Este sitio hace uso intenso de JavaScript.
Por favor habilita JavaScript en tu navegador.
Moderna
RPP
11.0.2
RPP
11.0.0
Beta
First Look at Protection Paladin in Dragonflight 10.0.7 - Feedback & Wishlist
RPP
Publicado
20/02/2023 a las 11:21
por
Lincoln
Protection Paladins have received significant changes with the 10.0.7 PTR, but were these changes enough to fix some of the issues plaguing this Tank of Faith? Our Protection Paladin Writer, Lincoln, breaks down all changes while providing insightful feedback and a wishlist that might help Protection Paladin meet its full potential.
With the release of the 10.0.7 PTR over the last few weeks, we have seen several class changes to the Paladin class including changes for Protection, Retribution and Holy. 10.0.5 did not bring much except some minor quality of life changes for Holy. Protection and Retribution were effectively unchanged compared to launch day Dragonflight.
Looking at the current state of live balance, Protection Paladins are not a "meta" spec this tier. It's not a highly popular spec for raids -- most Mythic teams are progressing with Death Knight and Warrior tanks with very few Paladins who have cleared 8/8M. And for Mythic Plus, Paladins are strong but again Warrior and Death Knight tanks have higher representation in higher keys. Andybrew is once again pushing the highest Mythic+ on Paladin but looking at the larger population, Protection Paladin is not that popular.
Paladins have been patiently waiting since beta for their day in the sun as other classes saw major changes repeatedly while Paladins saw really none. The class tree is effectively the same as it was in early Dragonflight alpha builds. There were some changes and iterations during alpha and beta to address feedback but none of them were really that satisfying. But based on the PTR, it seems like improving the gameplay experience for Paladins is now a focus!
In this article, I'll be going over the changes for Protection Paladins in 10.0.7 and why I think it's a vast improvement compared to 10.0.5.
About the Author
This content was written by Lincoln. He is a moderator for the
Hammer of Wrath Community
where he helps players on a daily basis get better at playing Protection. Feel free to message him questions, comments or concerns about what you read here.
You can find him posting random opinions on
Twitter
.
First, let's start with some of the improvements in the Paladin Class tree.
Paladin Class Tree: More Generic Options
The first major change to the Paladin class tree, especially early in the tree before the 8-point gate, was just increasing the number of generic options available. Generic options are talents that can be used in any situation and the 10.0.5 tree was lacking them. As an example, in 10.0.5 we were forced into talents like
Puño de justicia
since it was required for
Sentencia superior
but in raid situations, those two points were effectively zeros. 10.0.7 solves problems like this in a meaningful way by making talents like
Puño de justicia
independent and skippable. If I want to drop
Puño de justicia
because it's not useful, I can spend a point on
Obstinación
instead for something passive and generic.
Paladin Class Tree: More High Value Nodes
They increased the value of existing nodes through buffs or redesigns.
Sello de poderío
was redesigned to be active all the time instead of just during
Cólera vengativa
.
Sello de prontitud
now affects the
Sentencia
cooldown.
Sentencia de Luz
was buffed to be more impactful for small group content. They also added new nodes like
Placas santificadas
and
Armadura de fe
that make Paladins more survivable. In 10.0.7, spending a talent point in the class tree will have more weight and feel a lot better.
Paladin Class Tree: Improved Gameplay
The redesign of
De alba y ocaso
reduces some of the gameplay pressure on Protection Paladin to maintain so many buffs. It was quite common for Protection Paladins to message me that they were having trouble maintaining
Bendición del alba
, while also keeping up
Escudo del honrado
. The 10.0.5 version of
De alba y ocaso
restricted your Holy power usage quite a bit as there was this inherent conflict of trying to maintain a damage buff or core defensive mechanic. Additionally, procs like
Propósito divino
or
Sello de caridad
would disrupt the ability to refresh either buff. It was one of the reasons why those talents were dropped when people were looking to truly min/max. Now that
Bendición del alba
is tied to buttons that generate Holy power, it should happen more naturally without needing to juggle so many buffs and procs.
