These interviews seem so pointless.Half the answers are. "Yea, we hear you but have nothing to say right now"
Am I the only one that think that it's a shame that they don't give the same rewards for delves as they do for Mythic raids and Mythic+?I understand that it seems wierd that solo content should give that high of a reward but I would love if they just design it with the same challenge in mind and the same reward structure.I'm not saying that I would clear the highest tier of content but this still make it so that people who just wanna play delves need to do other content for their gear.I'm still hyped for the content though.
How do you design content for a solo player that is equally as challenging as M+ is for 5 people, or mythic raids are for 20 people?And if they do design such an encounter, how many solo players would engage it versus just not bothering with it?
"It's great to be able to refresh the season and allow people to play through it for more rewards. On the other hand, it's content that you've already played through before."Blizzard and other players need to understand that not everyone got to experience all the dungeon and raid content while it was relevant. I came back to the game at the beginning of DF Season 3, so I completely missed out on running Vault of the Incarnates and Aberrus. I hope they will continue with the Fated/Awakened stuff as a final sendoff so those of us who missed it can still experience it before it becomes forever obsolete.
The article didn’t mention the ui changes question that she asked that will act like weakaura to track your rotation/class buffs
LOL they straight up admitted that they design m+ to directly combat usage of addons. That is not the way to go.I hate that all the difficulty is in stopping casts of monsters. If you stop important casts nothing happens, and like he said you can spend most of the dungeon in cat form if you are resto druid. But when you let the casts through then you simply die or group wipes. This is such bad design. Just design more interactive mob casts like ground effects or dot damage that is not too lethal, apply a debuff to a player that can only be cleared by stepping on that rune on the ground that was spawned by the same casts etc.Jesus, there are so many possibilities and all they can create is BIG CAST DOES BIG DAMAGE.Currently name of the game it go get plater addon,, create a profile that will color dangerous mobs, highlight dangerous casts, preferably also with audio queue, this is so unhealthy for the game....Most answers to questions are:"We cannot discuss that yet""Team is talking about that"Why do they even bother to give such worthless interviews. It would be better if they received questions prior to the interview so they can prepare better, and replace questions they cannot answer with other questions.