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Outlaw Rogue: First Impression of the New Outlaw Talent Trees in Dragonflight
Dragonflight
Pubblicato
07/08/2022 alle 05:15
da
JustGuy
With the reveal of the Dragonflight Rogue talent trees, our Outlaw Rogue writer JustGuy provides initial reactions and thoughts on this revamped system. We break down the Outlaw Rogue talent trees, discussing the new talents and providing some sample builds. Join us as we predict how this class could play in Dragonflight!
To learn about the best PvE talent builds in Dragonflight for this class, and export these builds into the game, please check out our Assassination, Outlaw, and Subtlety Rogue class guides:
Assassination Rogue Talent BuildsOutlaw Rogue Talent BuildsSubtlety Rogue Talent Builds
Outlaw Rogue Dragonflight Class Tree
Outlaw Rogue Dragonflight Talents - What's New?
With the launch of Dragonflight just over the horizon, talent trees are the biggest talking point of the expansion. For good reason as this has been a long awaited change that adds a lot of additional depth into the game when it comes to optimizing your character for the content in front of them. Say goodbye to the old way to talents where every 10-15 levels, you can put 1 talent in a row of 3 choices, sometimes not even being a DPS gain. The new and improved talents are now a talent tree that is now split into 2 different trees, one for your class, and the other for your spec. Every level you will gain 1 point for 1 of the trees, and then alternates every other level to the other tree. These trees have a lot of things to pick apart so let's get right into it.
While many other classes are enjoying enjoying the added crossover of skills, like healers gaining access to kick, Rogue has had a lot of crossover design wise over the years which leaves only a few super standout additions to Outlaw specifically. One somewhat noteworthy one is
Passo nell'Ombra
, while this seems like a side grade to the already incredibly useful
Rampino
, actually can be a huge deal breaker on some raid encounter. For example Outlaw Rogues on early progression for
Fabbro del Dolore Raznal
was nearly impossible because
Rampino
is a "leap effect" meanwhile
Passo nell'Ombra
is a "blink effect". Very minor overall but can be a deal breaker for certain encounters.
Danza dell'Ombra
is the real powerhouse talent that the class tree gives Outlaw. Not only does this talent have great synergy with all the
Imboscata
related talents that I will cover later, but this is talent requires you to path through
Individuazione Debolezze
which is massive for Outlaw. All of Outlaws damage other than trinkets, and potentially
Rimprovero Rimbombante
if you chose to talent it, is physical which just means that this is a massive damage increase overall. To allude to something I'll talk more in depth later, this talent needs to be reworked in some capacity due to conflicting Outlaw mechanics which make the playstyle real ugly, but also does a lot of damage.
Outlaw Rogue Dragonflight Talent Tree - First Impressions
My first impressions when seeing the tree for the first time was "Wow, how did they make the Outlaw tree so good" and then they changed it, and made it even better. The main things that were changed from previous builds is more connecting nodes in the Rogue side of the tree to easier access other utility options. The Outlaw tree had a lot of work done to it, talents got shuffled around, they adding choice talents, and also added more conencting nodes to make it easier to make builds that aren't as focused on one specific playstyle.
One thing that personally stands out to me as a big win for this talent tree are the energy, and combo point increasing talents. Energy talents have always been an important balance to strike when it comes to all Rogue specs as you don't need to take every single one. Even just based on your gear and current haste levels on your character could drastically change the values of any of these energy/cp talents. There are loads of options on both sides of the tree, on the class tree specifically the valuable ones appear to be;
Parsimonia
which just makes finishing moves cheaper,
Imboscata Migliorata
which makes
Imboscata
generate additional combo points,
Vigore
which gives +50 base energy and 10% increase energy regeneration rate, and potentially even
Fato Ineluttabile
which causes generators to generate more combo points. It's hard to say without a robust sim structure to say how many of these are going to be required at max gear levels, but the fact that you can opt in and out of these to grab potentially more damage talents is fantastic.
