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Discipline Priest: First Impression of the New Priest Talent Trees in Dragonflight
巨龙时代
由
AutomaticJak
发表于
2022/07/28,06:00
With the reveal of the Dragonflight Priest talent trees, our Discipline Priest writer AutomaticJak provides initial reactions and thoughts on this revamped system. We break down the Discipline Priest talent trees, discussing the new talents and providing some sample builds. Join us as we predict how this class could play in Dragonflight!
To learn about the best PvE talent builds in Dragonflight for this class, and export these builds into the game, please check out our Discipline, Holy, and Shadow Priest class guides:
Discipline Priest Talent BuildsHoly Priest Talent BuildsShadow Priest Talent Builds
Priest Dragonflight Class Tree
Priest Dragonflight Talents - What’s New?
For the class tree, Discipline has some interesting damage synergies very early on.
心灵震爆
,
and
暗言术:灭
synergies to increase their efficiency and defensive values from an early point. The spec starts off strong with hard breaks between damage and healing, even allowing Discipline to take advantage of a lot of synergies for
恢复
/
愈合祷言
but strangely enough not one that makes
愈合祷言
an instant cast ability since that T2 trait was lost in Dragonflight.
能量灌注
of course returns, as well as
双子太阳女祭司
which are both required to spec through in order to get to the
渐隐术
defensive from Shadowlands'
通透影像
. Almost everything in the Priest class tree is available in Shadowlands, the only difference is the options and selections being vastly improved.
坚定意志
is one of the few non-Shadowlands points and I omitted it earlier because it has such minimal impact for Discipline.
does not replace
快速治疗
so you will not benefit from the reduced cast speed there, which leaves only
惩击
which already casts very rapidly.
真言术:命
was one talent that I was incredibly interested in for Discipline as an overly safe option for Mythic+, but after testing, I am exceedingly disappointed in. The 20% health threshold is incredibly low, it seems to be a hasted cooldown for some strange reason and it doesn't seem to heal for very much even when used correctly. Would highly recommend a higher threshold of 40-50% health with a lengthier cooldown to properly be an "emergency button" to save an ally from death as opposed to a rotational key. Finally,
恢复
does not seem to do much healing on its own, relying primarily on
祈福
procs to produce the "free" output, but with a cast time associated with
愈合祷言
this seems very unattractive for Discipline to take advantage of with any regularity.
Priest Dragonflight Talent Tree - First Impressions
The Priest talent tree looks to be fairly well-made but there are some major issues that I have noticed throughout my alpha testing. Firstly,
净化邪恶
does not replace
暗言术:痛
which causes some annoying issues in synergistic talents as mentioned above. Discipline receiving
愈合祷言
baseline seems interesting but when there is a
cast time
attached to it, it starts making the ability less and less interesting for the spec to utilize. There are also major inconsistencies with damage dealing abilities in the class tree for Discipline. Mainstays like
暗影魔
and
控心术
produce
救赎
output, but
晶化反射
and
暗影烈焰棱镜
do not, making these options considerably less desirable.
With these new class trees it
looks
at first impression that the spec has gained some additional options or variety to utilize legendaries from Shadowlands that we frequently eschewed, but when they do not interact with
救赎
or are supremely lowly tuned then there is no reason to even touch the surface of these other abilities and it feels almost like you fall back into the same-old song and dance. I believe that Discipline
must
have additional
救赎
synergy in their class tree to promote actual variety in gameplay.
Discipline Priest Spec Talent Tree
Discipline Dragonflight Talents - What’s New?
Discipline has received a few new talent options but a ton of augments to existing talents. For
救赎
modifiers there are increases to duration for
or
真言术:盾
in
圣怜
and
圣障
.
暗影盟约
is back with additional modifications, this time allowing you to cast Holy spells but at reduced effectiveness making the ability more flexible if you need to cast a dispel for example. Additional buffs for
暗影盟约
include duration increases and a spell-school change to
苦修
allowing it to be cast at full effectiveness during
暗影盟约
duration.
