassination:
After Deathmark expires, gain 30 sec of 10%20% increased Nature damage.
Subtlety:
After Shadow Blades expires, gain 30 sec of 10%20% increased Shadow damage.
If you have critically struck with $?s51723\$?s197835\, increase the critical strike chance of $?s51723\$?s197835\ and $?s121411\$?s319175\ by 15% and critical strike damage by 24% for 12 sec.
Damage dealt to targets other than your Marked target deals 3%5% Plague damage to your Marked target.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 35
Assassination:
Shiv additionally increases the damage of your next Envenom by 10%.15%.
Subtlety:
Symbols of Death additionally increases the damage of your next Eviscerate or Black Powder by 10%.15%.
Effect #1 Apply Aura: Proc Trigger Spell: Modifies Damage/Healing Done
Value: 1015
Fatebound (4)
Damage dealt when your Fatebound Coin flips tails is increased by 21%30% if there are no other enemies near the target.
Effect #1 Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2130
Outlaw:
Fate Intertwined duplicates 20%30% of Dispatch critical strike damage as Cosmic to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 20%30% to the primary target instead.
Assassination:
Fate Intertwined duplicates 20%30% of Envenom critical strike damage as Cosmic to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 20%30% to the primary target instead.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2030
When your Fatebound Coin flips the same face for the seventh time in a row, keep the lucky coin to gain 7% Agility until you leave combat for 10 seconds. If you already have a lucky coin, it instead deals (170%360% of Attack power) Cosmic damage to your target.
Flip a Fatebound Coin each time a finishing move consumes 5 or more combo points. Heads increases the damage of your attacks by 3%10%, lasting 15 sec or until you flip Tails. Tails deals (100%180% of Attack power) Cosmic damage to your target.
For each time the same face is flipped in a row, Heads increases damage by an additional 1%2% and Tails increases its damage by 10%.
Trickster (2)
Outlaw:
Blade Flurry damage is increased by 15%20% while Flawless Form is active.
Effect #2 Effect #1 Apply Aura: Modifies Effect #3's Value (Label)
Value: 1520
Affected Spells:
Effect #3 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 4050
Subtlety:
and Shadowstrike now also strike with an Unseen Blade dealing (150%320% of Attack power) damage. Targets struck are Fazed for 10 sec.
Fazed enemies take 5% more damage from you and cannot parry your attacks.
This effect may occur once every 20 sec.
Outlaw:
Sinister Strike and Ambush now also strike with an Unseen Blade dealing (150%320% of Attack power) damage. Targets struck are Fazed for 10 sec.
Fazed enemies take 5% more damage from you and cannot parry your attacks.
This effect may occur once every 20 sec.
주문 (4)
Ambush the target, causing (151.228%200% of Attack power) Physical damage.\
Awards 2 combo point\.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.512282)
Finishing move that disembowels the target, causing damage per combo point.\
1 point : \21%28% of Attack power) * 1] damage
2 points: \21%28% of Attack power) * 2] damage
3 points: \21%28% of Attack power) * 3] damage
4 points: \21%28% of Attack power) * 4] damage
5 points: \21%28% of Attack power) * 5] damage
\21%28% of Attack power) * 6] damage]
\21%28% of Attack power) * 7] damage]
Effect #1 School Damage
Value: 0 (AP mod: 0.210.28)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy which instantly inflicts (5.6%7.4% of Attack power) Nature damage.
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, which instantly inflicts (3.08%4.07% of Attack power) Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.
특성 (2)
Deal (260%346% of Attack power) Physical damage to an enemy, extracting their anima to Animacharge a combo point for 45 sec.
Damaging finishing moves that consume the same number of combo points as your Animacharge function as if they consumed 7 combo points.
Awards 2 combo point.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.63.46)
Attack with your \, dealing (95.04%125.4% of Attack power)% Physical damage, dispelling all enrage effects and applying a concentrated form of your active Non-Lethal poison.
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.95041.254)
성약의 단 능력 (3)
Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for \8.6152%11.374% of Attack power) * 12 / 2] Shadow damage over 12 sec. Subsequent poison applications will instantly deal (6.16%8.14% of Attack power) Shadow damage.
Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for \8.6152%11.374% of Attack power) * 12 / 2] Shadow damage over 12 sec. Subsequent poison applications will instantly deal (6.16%8.14% of Attack power) Shadow damage.
Coats your weapons with a Lethal Poison that lasts for 5 min. Each strike has a 30% chance to poison the enemy for \8.6152%11.374% of Attack power) * 12 / 2] Shadow damage over 12 sec. Subsequent poison applications will instantly deal (6.16%8.14% of Attack power) Shadow damage.
3단계 아제라이트 능력 (아이템 레벨 220) (5)
When Mutilate applies Lethal Poison with both daggers, it poisons the target for an additional \1.151.00 * (1 + Versatility) * 1.14)] damage.
Fan of Knives damage is increased by \1.151.00 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.151.00 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Vendetta poisons the target, dealing \1.151.00 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Garrote cast from Stealth generates 2 additional Combo Points and deals \1.151.00 * (1 + Versatility) * 1.14)] additional damage every 2 sec for 18 sec.
