Final boss of AV needs to be looked at. The damage from the crystal's absorb shield is huge!
Thats it?
F that timer, nerf those bosses on tyrannical lol
Overall dungeons need nerf!
AV:
I think u need to check other dungeons...
Going back on the Uldaman timer change from the PTR already is hilarious.
What are you increasing the timer of Uld when the real problem is the wing buffet damage on the last boss?
Overall the majority of dungeons feel rather manageable when we keep in mind its the first week of new season , but Halls of Infusion needs some tuning for sure.
Halls of Infusion: Ice %^&*! needs a solid 25% nerf to her damage aura. This fight is stupid. Doing anything wrong at all means you instantly die, and doing nothing wrong means you're still taking more damage than you do on any other boss in the dungeon. I would actually like to see the rot damage brought down by like 50% or more and have her actually do something unavoidable targeted at someone other than the tank, like casting a Frostbolt that that player should use a defensive for.I haven't been able to do the others high enough to form much of an opinion yet on what needs to be toned down, though I have seen the first boss in RLP just outright delete a tank on pull, so that's probably something that should be looked at.Agreed! Her constant ticking damage is absurd, even at lower key levels.
Time to fix Leymor's bug with Erruptive fissure you can't dodge as tank altough we could in S1
Problem with Uldaman is not timer, it's insane overtuned damage... Totem damage on second boss needs solid 30% nerf, knock and debuff on third boss another 25% nerf, debuffs on 4th boss could use 20% nerf, knock and debuff on last boss 25% nerf as well.But those out of touch clueless wow developers obviously don't understand that and keep ignoring all feedback.