View on Dragonflight Talent Tree
For this talent tree, I left a few talent points open due to being unsure if the last few points should go towards
Vigore
or
Parsimonia
for more manageable energy, or
Rimprovero Rimbombante
for just raw damage. So allow me to go into detail on some of the key factors in this tree, because it might look a little strange to some.
The first thing that looks probably out of place is only 1 point into
Alacrità
. So because of the fact that
Alacrità
on talent rank up increase the "chance to gain an
Alacrità
stack" rather than increasing the haste increase what this means is that with basic probability and the speed in which Outlaw generates and spends combo points, you actually only need 1 point in this to keep it at 100% uptime on average. Obviously there is a chance that this will drop but again, on average this will be kept with 100% uptime on any raid encounter. This talent should realistically be changed for two reasons; for one, due to not actually needing ranks 2 and 3 to make sure you keep uptime on the stacks of
Alacrità
, talenting into them is basically a waste of a talent point. Number two is having spend 2 total talent points to be able to get
Stratagemma Segreto
which a lot of builds potentially would want, are realistically not going to spend the points to get there. A simple change is just make it so ranks of
Alacrità
increase the haste provided, rather than the chance to gain.
The big focus on this tree overall though is
Danza dell'Ombra
, this is just a insane addition to Outlaw, especially with how strong the Outlaw tree looks with all its synergies.
Letalità
is a huge damage increase with the focus of this build being generators which
Imboscata
happens to be. Now let's talk about the big issue in the room
Individuazione Debolezze
. While this talent seems innocent it has some real ugly playstyles with Outlaw specifically. Due to the fact that
Vortice di Lame
damage on both the target you are hitting, and the target you are flurrying your damage onto can gain benefits from
Individuazione Debolezze
this leads to the most efficient way to actually play this spec DPS wise is going to be getting a mouseover macro for
Imboscata
and effectively playing as if you were a Assassination Rogue applying
Perforazione
to all targets in range. Another issue is that because
In Mezzo agli Occhi
is a debuff applied to your target it makes tab targeting incredibly ineffective for this sort of strategy, it has to be a mouseover macro. Overall I don't think anybody wants to play Outlaw Rogue like a multidot spec which is effectively what kind of gameplay
Individuazione Debolezze
asks for in cleave content.
Outlaw Rogue Spec Tree
Outlaw Rogue Talents for Raiding - What's New?
The tree features mostly new ideas for the spec, with a few returning effects from previous expansions.
Asso nella Manica
- While this talent seems very exciting to those who remember how powerful this old Azerite Trait was, it's missing the most important part of the old version. The important part of this azerite trait was never the "reload" effect, but was because it caused your
In Mezzo agli Occhi
to deal increased damage. The actually "reload" effect is actually quite low impact so I'm going to say that this talent is equally low impact.
Sferzatore Rapido
- Pretty generic good talent. Attack speed leads to increased
Fioritura Fatale
which means more energy. In addition melee hits are a huge part of Outlaws damage so this talent is just great overall, even if a bit boring.
Colpo Pesante
- This talent effectively turns your
Imboscata
into a mini version of
Rimprovero Rimbombante
which might sound cool on paper, I don't think really works with how
Danza dell'Ombra
wants you to play. Due to the fact that your rotation becomes very strict within the
Danza dell'Ombra
burst windows, you don't really have a lot of time to react and respond to the combo point that you get from it meaning you are going to overlap a lot of these procs and they will go to waste. I love the integration of the
Rimprovero Rimbombante
effect into the core of the spec, but I don't think this is the place to put it.
Audacia
- This is a really cute talent that has a lot of nice synergy with a lot stuff in the tree. This has synergy with
Sventagliata
causing you to generate additional
Opportunità
procs at once. This has obvious synergy with
Irritante Volatile
making it proc more often. This talent likely gets skipped for the full
Danza dell'Ombra
builds but for builds focusing on the right side of the tree this can be great to get additional
Conta delle Probabilità
procs.
Cogliere di Sorpresa
- Very powerful talent for
Danza dell'Ombra
focused builds. It's just a huge amount of stats for basically no cost, not much else to say.