Envenom deals \1.151.00 * (1 + Versatility) * 1.14)] additional damage per combo point, and Envenom lasts for (1000 / 1000) sec longer when it critically strikes.
관련 아제라이트 능력 주문 (아이템 레벨 220) (5)
Fan of Knives damage is increased by \1.151.00 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.151.00 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Fan of Knives damage is increased by \1.151.00 * (1 + Versatility))]. For each of the first 5 critical strikes, it will fire a second spray of knives at that location, dealing \1.151.00 * (1 + Versatility)) * 2] damage to enemies within 8 yards. This second spray of knives always critically hits.
Vendetta poisons the target, dealing \1.151.00 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Vendetta poisons the target, dealing \1.151.00 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
Vendetta poisons the target, dealing \1.151.00 * (1 + Versatility) * 1.14)] Nature damage over 20 sec, and grants you 40 energy over 20 sec.
직업 도구
정기
특성
고양
특성
복원
특성
전문화 (2)
Elemental Shaman baseline passive
Effect #38 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 390%
Affected Spells:
(and 33 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 390%
Affected Spells:
(and 33 more.)
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 4726%
Affected Spells:
Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 4360%
Affected Spells:
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 6780%
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 5159%
Affected Spells:
Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5159%
Affected Spells:
Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 2757%
Affected Spells:
REMOVED Effect #19 Apply Aura: Modifies Effect #1's Value (Label)
Value: 300%
Affected Spells:
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 164150%
Affected Spells:
Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 294%
Affected Spells:
Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 57102%
Affected Spells:
Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: -130%
Affected Spells:
Effect #26 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
(and 33 more.)
Effect #27 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:
(and 33 more.)
NEW Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 24%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 390%
Affected Spells:
(and 33 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 390%
Affected Spells:
(and 33 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 70
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: 4726%
Affected Spells:
Effect #6 Apply Aura: Modifies Damage/Healing Done
Value: 4360%
Affected Spells:
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: 6780%
Affected Spells:
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 70
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 5159%
Affected Spells:
Effect #17 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 5159%
Affected Spells:
Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 2757%
Affected Spells:
REMOVED Effect #19 Apply Aura: Modifies Effect #1's Value (Label)
Value: 300%
Affected Spells:
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 164150%
Affected Spells:
Effect #21 Apply Aura: Modifies Damage/Healing Done
Value: 294%
Affected Spells:
Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: 57102%
Affected Spells:
Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: -130%
Affected Spells:
Effect #26 Apply Aura: Modifies Damage/Healing Done
Value: 30%
Affected Spells:
(and 33 more.)
Effect #27 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 30%
Affected Spells:
(and 33 more.)
Effect #28 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 30
NEW Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 24%
Affected Spells:
NEW Effect #29 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 0
Flame Shock periodic damage has a chance to reset the remaining cooldown on Lava Burst and cause your next Lava Burst to be instant.
Procs flags changes: REMOVED Deal Harmful Periodic
ProcChance changed from 100 to 0
특성 (9)
Instantly shocks the target with concussive force, causing (283.43%508.86% of Spell power) Nature damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.83435.0886)
(Pvp Multiplier: 0.891)
Your damaging spells incite the earth around you to come to your aid for 6 sec, repeatedly dealing (13.75%31.46% of Spell power) Nature damage to your most recently attacked target.
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.31950.3884 * 6 / 1 * (1 + Versatility) * 1.391 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Causes the earth within 8 yards of your target to tremble and break, dealing \0.31950.3884 * 6 / 1 * (1 + Versatility) * 1.391 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at your target.
NEW Effect #5 Dummy
Value: 0
Hurls frigid ice at the target, dealing (163.35%431.216% of Spell power) Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 10 Maelstrom.
Generates 12 Maelstrom.
Effect #1 School Damage
Value: 0 (SP mod: 1.63354.31216)
(Pvp Multiplier: 1.851)
Casting Lava Burst has a chance to replace your next Frost Shock with Icefury, stacking up to 2 times.
Icefury
Hurls frigid ice at the target, dealing (163.35%431.216% of Spell power) Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 10 Maelstrom.
Generates 12 Maelstrom.
Summons a totem at the target location that erupts dealing (99%141.57% of Spell power) Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing \54.45%77.8635% of Spell power) * (1.071)] Fire damage to all enemies within 8 yards.
Cooldown changed from 1 min cooldown to 30 sec cooldown
Casting Lava Burst has a 25%60% chance to cause your next Lightning Bolt or Chain Lightning cast to trigger Elemental Overload an additional time, stacking up to 2 times.
Effect #2 Apply Aura: Modifies Proc Chance (Label)
Value: 2560
Affected Spells:
Imbue your shield with the element of Lightning for 1 hour, giving Lightning Bolt and Chain Lightning a chance to call down 2 Thunderstrikes on your target for (20%71.5% of Spell power) Nature damage.
PvP 특성 (1)
Summons a totem with 4% of your health at the target location for 6 sec that forms a circuit of electricity that enemies cannot pass through.
Cost changed from None to 1.0% of base mana
전문화 (1)
Effect #22 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15.50%
Affected Spells:
(and 33 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15.50%
Affected Spells:
(and 33 more.)
