Need help choosing a new Class in Season 2? Check out all the released articles in the 'Why You Should Play a Spec' series below:
Why You Should Play a Spec in Dragonflight Season 2 Series
Blood DK
Frost DK
Unholy DK
Havoc DH
Vengeance DH
Balance Druid
Feral Druid
Guardian Druid
Restoration Druid
Devastation Evoker
Preservation Evoker
Beast Mastery Hunter
Survival Hunter
Arcane Mage
Fire Mage
Frost Mage
Brewmaster Monk
Mistweaver Monk
Windwalker Monk
Holy Paladin
Protection Paladin
Retribution Paladin
Discipline Priest
Holy Priest
Shadow Priest
Assassination Rogue
Outlaw Rogue
Subtlety Rogue
Elemental Shaman
Enhancement Shaman
Affliction Warlock
Demonology Warlock
Destruction Warlock
Arms Warrior
Fury Warrior
Protection Warrior
Nerf Analysis UpdateIt looks like Blizzard put in the nerf that will go live with 10.1. For those that haven't seen, the nerfs were:
- 圣光护盾 (specialization passive) stamina bonus reduced to 30% (was 35%) and armor bonus reduced to 10% (was 15%).
- 正义保护者’s cooldown reduction is now 2 seconds (was 3 seconds).
- 戒卫’s health increase per stack is now 1% (was 2%).
This is the type of nerf I was expecting given how close we are to the patch. This is a mitigation nerf that is targeted at Mythic+ for the most part as
戒卫 is rarely used in raids. The part that does affect raids is the damage nerf from having less
复仇之怒 casts.
Numerically, the impact of the nerf is:
- 戒卫 will have a ~33% longer cooldown
- A reduction of 3-4% EHP from less armor/hp
- 远古列王守卫 will have a ~20% longer cooldown
- A ~3.5% damage nerf in Single Target
Overall, I don't think this is a big nerf to Protection Paladin. As mentioned, the only effect on the raid environment is slightly less damage output. But for Season 2 Dungeons, it's still more than viable because of its utility. Protection Paladin still has multiple counters for dungeon affixes and mechanics. You might need to plan out cooldowns a bit more especially if you push into higher key levels.
It's a nerf and we hate nerfs. But it's not the end of the world.