Bendición del ocaso
will now proc. when
Bendición del alba
is consumed -- again something that will be natural as you use any Holy Power spender.
They also removed a few procs namely,
Sello de caridad
and
Aspiración de divinidad
. While they weren't the most impactful talents, it just cleans up buff tracking, and UI overload. Sometimes cutting down on this is better for gameplay and in this case it is.
Just like the class tree, the Protection spec tree on the 10.0.7 PTR is a vast improvement over live. Let's talk about why.
Protection Spec Tree: Improved Pathing
The pathing in the tree is much improved in 10.0.7. This was done mostly by adding new lines and paths between talents. As an example, you can go directly from
Déspota de Tyr
to the
Enemistad enfocada
/
Escudo a propulsión
choice node. There was also new pathing added to the bottom of the tree so you can now path towards the middle from the left and right branch which cannot be done on live. Most talents now have multiple paths to get to it, which cuts down on the restrictions and what talents can be combined with each other!
Protection Spec Tree: New Build Options
There are a myriad of new build options. Here are some examples of talent changes that expand the number of possible builds:
Mano del protector
is way more accessible in this tree than it was before. Before it was locked behind
Luz de los Titanes
but now you can pick up
Fe en la Luz
instead.
Fe en la Luz
makes spending that GCD on
Palabra de gloria
just a bit safer especially if you use Holy Power for it.
Speaking of
Fe en la Luz
, it's actually a viable choice to pick now for some passive damage reduction. It's 15/30% block for 5s after you press
Palabra de gloria
and in normal play, you'll have ~25% uptime on it or ~7.5% more Block chance.
It's now easier to pick up
Santuario
for some passive damage reduction while in
Consagración
.
Sentencia del cruzado
is now less costly as it's not gated behind a low power 2-point node.
Enemistad enfocada
has been redesigned so it's not as punishing on raid fights with split Single Target and AoE phases. The old version was not playable at all on some bosses this raid tier and the only choice was to take
Escudo a propulsión
or to unspec the node. Now, you can pick up
Enemistad enfocada
for some extra single target damage while still maintaining the ability to hold AoE threat.
Luz del interior profundo
is back! The beloved Legion Legendary is now back as a talent option to modify
Ojo de Tyr
and make it the heavy hitter that people remember.
Cooldown reduction galore: You can get sub two-minute cooldown on
Bendición de resguardo contra hechizos
and
Escudo divino
, sub one minute cooldown
Ojo de Tyr
and
Defensor candente
, and even sub three-minute cooldown on
Imposición de manos
! This is on top of retaining access to sub two-minute
Guardián de los antiguos reyes
and one minute
Centinela
/
Cólera vengativa
.
10.0.7 Protection Paladin Sample Build
Here is a sample build that could be used in 10.0.7 in Mythic+. Note: This is just a sample and not a recommendation. The PTR is very much in flux.
You can see that the class tree is similar to live and that will be the case until they fix some talents. More on this later. But in the Protection tree, you can see that I was able to grab
Santuario
,
Fe en la Luz
, and
Mano del protector
, which are not used on live. I did give up
Bendición de resguardo contra hechizos
and
Batalla final
but I'm taking the gamble that the increased access to
Defensor candente
and
Ojo de Tyr
on top of increased passive survivability will make up for it.
10.0.7 Protection Paladin Suggestions
There are some bugs on the PTR, which are being tracked
here
, but I think both trees are headed in the right direction given the foundation that Blizzard created for Protection Paladin in Dragonflight. But that doesn't mean it can't be better. Here are some changes I would make to improve both the class tree and spec tree.
Paladin Class Tree Suggestions
Separate
Resonancia divina
and
Invocación acelerada
into two separate nodes that can be taken together. With the removal of
,
Invocación acelerada
might not be powerful enough to take on its own so being able to combo it with
Resonancia divina
for stronger
Estrago divino
could make it more appealing for some situations
Give value to Protection for
Bendición forjada por la Luz
and
Indulto de cruzado
. Neither work with anything in the Protection kit so we're just not going to take them if things don't change.