Effect #5 Apply Aura: Modifies Damage/Healing Done
Value: -21%
Affected Spells:
NEW
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 4726%
Affected Spells:
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: -40%
Affected Spells:
Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 4034%
Affected Spells:
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 4360%
Affected Spells:
Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: -90%
Affected Spells:
Effect #23 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:
REMOVED Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 15.50%
Affected Spells:
(and 33 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 15.50%
Affected Spells:
(and 33 more.)
Effect #3 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 15.50
Effect #13 Apply Aura: Modifies Damage/Healing Done
Value: 4726%
Affected Spells:
Effect #11 Apply Aura: Modifies Damage/Healing Done
Value: -40%
Affected Spells:
Effect #4 Apply Aura: Mod Pet Damage %: Modifies Damage/Healing Done
Value: 15.50
Effect #18 Apply Aura: Modifies Damage/Healing Done
Value: 4034%
Affected Spells:
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 4360%
Affected Spells:
Effect #22 Apply Aura: Modifies Damage/Healing Done
Value: -90%
Affected Spells:
Effect #23 Apply Aura: Modifies Damage/Healing Done
Value: 100%
Affected Spells:
REMOVED Effect #25 Apply Aura: Modifies Damage/Healing Done
Value: 0%
Affected Spells:
NEW Effect #25 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
특성 (13)
While Feral Spirits are active, Chain Lightning and Crash Lightning causes your wolves to attack all nearby enemies for \1.1551.26] Physical damage every 2 sec for the next 8 sec.
Transform into an Air Ascendant for 15 sec, immediately dealing (187.5%215.625% of Attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.\
Electrocutes all enemies in front of you, dealing \26.4%30.36% of Attack power) * \\ -- 2H, DW / Attack power] Nature damage. Hitting 2 or more targets enhances your weapons for 12 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal \24%27.6% of Attack power) * \\ -- 2H, DW / Attack power] Nature damage to all targets in front of you. Damage reduced beyond 6 targets.\
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.2640.3036)
Strike your target for (65%74.75% of Attack power) Physical damage, increase your chance to activate Windfury Weapon by 200%, and increases damage dealt by Windfury Weapon by 10% for 8 sec.
Effect #3 School Damage
Value: 0 (AP mod: 0.650.7475)
Enhancement
Harnesses the raw power of the elements, dealing (175%201.25% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charge.
Elemental
Harnesses the raw power of the elements, dealing (175%201.25% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 8% or Mastery by (8 * 1.875)% for 10 sec.
Lunge at your enemy as a ghostly wolf, biting them to deal (9%10.35% of Attack power) Physical damage.
Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing (43.34%49.841% of Attack power) Flamestrike damage to up to 6 targets within 8 yds of your Flame Shock targets.\
Strike your target with an icy blade, dealing (124.2%142.83% of Attack power) Frost damage and snaring them by 50% for 6 sec.
Ice Strike increases the damage of your next Frost Shock by 100%\.
Effect #1 School Damage
Value: 0 (AP mod: 1.2421.4283)
(Pvp Multiplier: 1.451)
Charges your off-hand weapon with lava and burns your target, dealing (130.8%150.42% of Attack power) Fire damage.
Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon. \\
Effect #1 School Damage
Value: 0 (AP mod: 1.3081.5042)
(Pvp Multiplier: 1.251)
Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of \117%134.55% of Attack power)% + (117%134.55% of Attack power)%] Physical damage.\
Shatters a line of earth in front of you with your main hand weapon, causing (184%211.6% of Attack power) Flamestrike damage and Incapacitating any enemy hit for 2 sec.
Effect #1 School Damage
Value: 0 (AP mod: 1.842.116)
Stormstrike, Ice Strike, and Lava Lash have a 100% chance to discharge electricity at your target, dealing (35%40.25% of Attack power) Nature damage.
Imbue your main-hand weapon with the element of Wind for 1 hour. Each main-hand attack has a 25% chance to trigger \ extra attacks, dealing (27%31.05% of Attack power)% Physical damage each.\
PvP 특성 (1)
If there are more than 2 enemy within 8 yards when you cast Stormstrike, you also cast a Chain Lightning on the target, dealing (63.5%73.025% of Spell power) Nature damage.
Otherwise, you conjure bolts of lightning to up to 2 furthest enemy within 40 yards dealing (50% of Spell power) Nature damage.
전문화 (1)
Restoration Shaman core passive
Effect #28 Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 540%
Affected Spells:
(and 33 more.)
Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 540%
Affected Spells:
(and 33 more.)
Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: 128146%
Affected Spells:
REMOVED Effect #10 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -35%
Affected Spells:
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 145228%
Affected Spells:
Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 108179%
Affected Spells:
Effect #18 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 108179%
Affected Spells:
Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 611%
Affected Spells:
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Effect #26 Apply Aura: Modifies Damage/Healing Done
Value: 250%
Affected Spells:
Effect #27 Apply Aura: Modifies Damage/Healing Done
Value: -200%
Affected Spells:
Effect #28 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
(and 14 more.)
Effect #29 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
(and 14 more.)
NEW Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 34%
Affected Spells:
Effect #3 Apply Aura: Modifies Damage/Healing Done
Value: 540%
Affected Spells:
(and 33 more.)
Effect #4 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 540%
Affected Spells:
(and 33 more.)