Opportunità Nascosta
- The biggest, and most impactful part of this talent is making it so
Imboscata
now can proc
Opportunità
which can potentially help a large amount with energy related issues that might come up with spamming such an expensive builder in such a short window.
Gruppo Irrequieto
- This is an extremely controversial talent, this turns Outlaw Rogue to a CDR battery which is almost like a
Guardiani Silfi
effect which can apply to the entire party. This can easily be extremely powerful with making raid comps with 4 strong classes with such an effect and using this talent to fuel them to potentially very strong levels. Something to note is that concept was theorized during Shadowlands alpha with
Guardiani Silfi
but never got to the degenerate levels that people were theorizing, so I also wouldn't be surprised if it never happens here either but it's something to pay attention to for sure.
Dispaccio Sommario
- Another simple yet effective talent. Effectively reads "
Eliminazione
does more damage, and costs less energy." Very important for any build focusing on finishers.
Roulette Eterna
- This is a very strange talent that I can see being deceptively powerful. While a 5 minute cooldown sounds like an infinite duration of time but it is on
Lame Irrequiete
so it's closer to a 2~ minute cooldown give or take. This also does work
Conta delle Probabilità
buffs so the use case is to use
Danza dell'Ombra
, generate a bunch of
Conta delle Probabilità
buffs from this, and then have 3-5 buffs rolling and then cast
Roulette Eterna
to get a huge duration on a large amount of buffs. Very slept on talent overall.
Sepsi
- While most people seem to have an issue with this talent, due to Night Fae being never the best option through all of Shadowlands. There are 2 big changes that make this much more appealing with a new Dragonflight talent tree, the main thing is it being added to
Lame Irrequiete
, the other huge part is the free cast of
Imboscata
which has loads of synergy on the tree. So it's a spell with a short cooldown, does lots of damage, and has synergy with the tree, honestly a personal favourite of mine if I'm being honest.
Tagli Precisi
- I love this talent honestly, I think it's a really unique way to incorperate the target cap into the specs core identity. Seems strong for any cleave related content, specifically those unter the target cap of course. This also has synergy with the talent above it,
Acciaio Danzante
which increases the target cap by 3 meaning its even easier to get the big
Tagli Precisi
damage increase to be active.
Sventagliata
- Incredible talent for overall energy efficiency.
Opportunità
procs are already huge for energy efficiency and generating 3x as many any time you get a proc is going to cause you to skip out on so many energy related talents because this talent covers most of your issues. One small issue with this talent is the overall low duration, which was just increased last alpha patch actually but probably needs to get increased a bit more. Due to the fact that it allows you to store up to 6
Opportunità
at once you are less incentivised to spend them as soon as you get them, but due to the fact that the duration for the buff is so short, you kind of have to quickly weave them in as quick as possible before losing potentially 2 or more procs at once. Maybe every time you cast
Colpo di Pistola
it refreshes the duration of the stacks?
So yeah this tree is massive when it comes to new ideas to the spec so it's almost like going in blind when it comes to trying to figure out what looks optimal. The 3 standout directions that the tree seems to be guiding players towards is an
Imboscata
focused build potentially using
Sventagliata
and
Audacia
with less of a focus on
Danza dell'Ombra
, or you can just go all in on
Danza dell'Ombra
and go for more energy efficiency in talents like
Dispaccio Sommario
to maximize damage in the burst window. The 2nd is a large focus on finishers and
Roulette Assassina
to use things like
Conta delle Probabilità
, and
Giochi Truccati
to stack up on lots of buffs and extending a 5 buff to a large duration using
Roulette Eterna
. The last is a focus on gun abilities, using the earlier mentioned
Sventagliata
, and
Estrazione Rapida
to generate lots of combo points and spend them on
In Mezzo agli Occhi
to get
Vimini di Pelleverde
to deal big damage with
Colpo di Pistola
.
Outlaw Rogue Dragonflight Talent Tree - First Impressions
First impressions I want to focus on are the gameplay focused issues I see happening with the new talent tree. I have identified a few that lead to some less than desirable gameplay.