Luz mortecina
will likely need a buff for Protection as the shield will never outvalue spending that point on
Sello de orden
or even on another talent node all together.
Redesign
Castigo
so it's not such a blatant DPS increase. Encouraging kicks and interrupting is good for dungeon gameplay but make it more nebulous like movement speed or even cooldown reduction on
Reprimenda
itself.
Armadura de fe
should be switched to trigger on
Palabra de gloria
for Protection. This would help align it with the newly buffed
Fe en la Luz
talent. Getting armor when your primary Holy Power spender gives armor is ... weird. I would also consider moving it up a row. It's currently exceedingly difficult to select as a talent below the 20-point gate.
Sello de prontitud
has two issues. First, it's increasing the cooldown on
Sentencia
- not reducing it. The second is that the tooltip is deceptive for Protection. Protection has a 50% reduction to the cooldown of
Sentencia
on the spec aura, which is modifying the value of cooldown reduction provided by
Sello de prontitud
. It's really giving .25s/.5s reduction for Protection. The tooltip should be fixed to reflect this.
Buff the healing options on the left side of the tree --
Camino dorado
is very weak, and
Imagen persistente
has some weird behavior with free procs like
Propósito divino
. Paladins should have more viable off-healing options in their class tree like Druid's
Vigilia de la Naturaleza
or Shaman's
Guía ancestral
and none of the current options hit that mark.
Protection Spec Tree Suggestions
Make
Consejo de Uther
playable. This is the hardest talent to include in any build right now for Protection and that's because the tree structure has six required talents after the 20-point gate for difficult content: 1 in
Cólera santificada
, 2 in
Defensor resuelto
, 1 in
Protector justo
, 1 in
Ofrenda de la Val'kyr dorada
, and 1 in the
Enemistad enfocada
/
Escudo a propulsión
choice node. That leaves 4 points to pick between
Ojo de Tyr
/
Luz del interior profundo
,
Momento de gloria
,
Baluarte de furia recta
,
Batalla final
, and
Consejo de Uther
. Out of these options,
Consejo de Uther
is strictly utility and is a lower priority pick. One solution could be to swap it with
Sello de represalia
so all the choices below the 20-point gate are pure damage and power increases, while the middle section has some flexibility to opt into utility with some flex points. That said, I could see this being tabled till a future patch as it could require more structural changes to the tree that aren't on the table right now.
Luz de los Titanes
needs some love. In a lot of cases, it's just overheal and ineffective healing. This is disappointing as it blocks access to
Sello de caridad
, which could be very nice to use.
Reconsider
Devoción de Tirion
and move it to the class tree. This could be a useful talent for all Paladins, especially if it were in the healing section of the class tree. It could be extremely hard to spend a Protection spec tree point on this talent.
Change
Momento de gloria
to 80% cooldown reduction on Avenger's Shield. This is mostly quality of life. All of Protection's abilities have a cooldown that are a multiple of 1.5 and
Momento de gloria
messes with that. It creates these micro-gaps in the rotation that are less than a GCD and are very awkward.
Conclusion
What Blizzard is doing for 10.0.7 is hitting all the right buttons for Protection Paladins. There is always room for improvement but the overall gameplay experience for Protection Paladins in 10.0.7 will be much better. I can't wait to see what's next in 10.1 and beyond.
Obtiene Wowhead
Premium
USD $2
Un mes
Disfruta de una experiencia libre de publicidad, desbloquea características premium y dale tu soporte al sitio!
Mostrar 0 comentarios
Ocultar 0 comentarios
Inicia sesión para publicar un comentario
Comentarios en Inglés (54)
Escribir un Comentario
No has iniciado sesión. Por favor
entra a tu cuenta
o
registra una cuenta
para añadir tu comentario.
Publicación anterior
Publicación siguiente