Effect #9 Apply Aura: Modifies Damage/Healing Done
Value: 128146%
Affected Spells:
REMOVED Effect #10 Apply Aura: Modifies Damage/Healing Done (Label)
Value: -35%
Affected Spells:
Effect #16 Apply Aura: Modifies Damage/Healing Done
Value: 145228%
Affected Spells:
Effect #17 Apply Aura: Modifies Damage/Healing Done
Value: 108179%
Affected Spells:
Effect #18 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 108179%
Affected Spells:
Effect #19 Apply Aura: Modifies Damage/Healing Done
Value: 611%
Affected Spells:
Effect #20 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
Effect #26 Apply Aura: Modifies Damage/Healing Done
Value: 250%
Affected Spells:
Effect #27 Apply Aura: Modifies Damage/Healing Done
Value: -200%
Affected Spells:
Effect #28 Apply Aura: Modifies Damage/Healing Done
Value: 50%
Affected Spells:
(and 14 more.)
Effect #29 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 50%
Affected Spells:
(and 14 more.)
NEW Effect #10 Apply Aura: Modifies Damage/Healing Done
Value: 34%
Affected Spells:
특성 (6)
Deal \43.69%67.2826% of Spell power) * 1] Nature damage every 1 sec to up to 5 enemies inside of your Healing Rain.
When you heal with your Healing Wave, Healing Surge, or Riptide you have a 30% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 15% of the amount healed. Critical strikes increase this chance to 60%.
Rank 1: When you heal with your Healing Wave, Healing Surge, or Riptide you have a 30% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 15%25% of the amount healed. Critical strikes increase this chance to 60%.
Rank 2: When you heal with your Healing Wave, Healing Surge, or Riptide you have a 30% chance to summon an Ancestral spirit to aid you, instantly healing an injured friendly party or raid target within 40 yards for 30%50% of the amount healed. Critical strikes increase this chance to 60%.
Summons a totem at the target location for 30 sec. All allies within \ yards of the totem gain 10% increased health. If an ally dies, the totem will be consumed to allow them to Reincarnate with 20% health and mana.
Cannot reincarnate an ally who dies to massive damage.
Effect #1 NEW Effect #1 Dummy
Value: 10
A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for (275%220% of Spell power) and increases their maximum health by 10% for 6 sec.
Effect #1 Heal
Value: 0 (SP mod: 2.752.2)
Casting Healing Rain has a 100% chance to activate Downpour, allowing you to cast Downpour within 6 sec.
Downpour
A burst of water at your Healing Rain's location heals up to 5 injured allies within 12 yards for (275%220% of Spell power) and increases their maximum health by 10% for 6 sec.
Spirit Link Totem reduces damage taken by an additional 5%, and it restores (1200%780% of Spell power) health to all nearby allies 1 second after it is dropped. Healing reduced beyond 5 targets.
PvP 특성 (1)
Healing Rain is now instant, 30% more effective, and costs 45% less mana.
Effect #1 NEW Effect #4 Apply Aura: Modifies Resource Generation (Label)
Value: -45%
Affected Spells:
Stormbringer (3)
When Tempest strikes more than one target, your next 2 Chain Lightning spells are instant cast and deal 75%40% increased damage.
Increases the critical strike chance of your Nature damage spells by 5% and the critical strike damage of your Nature spells by 5%.
Effect #2 REMOVED Effect #4 Apply Aura: Modifies Critical Strike Chance (Label)
Value: 5
Affected Spells:
REMOVED Effect #6 Apply Aura: Modifies Critical Strike Damage (Label)
Value: 5%
Affected Spells:
Enhancement:
Every 40 Maelstrom Weapon stacks spent replaces your next Lightning Bolt with Tempest.
Tempest0.2% of base mana40 yd range2 sec cast
Requires ShamanDeal (270%310.5% of Spell power) Nature damage to your target, and \270%310.5% of Spell power) * 50 / 100] Nature damage to other enemy targets within 8 yds of your target.
Elemental:
Every 400300 Maelstrom spent replaces your next Lightning Bolt with Tempest.
Tempest0.2% of base mana40 yd range2 sec cast
Requires ShamanDeal (270%310.5% of Spell power) Nature damage to your target, and \270%310.5% of Spell power) * 50 / 100] Nature damage to other enemy targets within 8 yds of your target.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 400300
Totemic (5)
Enhancement:
Lava Lash has a chance to summon a Searing Totem to hurl Searing Bolts that deal (60%34.5% of Spell power) Fire damage to a nearby enemy. Lasts 8 sec.
Increases the size and radius of your totems by 15%, and the health of your totems by 30%.
Effect #3 NEW Effect #3 Apply Aura: Modifies Effect #1's Value (Label)
Value: 30%
Affected Spells:
NEW Effect #4 Apply Aura: Modifies Effect #2's Value (Label)
Value: 30%
Affected Spells:
NEW Effect #5 Apply Aura: Modifies Effect #2's Value (Label)
Value: 30%
Affected Spells:
Enhancement:
Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for (80%46% of Spell power) Fire damage.
NEW Effect #4 Apply Aura: Modifies Effect #3's Value (Label)
Value: 25
Affected Spells:
Enhancement:
Summons a totem at the target location that creates a Tremor immediately and every 6 sec for (91%104.65% of Attack power) Flamestrike damage. Damage reduced beyond 5 targets. Lasts 24 sec.