净化邪恶
is now independent of DStar/Halo allowing for additional DoT spreading and more consistent long-term DoT duration making it much easier to manage. Unfortunately it does not replace
暗言术:痛
oddly enough, meaning that
剧痛挣扎
will not synergize with
净化邪恶
. Furthermore, DStar/Halo both have a Shadow-spell modifier with the one for DStar in particular dealing a hefty DoT which synergizes with
暗影盟约
but does not currently produce
救赎
healing.
圣光之怒
makes a massive return to the game for Discipline, allowing for an excellent burst alongside
控心术
staying on the Priest class tree as well.
苦修
has tons of modifiers allowing it to be a damage spell, to spread an additional
净化邪恶
, increase the damage from
阴暗面之力
, and additional bolts from
苦修
in
严酷戒律
. All of these modifiers allow for significantly more damage from baseline Priest abilities, shifting the power of your damaging abilities from covenant spells to baselines priest spells, more work needs to be done to complete this rebalance as
救赎
output in general on Alpha feels fairly low but that is fairly normal in a 5 man environment.
On the utility side, Discipline will have access to
福音
AND
仁慈
for the first time ever. That damage reduction, paired alongside
真言术:障
will make Discipline even more powerful in a raid environment and could encourage double Discipline compositions if
仁慈
continues to be stackable. In Castle Nathria in particular, but frequently throughout raid progression, Discipline was heavily reliant on
激活
s to afford the high costs of powerful ramps. Now with the updated talent system, Discipline can flex into Holy talents such as
启迪
to improve their mana regen. Even though
心灵光影
is a mandatory pick in our talent tree, it does not seem to have as flexible of use as PvP because of the GCD restriction upon it, leading many Discipline Priests to just sit in the Inner Shadow form full-time instead of swapping stances.
Discipline Priest Dragonflight Talent Tree - First Impressions
With these new class trees it
looks
at first impression that the spec has gained some additional options or variety to utilize legendaries from shadowlands that we frequently eschewed, but when they do not interact with
救赎
or are supremely lowly tuned then there is no reason to even touch the surface of these other abilities and it feels almost like you fall back into the same-old song and dance. While early, I believe that Discipline must have additional
救赎
synergy in their class tree to promote actual variety in gameplay.
Discipline Priest Dragonflight Talents for Raiding - How Strong is It?
View in Dragonflight Talent Calc
The above Discipline build is a fairly-standard setup that emphasizes
救赎
extensions from
福音
to setup large scale burst output from
圣光之怒
or
控心术
. It maintains strong damage reduction from
真言术:障
and
仁慈
while taking a ton of modifiers to increase
苦修
healing.
Notably,
全神贯注
is omitted on the spec side. This could easily be taken in exchange for lower
教派分歧
duration or less
苦修
damage. It feels very poor at the moment being forced into low-tuned
真言术:耀
buffs in order to get that 2nd charge of Radiance we are all so used to, and many of the modifiers for
痛苦压制
are just incredibly poor in value.
欣喜
is quite terrible and the loss of additional
救赎
extensions from
全神贯注
is especially noticed, meaning
灵魂护壳
is really never much of an option.
This tree feels fairly devoid of choice for raid gameplay. Trading out a bit of damage for some shielding but not really doing much to alter gameplay in substantive ways. From a raid perspective even the class tree seems a bit too focused/simple on what Discipline will select. There's no incentive to select increases to
愈合祷言
output like
祈福
when there is a casttime attached and zero
救赎
interactions.
神圣新星
is still a very poor spell and AoE damage doesn't translate well into healing.
In general this seems like a decent upgrade from the existing talent trees but there does need to be some polish added to low-tuned talent points like
真言术:耀
,
痛苦压制
, and
全神贯注
supports to make them more desirable or just feel less-bad when being pushed into taking them like in the case of
真言术:耀
. On the Priest side there are many damaging abilities that do not produce
救赎
output and if they did, they would be substantially more attractive to take.
Overall, Discipline looks slightly more defensive, similar in mobility, with more options to produced sustained
救赎
output than the burst-heavy nature of Shadowlands and brings slightly better utility with
仁慈
. I don't expect many overhauls from here and I don't really think its needed for Discipline but I would like for the devs to very early on give attention to the rotten branches of the tree like
晶化反射
to make these options feel more like options.
Interested in playing Discipline Priest now? Check our out live guide for Discipline Priest!
Discipline Priest Guide
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