Colpo Pesante
- Due to clashing playstyles with
Danza dell'Ombra
Individuazione Debolezze
- With the way the talent currently function, this just turns Outlaw into an Assassination Rogue in cleave content, which just doesn't sound fun to me.
Dispaccio Sommario
- While incredibly strong, are a bit boring and could use some spicing up just to make the tree a little more standout.
When compared to other talent trees that I've seen, there is a lack of being able to rebuild your tree in a way that functions similar to how it plays in Shadowlands which makes it hard to evaluate numbers exactly without sims being finished. Although sims aren't finished there are some talents that I can easily identify as weak and should be buffed moving forward.
Asso nella Manica
- As mentioned earlier, the effect of getting a refund of combo points whenever you cast
In Mezzo agli Occhi
is incredibly low impact, it gives you only around 8-12 combo points in a 5 minute fight, borderline irrelevant, the % chance should be much higher.
Lucidità Risonante
- This is on the rogue side of the tree, but this talent probably shouldn't be a 2 rank point, this should just be a 1 rank that highlights all 4 combo points, this will make it a much more appealing talent to go overall.
Tè di Sboccialesto
- This is also on the Rogue side of the tree, but this effect just sucks. It's a cute callback to classic, but the game has gotten much more in depth where +100 energy isn't going to cut it as a talent. I'm unsure what bonus effect could be added to this, maybe a % decrease to energy cost of all skills for x seconds after consuming to potentially push it as an all in energy talent.
Ambidestria
&
Doppio Attacco Migliorato
- Anybody who has played Outlaw for a decent amount of time is aware that Mastery sucks, neither of these talents make Mastery a more appealing stat. Just make these numbers larger, and maybe fix some of the bugs related to Mastery and these talents will be more sought after.
Example Builds
There are 2 main ideas that I have when it comes to building out the trees for Outlaw, one that is focused on
Danza dell'Ombra
primarily for single target, and one for cleave content featuring lots of the gun related talents.
View on Dragonflight Talent Tree
This tree overall focuses on rushing down to grab some of the key components of a
Danza dell'Ombra
build which include
Roulette Eterna
,
Conta delle Probabilità
and
Cogliere di Sorpresa
. Due to the nature of Outlaw being an incredibly snowballing spec, any increase to combo point generation can quickly cause the spec to get out of control. Being able effectively give yourself a 5+ buff is incredibly powerful. Having 5+ buffs means you are generating an absurd amount of combo points, which means you get boat loads of CDR from
Lame Irrequiete
meaning you get to use
Roulette Eterna
more frequently which means more 5+ buffs.
View on Dragonflight Talent Tree
This tree is more focused on cleave based content by picking up all the
Vortice di Lame
related talents, while also grabbing some other notable talents such as
Lame dell'Oscurità
which has now been added to
Lame Irrequiete
which similar to above, causes a very powerful snowballing effect to the spec. Other noteworthy talents include
Audacia
for synergy with
Sventagliata
which also happens to work great with
Lame dell'Oscurità
since otherwise we would run into energy issues maximizing globals in its damage window. While I'm personally unsure if this build would go
Danza dell'Ombra
still, you could swap out some of the class talents for things on the left side of the tree, such as
Fato Ineluttabile
to help get you back to those
Lame Irrequiete
windows as quickly as possible.
Final Thoughts on the Outlaw Rogue Talent Trees
Overall, this tree is fantastic and I see it as a direct improvement to the currently existing talent trees. I have very few issues overall, some minor tuning issues, a few potentially boring talents that could use sprucing up, and fixing up a few ones that lead to awkward gameplay and it's golden. Due to the fact that there are a lot of powerful talents that focus both on
Vortice di Lame
and just general single target spells, it's going to be very easy to tailor your Outlaw Rogue to excel in the content you chose to engage with. I am also especially eager to see how this talent tree interacts with tier sets later down the line!
Interested in playing Outlaw Rogue now? Check our out live guide for this spec!
Outlaw Rogue Guide
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