Enhancement:
Stormstrike has a chance to unleash a Surging Bolt at your Surging Totem, increasing the totem's damage by 10%, and then redirecting the bolt to your target for (80%92% of Attack power) Nature damage. The damage bonus effect can stack.
Farseer (1)
Reduces the cooldown of Nature's Guardian by 1015 sec and causes it to heal for an additional 5%10% of your maximum health.
Effect #3 Effect #1 Apply Aura: Modifies Buff Duration (Label)
Value: -10000-15000
Affected Spells:
Effect #2 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 510
NEW Effect #3 Apply Aura: Modifies Effect #2's Value (Label)
Value: 50
Affected Spells:
주문 (3)
Restoration:
Sears the target with fire, causing (19.5%22.425% of Spell power) Volcanic damage and then an additional (104.4%120.06% of Spell power) Volcanic damage over 18 sec.
Flame Shock can be applied to a maximum of 6 targets.
Elemental, Enhancement:
Sears the target with fire, causing (19.5%22.425% of Spell power) Volcanic damage and then an additional (104.4%120.06% of Spell power) Volcanic damage over 18 sec.
Flame Shock can be applied to a maximum of 6 targets.
If Flame Shock is dispelled, a volcanic eruption wells up beneath the dispeller, exploding for (453.6% of Spell power) Volcanic damage and knocking them into the air.
Effect #2 Effect #1 School Damage
Value: 0 (SP mod: 0.1950.22425)
Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.1160.1334)
Hurls a bolt of lightning at the target, dealing (114%131.1% of Spell power) Nature damage.\
Effect #1 School Damage
Value: 0 (SP mod: 1.141.311)
Elemental:
Surround yourself with a shield of lightning for 1 hour.
Melee attackers have a 100% chance to suffer (15%21.75% of Spell power) Nature damage and have a 100% chance to generate 5 Maelstrom.
Only one Elemental Shield can be active on the Shaman at a time.
Enhancement:
Surround yourself with a shield of lightning for 1 hour.
Melee attackers have a 100% chance to suffer (15%21.75% of Spell power) Nature damage and have a 50% chance to generate a stack of Maelstrom Weapon.
Only one Elemental Shield can be active on the Shaman at a time.
Restoration:
Surround yourself with a shield of lightning for 1 hour.
Melee attackers have a 100% chance to suffer (15%21.75% of Spell power) Nature damage.
Only one Elemental Shield can be active on the Shaman at a time.
특성 (12)
Restoration
Hurls a lightning bolt at the enemy, dealing (63.5%73.025% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Enhancement
Hurls a lightning bolt at the enemy, dealing (63.5%73.025% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Elemental
Hurls a lightning bolt at the enemy, dealing (63.5%73.025% of Spell power) Nature damage and then jumping to additional nearby enemies. Affects 3 total targets.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.6350.73025)
Enhancement:
Using Stormstrike has a 7% chance to activate Ascendance for 6.0 sec.
Ascendance
Transform into an Air Ascendant for 15 sec, immediately dealing (187.5%215.625% of Attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.\
Elemental:
Harnesses the raw power of the elements, dealing (175%201.25% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
Enhancement:
Harnesses the raw power of the elements, dealing (175%201.25% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charge.
Effect #1 School Damage
Value: 0 (SP mod: 1.752.0125)
(Pvp Multiplier: 0.851)
Increases all Fire and Frost damage you deal by 3%.
NEW Effect #5 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 3%
Affected Spells:
NEW Effect #6 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 3%
Affected Spells:
Chills the target with frost, causing (63%72.45% of Spell power) Frost damage and reducing the target's movement speed by 50% for 6 sec.
Effect #1 School Damage
Value: 0 (SP mod: 0.630.7245)
Enhancement, Restoration
Hurls molten lava at the target, dealing (97.2%138.996% of Spell power) Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.
Elemental
Hurls molten lava at the target, dealing (97.2%138.996% of Spell power) Fire damage. Lava Burst will always critically strike if the target is affected by Flame Shock.
When your health is brought below 35%, you instantly heal for 27%20% of your maximum health. Cannot occur more than once every 45 sec.
NEW Effect #2 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 0%
Affected Spells:
Elemental:
Blast your target with a Primordial Wave, dealing (65% of Spell power) Elemental damage and applying Flame Shock to them.
Your next Lava Burst will also hit all targets affected by your Flame Shock for 80%50% of normal damage.
Effect #3 Dummy
Value: 8050
Elemental:
Primordial Wave grants you 20%10% Haste plus 4% for each additional Lava Burst generated by Primordial Wave for 12 sec.
Enhancement:
Primordial Wave grants you 20%10% Haste plus 4% for each additional Lightning Bolt generated by Primordial Wave for 12 sec.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 2010
Summons a totem with (530 * Total health / 100) health at the feet of the caster for 30 sec, granting the caster a shield absorbing 0 damage for 15 sec, and up to an additional 0 every 5 sec.
Calls down a bolt of lightning, dealing (10.4485%15.1503% of Spell power) Nature damage to all enemies within 10 yards, reducing their movement speed by 40% for 5 sec, and knocking them \. Usable while stunned.
Effect #1 School Damage
Value: 0 (SP mod: 0.1044850.151503)
Summons a totem at the target location for 15 sec, continually granting all allies who pass within 10 yards 40% increased movement speed for 5 sec.
Cost changed from None to 1.0% of base mana
령 능력 (4)
Elemental, Restoration:
Secrets of Living Flame prevents you from accessing Frost magic.
Elemental Blast
Harnesses the raw power of the elements, dealing (175%201.25% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
Enhancement:
Secrets of Living Flame prevents you from accessing Frost magic.
Elemental Blast
Harnesses the raw power of the elements, dealing (175%201.25% of Spell power) Elemental damage and increasing your Critical Strike or Haste by 3% or Mastery by (3 * 1.875)% for 10 sec.
If Lava Burst is known, Elemental Blast replaces Lava Burst and gains 1 additional charge.
Secrets of Living Flame prevents you from accessing Frost magic.
Frost Shock
Chills the target with frost, causing (63%72.45% of Spell power) Frost damage and reducing the target's movement speed by 50% for 6 sec.
Secrets of Living Flame prevents you from accessing Frost magic.
Icefury
Hurls frigid ice at the target, dealing (163.35%431.216% of Spell power) Frost damage and causing your next 2 Frost Shocks to deal 225% increased damage and generate 10 Maelstrom.
Generates 12 Maelstrom.
Elemental:
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.31950.3884 * 6 / 1 * (1 + Versatility) * 1.391 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Restoration:
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.31950.3884 * 6 / 1 * (1 + Versatility) * 1.391 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
Enhancement:
Causes the earth within 8 yards of the target location to tremble and break, dealing \0.31950.3884 * 6 / 1 * (1 + Versatility) * 1.391 * 1 * 1 * 1 * 1] Physical damage over 6 sec and has a 5% chance to knock the enemy down. Multiple uses of Earthquake may overlap.
This spell is cast at a selected location.
성약의 단 능력 (1)
Restoration (Restoration Shaman)
Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate (80% of Spell power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (91% of Spell power) health.
Casting this ability again while the totem is active will relocate the totem.
Elemental, Enhancement
Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate (80% of Spell power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (91% of Spell power) health.
Casting this ability again while the totem is active will relocate the totem.Summon a totem at the target location for 30 sec. Your next 3 damage spells or abilities will cause the totem to radiate (80% of Spell power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (91% of Spell power) health.
Casting this ability again while the totem is active will relocate the totem.
직업 도구
고통
특성
악마
특성
파괴
특성
전문화 (1)
Effect #8 Effect #9 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: -2035%
Affected Spells:
NEW Effect #8 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 35%
Affected Spells:
NEW Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: -20%
Affected Spells:
REMOVED Effect #12 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #13 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
Effect #9 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: -2035%
Affected Spells:
NEW Effect #8 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 35%
Affected Spells:
NEW Effect #16 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: -20%
Affected Spells:
특성 (2)
Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 sec.
The Darkglare will serve you for 20 sec, blasting its target for (53.0238%71.5821% of Spell power) Shadow damage, increased by 25% for every damage over time effect you have active on their current target.
Afflicts one target with (244.904%355.11% of Spell power) Shadow damage over 16 sec.
If dispelled, deals \30.613%44.3888% of Spell power) * 2323 / 100] damage to the dispeller and silences them for 4 sec.\
Effect #1 Effect #2 Apply Aura: Periodic Damage: Modifies Damage/Healing Done
Value: 0 (SP mod: 0.306130.443888)
특성 (2)
Grants access to the following abilities:
Demonbolt
Send the fiery soul of a fallen demon at the enemy, causing (131.68%204.104% of Spell power) Shadowflame damage.\
Demonic Core
When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core.
When your summoned Dreadstalkers fade away, you have a 35%50% chance to absorb their life essence, granting you a stack of Demonic Core.
Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
Critical strikes from your spells and your demons deal 4% increased damage.
Effect #6 REMOVED Effect #1 Apply Aura: Modifies Critical Strike Damage
Value: 4%
Affected Spells:
(and 82 more.)
REMOVED Effect #2 Apply Aura: Mod Pet Stat %: Modifies Effect #5's Value
Value: 4
REMOVED Effect #3 Apply Aura: Mod Pet Stat %: Modifies Effect #5's Value
Value: 4
REMOVED Effect #4 Apply Aura: Mod Pet Stat %: Modifies Effect #5's Value
Value: 4
REMOVED Effect #5 Apply Aura: Mod Pet Stat %: Modifies Effect #5's Value
Value: 4
NEW Effect #1 Apply Aura On Pet: Mod Melee Critical Damage %:
Value: 4
전문화 (2)
Unleashes a devastating blast of chaos, dealing a critical strike for \190.141%228.169% of Spell power)] Chaos damage. Damage is further increased by your critical strike chance.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.901412.28169)
NEW Effect #5 Apply Aura: Modifies Buff Duration (Label)
Value: -6000
Affected Spells:
NEW Effect #6 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 0%
Affected Spells:
NEW Effect #7 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 0%
Affected Spells:
NEW Effect #8 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 45%
Affected Spells:
REMOVED Effect #9 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #10 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #11 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
REMOVED Effect #12 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 0
NEW Effect #5 Apply Aura: Modifies Buff Duration (Label)
Value: -6000
Affected Spells:
NEW Effect #6 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 0%
Affected Spells:
NEW Effect #7 Apply Aura: Modifies Periodic Damage/Healing Done (Label)
Value: 0%
Affected Spells:
NEW Effect #8 Apply Aura: Modifies Damage/Healing Done (Label)
Value: 45%
Affected Spells:
특성 (4)
Triggers an explosion on the target, dealing (134.99%168.737% of Spell power) Fire damage.\
Generates 5 Soul Shard Fragments.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 1.34991.68737)
Your critical strikesWhen your direct damaging abilities deal a critical strike, they have a chance to reset the cooldown of Soul Fire and reduce the cast time of your next Soul Fire by 80%.
Every 1520 Soul Shards spent grants Ritual of Ruin, making your next Chaos Bolt or Rain of Fire consume no Soul Shards and have its cast time reduced by 50%.
Effect #1 Apply Aura: Dummy: Modifies Damage/Healing Done
Value: 1520
Blasts a target for (198.72%248.4% of Spell power) Shadowflame damage, gaining 50% critical strike chance on targets that have 20% or less health.
Restores 1 Soul Shard and refunds a charge if the target dies within 5 sec.
Effect #1 School Damage
Value: 0 (SP mod: 1.98722.484)
Soul Harvester (3)
Demonology:
A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated.
A Succulent Soul empowers your next Hand of Gul'dan, increasing its damage by 60%, and unleashing your demonic soul to deal an additional (130.828%176.618% of Spell power) Shadow damage.
Affliction:
A demonic entity now inhabits your soul, allowing you to detect if a Soul Shard has a Succulent Soul when it's generated.
A Succulent Soul empowers your next Malefic Rapture, increasing its damage by 20%, and unleashing your demonic soul to deal an additional (130.828%176.618% of Spell power) Shadow damage.
Unleashing your demonic soul bestows a fiendish entity unto the soul of its targets, dealing (94.4125%127.457% of Spell power) Shadow damage over 10 sec.
If this effect is reapplied, any remaining damage will be added to the new Soul Anathema.
Demonology:
Damage dealt by your demonic soul is increased by 10%.
Consuming Demonic Core feeds the demonic entity within you, causing it to appear and deal \160.268%240.402% of Spell power) * 0.4] Shadow damage to your target.
Affliction:
Damage dealt by your demonic soul is increased by 10%.
Consuming Nightfall feeds the demonic entity within you, causing it to appear and deal (160.268%240.402% of Spell power) Shadow damage to your target.
Diabolist (2)
Destruction:
Summoning a Pit Lord causes your next Chaos Bolt to become Ruination.
Ruination
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (1105.84%1879.93% of Spell power) Chaos damage on impact to all enemies within 8 yds of the target and summoning 1 Diabolic Imp.
Damage is further increased by your critical strike chance and is reduced beyond 8 targets.
Demonology:
Summoning a Pit Lord causes your next Hand of Gul'dan to become Ruination.
Ruination
Call down a demon-infested meteor from the depths of the Twisting Nether, dealing (1105.84%1879.93% of Spell power) Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps.
Damage is reduced beyond 8 targets.
Destruction:
Mother of Chaos empowers your next Incinerate to become Infernal Bolt.
Infernal Bolt
Hurl a bolt enveloped in the infernal flames of the abyss, dealing (204.531%347.703% of Spell power) Fire damage to your enemy target and generating 3 Soul Shards.
Demonology:
Mother of Chaos empowers your next Shadow Bolt to become Infernal Bolt.
Infernal Bolt
Hurl a bolt enveloped in the infernal flames of the abyss, dealing (204.531%347.703% of Spell power) Fire damage to your enemy target and generating 3 Soul Shards.
Hellcaller (2)
Destruction:
Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing (13.8%15.87% of Spell power) Shadowflame damage immediately and an additional (206.291%237.235% of Spell power) Shadowflame damage over 18 sec.
Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes.
Replaces Immolate.
Affliction:
Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing (13.8%15.87% of Spell power) Shadowflame damage immediately and an additional (206.291%237.235% of Spell power) Shadowflame damage over 18 sec.
Replaces Corruption.
Destruction:
Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing (13.8%15.87% of Spell power) Shadowflame damage immediately and an additional (206.291%237.235% of Spell power) Shadowflame damage over 18 sec.
Periodic damage generates 1 Soul Shard Fragment and has a 50% chance to generate an additional 1 on critical strikes.
Replaces Immolate.
Affliction:
Bestows a vile malediction upon the target, burning the sinew and muscle of its host, dealing (13.8%15.87% of Spell power) Shadowflame damage immediately and an additional (206.291%237.235% of Spell power) Shadowflame damage over 18 sec.
Replaces Corruption.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.1380.1587)
주문 (1)
Procs flags changes: NEW Deal Harmful Ability, Deal Harmful Spell
특성 (1)
When you use a Healthstone, gain 4% Leech for 20 sec.
Rank 1: When you use a Healthstone, gain 7%4% Leech for 20 sec.
Rank 2: When you use a Healthstone, gain 15%8% Leech for 20 sec.
직업 도구
무기
특성
분노
특성
방어
특성
전문화 (1)
Effect #2 NEW Effect #15 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
NEW Effect #15 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
특성 (3)
Overpower causes a seismic wave, dealing (26.4%21.12% of Attack power) damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
A vicious strike that deals (250.774%213.158% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.507742.13158)
Overpower the enemy, dealing (154.202%123.362% of Attack power) Physical damage. Cannot be blocked, dodged, or parried.\\\154.202%123.362% of Attack power) / 10] Rage.]
Effect #1 School Damage
Value: 0 (AP mod: 1.542021.23362)
전문화 (1)
Attempt to finish off a wounded foe, causing \ Physical damage. Only usable on enemies that have less than 20% health.\
Cost changed from None to 20 Rage
Note: This is just a bug fix at very low levels, as
마무리 일격 연마
still removes the cost.
전문화 (1)
Effect #17 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 536%
Affected Spells:
(and 87 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 536%
Affected Spells:
(and 87 more.)
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 2080%
Affected Spells:
REMOVED Effect #19 Apply Aura: Modifies Effect #1's Value
Value: -5
Affected Spells:
NEW Effect #19 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
NEW Effect #25 Apply Aura: Modifies Effect #2's Value (Label)
Value: 10
Affected Spells:
NEW Effect #26 Apply Aura: Modifies Effect #3's Value (Label)
Value: 5
Affected Spells:
Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 536%
Affected Spells:
(and 87 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 536%
Affected Spells:
(and 87 more.)
Effect #13 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: -1510
Effect #14 Apply Aura: Modifies Damage/Healing Done
Value: 2080%
Affected Spells:
REMOVED Effect #19 Apply Aura: Modifies Effect #1's Value
Value: -5
Affected Spells:
NEW Effect #19 Apply Aura: Modifies Effect #1's Value (Label)
Value: -5
Affected Spells:
NEW Effect #24 Apply Aura: Modifies Damage/Healing Done
Value: 25%
Affected Spells:
NEW Effect #25 Apply Aura: Modifies Effect #2's Value (Label)
Value: 10
Affected Spells:
NEW Effect #26 Apply Aura: Modifies Effect #3's Value (Label)
Value: 5
Affected Spells:
특성 (3)
Your auto attacks deal an additional (35%43.8% of Attack power) Physical damage and have a 20% chance to reset the remaining cooldown on Shield Slam.
Swing in a wide arc, dealing (52.155%65.2% of Attack power) Physical damage to all enemies in front of you. Deals reduced damage beyond 5 targets.
Your successful dodges and parries have a chance to make your next Revenge cost no Rage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.521550.652)
Charge to an enemy with your shield, dealing (335.5%420% of Attack power) Physical damage to it and (134.2% of Attack power) Physical damage to all enemies within 10 yards.
Also stuns the primary target for 4 sec.
Generates 20 Rage.
Slayer (6)
Fury:
Bloodthirst critical strikes increase the damage of your next Bloodthirst by 10%.20%.
Arms:
Mortal Strike critical strikes increase the damage of your next Mortal Strike by 10%.20%.
Arms:
When Overpower has its cooldown reset by Tactician, your next Overpower deals 15%30% additional damage and 15%30% additional critical damage.
Fury:
When Raging Blow resets its own cooldown, your next Raging Blow deals 10%30% additional damage and 10%30% additional critical damage.
Each strike of Bladestorm applies Overwhelmed to all enemies affected, increasing damage you deal to them by 1% for 20 sec, max 1012 stacks.
Marked for Execution increases the critical strike chance and critical strike damage of your next Execute on the target by 10%15%.
Your attacks against your primary target have a high chance to overwhelm their defenses and trigger a Slayer's Strike, dealing (100%200% of Attack power) damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%15%. Stacks 3 times.
Arms:
Overpower damage increased by 20%.30%.
Fury:
Raging Blow damage increased by 20%.30%.
Effect #1 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 2030%
Affected Spells:
Mountain Thane (2)
Lightning Strikes also deal (30%22.5% of Attack power) to enemies near their target. Damage reduced beyond 5 targets.
Fury:
Damaging enemies with Thunder Clap, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing (60%78% of Attack power) Nature damage.
Lightning Strikes occur 30% more often during Avatar.
Protection:
Damaging enemies with Thunder Clap, Revenge, or Execute has a 25% chance to also strike one with a lightning bolt, dealing (60%78% of Attack power) Nature damage.
Lightning Strikes occur 30% more often during Avatar.
Colossus (1)
You deal 5%4% more damage and take 2.5% less damage.
Size increased by 5%.
Effect #3 Effect #1 Apply Aura: Modifies Damage/Healing Done
Value: 54%
Affected Spells:
(and 87 more.)
Effect #2 Apply Aura: Modifies Periodic Damage/Healing Done
Value: 54%
Affected Spells:
(and 87 more.)
Effect #3 Apply Aura: Mod Auto Attack Damage %: Modifies Damage/Healing Done
Value: 54
주문 (1)
Slams the target with your shield, causing (97.722%105.5% of Attack power) Physical damage.\
Generates 15 Rage.
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.977221.055)
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